The Caverns

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Revision as of 21:37, 22 November 2024 by Yairzzz (talk | contribs)

The Caverns is a feature located in The Hole, it includes 2 main parts.
Firstly the Cavern Camp.png Camp where your villagers are and second the Caverns, who are located in the hole.
All the Villagers(except (image)Polonai which you have at the start) are hidden in the caverns and must be rescued(clicked),
they can then be upgraded using Opal.png Opals which will give them xp overtime and level them up unlocking new features.

Camp

Place where the villagers are

Polonai, Explorer of the Hole

Unlocks Caverns

Kaipu, Engineer of Schematics

Cosmo, Conjuror of bonuses

Minau, Taker of Measurements

The Caverns

The caverns are located in the hole, they are unlocked by leveling up Polonai.

Shallow Caverns

The Shallow Caverns are the first set of caverns in The Caverns.

The Well

Collect sediments from buckets to spend on upgrades or Opal.png Opals.
With the (image)Bar Expand-o-rama upgrade you can expand the cap every time you hit the max,
Once you reach 14 expansions you will need the (image)UBER Bar Expand-o-rama-hala expansions upgrade to expand further.
You can unlock new buckets from Kaipu.

All Sediments
Sediment Rocks to Unlock
Gravel.png Gravel Unlocked From start
Goldust.png Goldust Clear 50 Rock Layer.png Rocks to Unlock
Redstone.png Redstone Clear 500 Rock Layer.png Rocks to Unlock
Mythril.png Mythril Clear 9,000 Rock Layer.png Rocks to Unlock
Cobaltine.png Cobaltine Clear 125 K Rock Layer.png Rocks to Unlock
Bruntine.png Bruntine Clear 1.5 M Rock Layer.png Rocks to Unlock
Freezium.png Freezium Clear 20 M Rock Layer.png Rocks to Unlock
Sweetium.png Sweetium Clear 100 M Rock Layer.png Rocks to Unlock
Rad Coral.png Rad Coral Clear 500 M Rock Layer.png Rocks to Unlock
Hyper Coral.png Hyper Coral Clear 2 B Rock Layer.png Rocks to Unlock



Cost of Opals in Gravel
Opal Cost Opal Cost
1 1 10 67.4 M
2 6 11 446.1 M
3 60 12 3 B
4 1,042 13 21 B
5 6,708 14 150.1 B
6 41,984 15 1.1 T
7 261.3 K 16 8.3 T
8 1.6 M 17 63.9 T
9 10.4 M 18 506.8 T


The Motherlode

The (image)engineer vilager is located here
Mine the motherlode to get ore, after a certain amount of ore gained you can destroy a layer and gain an Opal.png Opal,
then the efficiency required to mine the motherlode increases and so is the ore amount required.
You are capped at 5 layers broken per day, which is also shared with the other caverns related to skilling.

The Dawg Den

Fight hounds, each hound kill gives a score, hounds that stay alive for too long start to generate fear. once the fear bar fills up you lose.
You can get Opal.png Opals based on your highest score.
The Score Multiplier can be increased by charging the amplifiers by clicking on them, to reset you need to hold down.
Amplifiers are unlocked through Kaipu, Engineer of Schematics.

List of all Amplifiers
Image Name Buff Score
Den Amplifier 0.png Bigger Bite Hounds now have a base attack value of X +0.11x
Den Amplifier 1.png Elusive Instinct Hounds now require X Accuracy for 100% hit chance +0.09x
Den Amplifier 2.png Canine Recovery All hounds now heal X% HP every 3s +0.08x
Den Amplifier 3.png Bigger Bow Bow Hounds have a 10% chance to spawn BIG with Xx HP and DMG +0.10x
Den Amplifier 4.png Doggo EMP Effect Somehow the hounds now make your attacks cost Xx more MP +0.08x
Den Amplifier 5.png Cursed Howl Hounds have a 5% chance to be cursed, causing Xx more Fear +0.07x
Den Amplifier 6.png Den Despair Start with your fear meter filled to X% +0.10x
Den Amplifier 7.png Fast And Deadly Hounds cause fear X seconds faster than normal +0.07x

Monument Of Bravery

List of all Bonuses
Hours Bonus
1 Swords deal MinDmg-MaxDmg damage
80 +2 additional Sword
300 You can Re-Throw 5 swords per story
750 +1 additional Sword
2000 You get 1 Retelling per story
5000 +1 additional Sword
10000 +10 Re-Throws per story
24000 +1 additional Sword
List of all Monument Chest.pngBuffs from fighting
Bonus type Can Appear At
+1 Opal.png Opal Self-Explanatory Wave 1+
+% Mining Efficiency Additive to star sign, Void vial, Mining Cards Wave 1+
x Bucket Fill Rate Multiplicative Wave 1+
x cooking speed Multiplicative Wave 1+
+% EXP Gain for Villagers Additive Wave 2+
x Gaming Bits Gain Multiplicative Wave 3+
+% Chance for Bravery Opals Multiplicative Wave 6+
+% DMG for all Characters Additive Wave 10+
x Bell Ring & Ping Rate Multiplicative Wave 17+
+% All Monument AFK Gain Additive Wave 32+
x Bravery Bonuses Multi Multiplicative Wave 47+
Hp of Each Wave
Wave HP Wave HP Wave HP Wave HP
1 10 26 271.7 K 51 378.4 M 76 398.8 B
2 32 27 366.9 K 52 501.7 M 77 525.3 B
3 67 28 494.9 K 53 664.8 M 78 691.8 B
4 120 29 666.6 K 54 880.6 M 79 910.9 B
5 199 30 896.8 K 55 1.2 B 80 1.2 T
6 315 31 1.2 M 56 1.5 B 81 1.6 T
7 482 32 1.6 M 57 2 B 82 2.1 T
8 721 33 2.2 M 58 2.7 B 83 2.7 T
9 1,060 34 2.9 M 59 3.6 B 84 3.6 T
10 1,537 35 3.9 M 60 4.7 B 85 4.7 T
11 2,205 36 5.2 M 61 6.2 B 86 6.2 T
12 3,136 37 7 M 62 8.3 B 87 8.2 T
13 4,426 38 9.3 M 63 10.9 B 88 10.8 T
14 6,208 39 12.4 M 64 14.4 B 89 14.2 T
15 8,662 40 16.5 M 65 19 B 90 18.6 T
16 12,028 41 22 M 66 25.1 B 91 24.5 T
17 16,635 42 29.3 M 67 33.1 B 92 32.1 T
18 22,923 43 39.1 M 68 43.7 B 93 42.2 T
19 31,487 44 52 M 69 57.7 B 94 55.5 T
20 43,126 45 69.1 M 70 76.1 B 95 72.9 T
21 58,915 46 91.9 M 71 100.3 B 96 95.8 T
22 80,295 47 122 M 72 132.2 B 97 125.9 T
23 109.2 K 48 162 M 73 174.3 B 98 165.3 T
24 148.2 K 49 215.1 M 74 229.7 B 99 217.1 T
25 200.8 K 50 285.4 M 75 302.7 B 100 285.1 T

The Bell

List of Bell Actions
Action Description
HoleBellAction0.png Ring the Bell to get 1 of 4 bonuses:
+10% Bucket Fill Rate+10% Harp Note Gains
+0.5% All Vilager EXP+0.3% Daily Lamp Wished
HoleBellAction1.png Ping the Bell to get +1 Opal.png Opal
HoleBellAction2.png Ping the bell for a % chance to unlock a new improvement method!
Base Chances
60%33%
23%17%14%
HoleBellAction3.png Renew The bell to reset all bonuses(Does NOT reset ping cost), and keep your opals and Improvement Methods
List of Bell Improvement Methods
Method Cost
+% Bell Ring/hr Coins.gifCoins
+% Bell Clean/hr Mythril.png Mythril
+% Bell Ring/hr Bits.png Bits
+% Bell Ping/hr Harp Note4.png Eighth Note
+% Bell Ring/hr Atoms.pngAtoms
+% Bell Ring/hr ?
Cost for each ping
Opals gotten so far Cost Opals gotten so far Cost Opals gotten so far Cost
0 10 10 114.8 K 20 145.1 M
1 36 11 245.8 K 21 284.6 M
2 109 12 518.8 K 22 555.7 M
3 297 13 1.1 M 23 1.1 B
4 769 14 2.2 M 24 2.1 B
5 1,902 15 4.6 M 25 4 B
6 4,543 16 9.2 M 26 7.7 B
7 10,503 17 18.6 M 27 14.8 B
8 23,839 18 37.1 M 28 28.3 B
9 52,800 19 73.5 M 29 53.9 B

Glowshroom Tunnels

The Glowshroom Tunnels are the second set of caverns in The Caverns.

The Harp

All Types of strings
Letter Name Strum Effect LV Bonus
C String Letter.png Note String.png Create X notes you're tuned to +% Harp Note Gain
D String Letter.png Opal Twine.png X% chance to find an Opal, this decreases each time an opal is found. x Harp Note Gain
E String Letter.png Power Chord.png Nothing X Harp Power/hr
F String Letter.png Triplet String.png Creates X(1/4 of C) of the tune, and notes next to the tune! +% Harp Note Gain
G String Letter.png Melodic Twine.png Gives X EXP to all string types! +X% String EXP Gain!
A String Letter.png Resonant String.png Creates X(1/16 of C) of every note you know! +% Harp Note Gain
B String Letter.png Kunwonn Twine.png good question a better question
All Types of Notes
Image Name Cost to unlock
Harp Note0.png Crotchet Note Unlocked From Start
Harp Note1.png Natural Note 150 Harp Note0.png
Harp Note2.png Bass Note 1,909 Harp Note1.png
Harp Note3.png Treble Note 15,783 Harp Note2.png
Harp Note4.png Eighth Note 109.3 K Harp Note3.png
Harp Note5.png Quaver Note 687.7 K Harp Note4.png
Harp Note6.png Sharp Note 4.1 M Harp Note5.png
Harp Note7.png (F)Clef Note 23.1 M Harp Note6.png
Harp Note8.png (G)Clef Note 126.8 M Harp Note7.png
Harp Note9.png Sixteenth Note 681 M Harp Note8.png

The Lamp

The Undying Hive

The Gloomie Grotto

Monument Of Justice

Hole Bonuses

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