The Caverns
The Caverns is a feature located in The Hole, it includes 2 main parts.
The Camp where your villagers are and The Caverns, which are located in the hole.
All the Villagers (except Polonai which you have at the start) are hidden in the caverns and must be rescued (clicked on).
They can then be upgraded using Opals which will give them xp over time and level them up, unlocking new features.
Camp
Place where the Villagers are, interact with the Campfire to interact with their features.
Polonai, Explorer of the Hole
Polonai, the first villager you get, unlocks new caverns as he levels.
Experience requirements are listed below.
Level | Xp required | Level | Xp required | Level | Xp required |
---|---|---|---|---|---|
2 | 342 | 12 | 237.9 M | 22 | 3.4 T |
3 | 1,749 | 13 | 670.6 M | 23 | 8.2 T |
4 | 7,423 | 14 | 1.8 B | 24 | 19.9 T |
5 | 26,951 | 15 | 5 B | 25 | 48.1 T |
6 | 154 K | 16 | 13.1 B | 26 | 115.1 T |
7 | 667.8 K | 17 | 34 B | 27 | 274.1 T |
8 | 2.5 M | 18 | 87.1 B | 28 | 649.8 T |
9 | 8.5 M | 19 | 220.4 B | 29 | 1.5 Qa |
10 | 27 M | 20 | 552.2 B | 30 | 3.6 Qa |
11 | 81.8 M | 21 | 1.4 T |
Kaipu, Engineer of Schematics
Kaipu, the second Villager, is found in The Motherlode.
Every level he will unlock 3 schematics and every 5 levels 4 schematics unlock.
Schematics
Schematics are purchasable upgrades that will unlock new buffs and features which affect both The Caverns and the rest of the game.
level | Image | Name | Cost | Bonus |
---|---|---|---|---|
1 | ||||
Opal Dividends | 6 Gravel | Each opal invested in a villager now gives them 125 EXP/hr, instead of 100 EXP/hr | ||
Better Buckets | 8 Gravel | Increases the base fill rate of all Well Buckets from 10/hr to 15/hr | ||
Loadin' some 'Lode | 12 Gravel | Gives +5 Bucket Fill Rate per Power of 10 Motherlode Ore mined | ||
Hiring the Hounds from Beyond | 30 Gravel | Gives +10 B.F.R. per 100 hounds defeated in best runs of each class | ||
2 | ||||
Cavern 'Porting | 60 Gravel | All teleports to this map are free! | ||
Bar Expand-o-rama | 100 Gravel | Adds the 'Expand Full Bars' toggle to the Well! When a bar is full of sediment, you lose half of the sediment, but permanently increase the max by 1.50x! Capped at 14 | ||
2nd Bucket! | 130 Gravel | Adds another bucket at the Well! | ||
3 | ||||
DNA Rock Tumbler | 461 Gravel | +60% chance to get an additional Grey Gene when trashing a pet for every Power of 10 Gravel you have | ||
Motherlode ~ Bucket Synergy | 180 Gravel | 1.10x fill rate per Motherlode Layer you've destroyed! | ||
Green Amplifier | 180 Goldust | Adds a new Amplifier stone to interact with at the Dawg Den! | ||
4 | ||||
Expander Extravaganza | 350 Goldust | +20% Fill Rate per bar expansion across all sediment types! | ||
Even Better Buckets | 2,028 Goldust | Increases the base fill rate of all Well Buckets from 15/hr to 20/hr | ||
The Story Changes Over Time... | 600 Goldust | Bravery Swords get +1 minimum DMG and +10 maximum DMG per 6 HR of AFK time at the Bravery Monument! | ||
5 | ||||
3rd Bucket! | 850 Goldust | Adds another bucket at the Well! | ||
True Golden Edge | 5,444 Goldust | +20% Damage for every Power of 10 Golddust you have | ||
Double Dinger Ringer | 6,969 Mythril | Ringing the Bell now has a +30% chance of giving +2 LV to a bonus, instead of just +1 LV | ||
Pink Amplifier | 3,250 Redstone | Adds a new Amplifier stone to interact with at the Dawg Den! | ||
6 | ||||
Heavy Redstone Seasoning | 14,615 Redstone | 1.30x Cooking Speed bonus for every Power of 10 Redstone you have | ||
Motherlode Trickledown | 18,707 Mythril | +15% All Skill Efficiency, and +10% All Skill EXP gain per Motherlode Layer you've destroyed! | ||
Loaded Harp | 183 Crotchet Note | Adds +1 more string to the Harp | ||
7 | ||||
Eee String | 259 Crotchet Note | Permanently unlocks a new String Type for the Harp! | ||
UBER Bar Expand-o-rama-hala | 28,000 Gravel | Allow for UBER Full Bar Expansion, which means you can expand Well Bars beyond the previous limit of 14 times. | ||
4th Bucket! | 82,275 Redstone | Adds yet another bucket at the Well! | ||
8 | ||||
Yellow Amplifier | 105.3 K Gravel | Adds a new Amplifier stone to interact with at the Dawg Den! | ||
Tune of Artifaction | 1,351 Natural Note | +10% Artifact Find Chance for every Power of 10 Natural Notes you have | ||
Improvement Stackin' | 2,455 Bass Note | For every 25 LVs across all Improvement Methods upgrades at the Bell, all your Improvement Method bonuses are 1.10x higher! | ||
9 | ||||
RNG Oxidizing Layer | 282.7 K Cobaltine | When you Clean the Bell and FAIL to get a new Improvement Method, the success chance for next time goes up by 1.25x. This happens every fail, and resets when you finally succeed! | ||
Stringy Effect | 463.2 K Mythril | Strings give +15% more. More what, you ask? More everything! They give more String EXP, more notes, higher chance for opal... so yea, MORE! | ||
Packed Harp | 8,990 Natural Note | Adds +1 more string to the Harp | ||
10 | ||||
Domino Effect | 758.9 K Cobaltine | Strings give +20% more per string plucked during a strum | ||
Fractalfly ~ Harp Synergy | 23,189 Treble Note | Boosts your Harp Note production by 1.10x per Undying Hive Layer you've destroyed! | ||
Five Nights at Bucket | 1.6 M Redstone | Adds one more bucket at the Well! | ||
Eff String | 46,732 Bass Note | Permanently unlocks a new String Type for the Harp! | ||
11 | ||||
Cyan Amplifier | 3.3 M Mythril | Adds a new Amplifier stone to interact with at the Dawg Den! | ||
Triple Tap Tinkle | 4.3 M Freezium | Ringing the Bell now has another +30% chance of giving +2 LV to a bonus instead of just +1 LV. Also, there's a new +20% chance of giving +3 LV instead of +2 or +1! | ||
First Try, I swear! | 5.5 M Gravel | If you throw the LAST bravery sword first, and it kills the monster, you get a +10% Sword Max DMG bonus for the rest of the story. If it doesn't kill, this bonus resets back to 0% | ||
12 | ||||
Amplifier Stackin' | 9 M Redstone | You now get an additional +0.50x Multiplier at the Dawg Den for every 10 total charge across all amplifiers! | ||
Geez String | 441.4 K Eighth Note | Permanently unlocks a new String Type for the Harp! | ||
Final Ballad of the Snail | 802.1 K Treble Note | 1.04x higher success chance when leveling up Snail for every Power of 10 Trebel Notes you have | ||
13 | ||||
Fractalfly Trickledown | 1.1 M Quaver Note | +15% All Skill Efficiency, and +10% All Skill EXP gain per Undying Hive Layer you've destroyed! | ||
Hefty Harp | 1.6 M Treble Note | Adds +1 more string to the Harp | ||
Reroll Keeper | 50.4 M Bruntine | Each unused reroll you have in a Bravery Story gives +10% Sword Max DMG | ||
14 | ||||
6th Bucket! | 64.6 M Mythril | Adds another bucket at the Well! | ||
Purple Amplifier | 7.6 M Treble Note | Adds a new Amplifier stone to interact with at the Dawg Den! | ||
Gloomie Lootie | 135.4 M Freezium | +5% Drop Rate for each Colony of Gloomie Mushrooms defeated! | ||
15 | ||||
Variety Effect | 173.3 M Freezium | Strings give +30% more for each unique string type on your harp | ||
Gloomie Expie | 22.6 M Quaver Note | +25% Class EXP gain for each Colony of Gloomie Mushrooms defeated! | ||
Gloomie Opie | 28.9 M Sharp Note | +10% Villager EXP gain for each Colony of Gloomie Mushrooms defeated! | ||
Noise Reduction Therapy | 37 M Quaver Note | 1.20x Stealth bonus for all ninjas for every Power of 10 Quaver Notes you have | ||
16 | ||||
Gloomie Mulch | 60.5 M Eighth Note | ALL monsters across all the worlds of IdleOn respawn +10% faster! | ||
Compound Interest | Bass Note | You Start with +1 more Court Coins every pow of 2 HRs of AFK time at the Justice Monument! | ||
Multitudinal Harp | 77.5 M Quaver Note | Adds +1 more string to the Harp | ||
17 | ||||
7rth Barckot?! | 1.2 B Cobaltine | Adds another bucket at the Well! | ||
White Amplifier | 2 B Freezium | Adds a new Amplifier stone to interact with at the Dawg Den! | ||
Aye String | 208 M Sharp Note | Permanently unlocks a new String Type for the Harp! | ||
18 | ||||
Last Bucket! | 4.3 B Bruntine | Adds another bucket at the Well! | ||
Unobtainable | ||||
Rift Guy | 5.5 B Gravel | Uncovers the true meaning of life | ||
Sumptuous Harp | 558.4 M (F)Clef Note | Adds +1 more string to the Harp | ||
19 | ||||
Dark Amplifier | 915 M (G)Clef Note | Adds a new Amplifier stone to interact with at the Dawg Den! | ||
9th Bucket! | 14.7 B Freezium | Adds another bucket at the Well! | ||
Bee String | 1.5 B (G)Clef Note | Permanently unlocks a new String Type for the Harp! | ||
20 | ||||
Bucket Finale! | 30.9 B Sweetium | Adds another bucket at the Well! |
Level | Xp required | Level | Xp required | Level | Xp required |
---|---|---|---|---|---|
2 | 754 | 12 | 2 M | 22 | 565.2 M |
3 | 2,284 | 13 | 3.6 M | 23 | 964.3 M |
4 | 6,194 | 14 | 6.5 M | 24 | 1.6 B |
5 | 15,084 | 15 | 11.7 M | 25 | 2.8 B |
6 | 33,973 | 16 | 20.7 M | 26 | 4.7 B |
7 | 72,310 | 17 | 36.5 M | 27 | 7.9 B |
8 | 147.6 K | 18 | 63.8 M | 28 | 13.3 B |
9 | 291.6 K | 19 | 110.9 M | 29 | 22.2 B |
10 | 561.9 K | 20 | 191.7 M | 30 | 37.2 B |
11 | 1.1 M | 21 | 329.9 M |
Cosmo, Conjuror of bonuses
Cosmo, the third Villager, is found in The Bell.
Every level he gives 1 conjurer point which you can invest into bonuses.
Hole Majik
Name | Bonus | Max Level |
---|---|---|
Monumental Vibes | All of your Monument Bonuses are (1 + 0.25 per lvl)x higher! | 4 |
String is Strung | Adds (1 per lvl) more string to your harp! | 5 |
Wishy Washy | +(30 per lvl)% chance to get an additional Wish every day at the Lamp! | 3 |
Village Majik
Name | Bonus | Max Level |
---|---|---|
Opal Enthusiasm | Every 10th opal invested in a villager boosts their own exp gain by +(30 per lvl)% | 5 |
Contented Creator | +(1 per lvl)% villager exp gain per schematic created | 4 |
Cosmo, Enhance! | You can now enhance conjuror bonuses! Also, uh, +(10 per lvl)% villager exp gain, why not? | 3 |
Lengthmeister | All measurement bonuses are (1 + 0.25 per lvl)x higher! | 4 |
Idleon Majik
Name | Bonus | Max Level |
---|---|---|
Pocket Divinity | if you dont have King Doot Companion Get the link bonuses from these gods(can pick 1 god per level) |
2 |
if you do have King Doot Companion +(15 per lvl)% All stat | ||
Beeg Beeg Forge | Increase the forge capacity by (x3 per lvl)x | 5 |
Resource bursting | Increase the max Multi-Material by (100 per lvl)% | 3 |
Voter Integrity | Get +(6 per lvl)% Ballot Box bonus multiplier! | 5 |
Weapon relevancy | The effect Weapon Power has on DMG is (75 per lvl)% higher | 4 |
Minau, Taker of Measurements
Minau, the fourth Villager, is found in The Lamp.
Every level he gives 1 new bonus (Measurement) which you can invest resources into to get buffs.
The Measurement's buffs are Multiplied depending on a certain stat on your account.
Measurements
Level | Image | Bonus | Multi Stat | Cost |
---|---|---|---|---|
1 | +% Villager EXP Gain | Tome Score | Mythril | |
2 | +% Bravery Sword Max Dmg | Total Skills level | Crotchet Note | |
3 | +% Bell Ring & Ping Rate | Deathnote PTS | Cobaltine | |
4 | +% Harp Note Gain | Slab Items | Bass Note | |
5 | +% Daily Lamp Wishes | Crops Found | Eighth Note | |
6 | +% Bucket Fill Rate | Highest Damage Dealt | Bruntine | |
7 | +% Harp String Exp | Account Level | Sharp Note | |
8 | +% Villager EXP Gain | Slab Items | Freezium | |
9 | +% Harp Note Gain | Tome Score | (F) Clef Note | |
10 | +% Multikill Per Tier | Gloomie Mushroom Kills | Sweetium |
The Caverns
The caverns are located in the hole, they are unlocked by leveling up Polonai.
Every 5 caverns are a "biome".
In every biome there are 5 cavern types:
- Resource Producer
- Skilling Node
- Fighting Area
- Monument
- Buff Giver
Shallow Caverns
The Shallow Caverns is the first area unlocked in The Caverns.
The Well
Collect sediments from buckets to spend on upgrades or Opals. When other buckets get unlocked there will be arrows to change what the bucket is doing. Click on each bucket to change what the bucket is collecting.
With the Bar Expand-o-rama upgrade you can expand the cap every time you hit the max.
Once you reach 14 expansions you will need the UBER Bar Expand-o-rama-hala expansions upgrade to expand further.
You can unlock new buckets from Kaipu.
Sediment | Rocks to Unlock |
---|---|
Gravel | Unlocked From start |
Goldust | Clear 50 Rocks to Unlock |
Redstone | Clear 500 Rocks to Unlock |
Mythril | Clear 9,000 Rocks to Unlock |
Cobaltine | Clear 125 K Rocks to Unlock |
Bruntine | Clear 1.5 M Rocks to Unlock |
Freezium | Clear 20 M Rocks to Unlock |
Sweetium | Clear 100 M Rocks to Unlock |
Rad Coral | Clear 500 M Rocks to Unlock |
Hyper Coral | Clear 2 B Rocks to Unlock |
Opal | Cost | Opal | Cost |
---|---|---|---|
1 | 1 | 10 | 67.4 M |
2 | 6 | 11 | 446.1 M |
3 | 60 | 12 | 3 B |
4 | 1,042 | 13 | 21 B |
5 | 6,708 | 14 | 150.1 B |
6 | 41,984 | 15 | 1.1 T |
7 | 261.3 K | 16 | 8.3 T |
8 | 1.6 M | 17 | 63.9 T |
9 | 10.4 M | 18 | 506.8 T |
The Motherlode
Kaipu is located here
Mine the Motherlode to get ore, after a certain amount of ore gained you can and gain an Opal, then the efficiency required to mine the motherlode increases and so does the ore amount required.
You are capped at 5 layers broken per day, which is also shared with the other caverns related to skilling. When the limit is reached, the Motherlode will tragically proclaim "Please, no more! At least give me a day to recover, just a day... come back tomorrow!".
Layer | Eff | Ore | Layer | Eff | Ore |
---|---|---|---|---|---|
1 | 9,000 | 440 | 21 | 1.1 B | 3.1 B |
2 | 16,200 | 968 | 22 | 2.1 B | 6.8 B |
3 | 29,160 | 2,129 | 23 | 3.7 B | 15 B |
4 | 52,488 | 4,685 | 24 | 6.7 B | 33.1 B |
5 | 94,478 | 10,307 | 25 | 12 B | 72.7 B |
6 | 170.1 K | 22,675 | 26 | 21.7 B | 160 B |
7 | 306.1 K | 49,887 | 27 | 39 B | 351.9 B |
8 | 551 K | 109.8 K | 28 | 70.2 B | 774.2 B |
9 | 991.8 K | 241.5 K | 29 | 126.4 B | 1.7 T |
10 | 1.8 M | 531.2 K | 30 | 227.6 B | 3.7 T |
11 | 3.2 M | 1.2 M | 31 | 409.7 B | 8.2 T |
12 | 5.8 M | 2.6 M | 32 | 737.4 B | 18.1 T |
13 | 10.4 M | 5.7 M | 33 | 1.3 T | 39.9 T |
14 | 18.7 M | 12.4 M | 34 | 2.4 T | 87.8 T |
15 | 33.7 M | 27.4 M | 35 | 4.3 T | 193.1 T |
16 | 60.7 M | 60.2 M | 36 | 7.7 T | 424.9 T |
17 | 109.3 M | 132.5 M | 37 | 13.9 T | 934.7 T |
18 | 196.7 M | 291.5 M | 38 | 25.1 T | 2.1 Qa |
19 | 354.1 M | 641.3 M | 39 | 45.1 T | 4.5 Qa |
20 | 637.4 M | 1.4 B | 40 | 81.3 T | 10 Qa |
The Dawg Den
Fight hounds, each hound kill gives a score, hounds that stay alive for too long start to generate fear. Once the fear bar fills up you lose.
You can get Opals based on your highest score.
The Score Multiplier can be increased by charging the amplifiers by clicking on them, to reset you need to hold down.
Amplifiers are unlocked through Kaipu.
Image | Name | Buff | Score |
---|---|---|---|
Bigger Bite | Hounds now have a base attack value of X | +0.11x | |
Elusive Instinct | Hounds now require X Accuracy for 100% hit chance | +0.09x | |
Canine Recovery | All hounds now heal X% HP every 3s | +0.08x | |
Bigger Bow Bow | Hounds have a 10% chance to spawn BIG with Xx HP and DMG | +0.10x | |
Doggo EMP Effect | Somehow the hounds now make your attacks cost Xx more MP | +0.08x | |
Cursed Howl | Hounds have a 5% chance to be cursed, causing Xx more Fear | +0.07x | |
Den Despair | Start with your fear meter filled to X% | +0.10x | |
Fast And Deadly | Hounds cause fear X seconds faster than normal | +0.07x |
Monument Of Bravery
The Monument Of Bravery is the first Monument in the game, like all Monuments, you afk to respect and gain hours into the statue, more hours will unlock more buffs. Each Round you will need to beat an enemy, you deal damage using your swords.
Hours | Bonus |
---|---|
1 | Swords deal MinDmg-MaxDmg damage |
80 | +2 additional Sword |
300 | You can Re-Throw 5 swords per story |
750 | +1 additional Sword |
2000 | You get 1 Retelling per story |
5000 | +1 additional Sword |
10000 | +10 Re-Throws per story |
24000 | +1 additional Sword |
Bonus | type | Can Appear At |
---|---|---|
+1 Opal | Self-Explanatory | Wave 1+ |
+% Mining Efficiency | Additive to star sign, Void vial, Mining Cards | Wave 1+ |
x Bucket Fill Rate | Multiplicative | Wave 1+ |
x cooking speed | Multiplicative | Wave 1+ |
+% EXP Gain for Villagers | Additive | Wave 2+ |
x Gaming Bits Gain | Multiplicative | Wave 3+ |
+% Chance for Bravery Opals | Multiplicative | Wave 6+ |
+% DMG for all Characters | Additive | Wave 10+ |
x Bell Ring & Ping Rate | Multiplicative | Wave 17+ |
+% All Monument AFK Gain | Additive | Wave 32+ |
x Bravery Bonuses Multi | Multiplicative | Wave 47+ |
Wave | HP | Wave | HP | Wave | HP | Wave | HP |
---|---|---|---|---|---|---|---|
1 | 10 | 26 | 271.7 K | 51 | 378.4 M | 76 | 398.8 B |
2 | 32 | 27 | 366.9 K | 52 | 501.7 M | 77 | 525.3 B |
3 | 67 | 28 | 494.9 K | 53 | 664.8 M | 78 | 691.8 B |
4 | 120 | 29 | 666.6 K | 54 | 880.6 M | 79 | 910.9 B |
5 | 199 | 30 | 896.8 K | 55 | 1.2 B | 80 | 1.2 T |
6 | 315 | 31 | 1.2 M | 56 | 1.5 B | 81 | 1.6 T |
7 | 482 | 32 | 1.6 M | 57 | 2 B | 82 | 2.1 T |
8 | 721 | 33 | 2.2 M | 58 | 2.7 B | 83 | 2.7 T |
9 | 1,060 | 34 | 2.9 M | 59 | 3.6 B | 84 | 3.6 T |
10 | 1,537 | 35 | 3.9 M | 60 | 4.7 B | 85 | 4.7 T |
11 | 2,205 | 36 | 5.2 M | 61 | 6.2 B | 86 | 6.2 T |
12 | 3,136 | 37 | 7 M | 62 | 8.3 B | 87 | 8.2 T |
13 | 4,426 | 38 | 9.3 M | 63 | 10.9 B | 88 | 10.8 T |
14 | 6,208 | 39 | 12.4 M | 64 | 14.4 B | 89 | 14.2 T |
15 | 8,662 | 40 | 16.5 M | 65 | 19 B | 90 | 18.6 T |
16 | 12,028 | 41 | 22 M | 66 | 25.1 B | 91 | 24.5 T |
17 | 16,635 | 42 | 29.3 M | 67 | 33.1 B | 92 | 32.1 T |
18 | 22,923 | 43 | 39.1 M | 68 | 43.7 B | 93 | 42.2 T |
19 | 31,487 | 44 | 52 M | 69 | 57.7 B | 94 | 55.5 T |
20 | 43,126 | 45 | 69.1 M | 70 | 76.1 B | 95 | 72.9 T |
21 | 58,915 | 46 | 91.9 M | 71 | 100.3 B | 96 | 95.8 T |
22 | 80,295 | 47 | 122 M | 72 | 132.2 B | 97 | 125.9 T |
23 | 109.2 K | 48 | 162 M | 73 | 174.3 B | 98 | 165.3 T |
24 | 148.2 K | 49 | 215.1 M | 74 | 229.7 B | 99 | 217.1 T |
25 | 200.8 K | 50 | 285.4 M | 75 | 302.7 B | 100 | 285.1 T |
So you as well have an undying lust for battle, I wish you could've fought with me in my final hour... |
Fighting to the bitter end, we really did make the best of this test known as life... |
A weaker gamer would have run at some point, but I'm glad to know at least you would've stayed with me! |
... and when the dust settled there were no bonuses kept, just an everlasting idea of bravery. |
I always said I'd rather live by what I live by than die when I'm fine |
So there you have it, that's the story! I tried so hard, and got so far, but, well you know how it ended... |
Ah don't feel too bad for me! I'm a master mental gymnast, I already see the loss as a win! |
I... lost? I guess I only thought about the good times, I forgot that's how it ended... |
Wait no no, that's not how it went... I must have been thinking about a friend, I would never have lost like that! |
Well, that's my story! Standing up against true evil with honor, bonuses be darned! |
Maybe when I was younger, before I came to understand the virtue of bravery... |
You really think running was an option? To abandon the fight, all for a few bonuses? |
Huh, well uh, I never actually considered running away... probably why I have a monument and you don't! |
No no, that's not how MY story ended, but I suppose everyone has their own story to tell... |
Well that's not how MY story ended, but I suppose everyone has their own story to tell... |
No wonder I was left to fend for myself, everyone always thinks to run in the face of trouble... |
Ah, you didn't think I'd want to risk it eh? Even just one more fight? |
All the bonuses in the world wouldn't have convinced me of running! |
The bonuses may be comforting now, but I wouldn't be able to live with a guilty conscience... |
Run away? Bah, just the thought... maybe next time you'll stand by me 'till the end! |
I would never run, but go ahead and keep your crummy bonuses... they're worthless compared to the glory of battle! |
I'm not surprised your mind thinks to flee... you weren't the only one who left me to perish! |
Ugh, It's always about bonuses these days... no one is in it for the glory like me! |
No wonder I had to fight alone, all you gamers think about is running away! |
I think I had one more fight in me, but that's a story for a different day... |
I couldn't disagree more, but I know bonuses mean so much to so many... |
You would rather I run than be brave? I mean yea, you get to keep all those bonuses forever... but still! |
Enemy | Commentary thing |
---|---|
DIRTY NAPKIN | Eww gross who knows where that thing has been |
LIL BABY SPIDER | AAAHH KILL IT KILL IT |
STRAW SCARECROW | A truly intimidating and very much real enemy stood before me |
DIM NIGHTLIGHT | In darkness the monsters under the bed thrive |
BEDTIME SHADOW | AAAAAAAAAHHHH MONSTER |
THE 1% OF GERMS | If the sanitizer couldn't get them what chance do I have |
SLOW ESCORT NPC | WHY CANT YOU MOVE FASTER YOU FIEND |
MONDAYS | You haven't stopped bothering me since first grade |
BROCCOLINI | Terrible taste and pretentious name, I HATE YOU |
POP SONG | I don't care how many people like it, it sucks!!! |
DOLL TOY | The lamest of all toys, action figure gang for life! |
INSIDE OUT SOCK | I nearly lost my mind fixing you every day |
MILKLESS CEREAL | Truly a horrendous sight to behold on weekend morning |
EXCESS CALORIES | Why must you take such a hideous form upon my body? |
SLIGHTLY SHORT LEG | You FIEND, you ALWAYS make the chair wobble uncontrolably |
MUMBLE RAPPER | What are you even SAYING??? |
VENTRILAKWIST | Speaking without moving your mouth should be illegal |
SPELLING TEST RESULT | An F? Noooooooo! |
AIRPLANE BABY | SHUT UP SHUT UPPPPPP |
SPECIFIC CROW | Grrr, the one that stole my food Sunday March 11th 2007... |
CLOWN | Huh? I wasn't afraid of clowns, I loved clowns! |
ABSENCE OF CLOWNS | NOOOOOOOOOOOOOOOOoooooo! |
DISCORD CHAT FLEX | Terrible, just terrible... |
VIDEO GAMES | The worst media form! You poison our youth! |
:/ BORED GAMER | It's been a while since the last update, they have formed an army. |
The Bell
Cosmo is Located Here.
In the Bell you have 4 different actions, seen in the table below.
The actions speed can be increased with improvement methods, which are unlocked by Cleaning the Bell.
Action | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ring the Bell to get 1 of 4 bonuses:
| ||||||||||
Ping the Bell to get +1 Opal | ||||||||||
Clean the bell for a % chance to unlock a new improvement method!
| ||||||||||
Renew The bell to reset all bonuses(Does NOT reset ping cost), and keep your opals and Improvement Methods |
Method | Cost |
---|---|
+% Bell Ring/hr | Coins |
+% Bell Clean/hr | Mythril |
+% Bell Ring/hr | Bits |
+% Bell Ping/hr | Eighth Note |
+% Bell Ring/hr | Atoms |
+% Bell Ring/hr | ? |
Opals gotten so far | Cost | Opals gotten so far | Cost | Opals gotten so far | Cost |
---|---|---|---|---|---|
0 | 10 | 10 | 114.8 K | 20 | 145.1 M |
1 | 36 | 11 | 245.8 K | 21 | 284.6 M |
2 | 109 | 12 | 518.8 K | 22 | 555.7 M |
3 | 297 | 13 | 1.1 M | 23 | 1.1 B |
4 | 769 | 14 | 2.2 M | 24 | 2.1 B |
5 | 1,902 | 15 | 4.6 M | 25 | 4 B |
6 | 4,543 | 16 | 9.2 M | 26 | 7.7 B |
7 | 10,503 | 17 | 18.6 M | 27 | 14.8 B |
8 | 23,839 | 18 | 37.1 M | 28 | 28.3 B |
9 | 52,800 | 19 | 73.5 M | 29 | 53.9 B |
Glowshroom Tunnels
The Glowshroom Tunnels are the second set of caverns in The Caverns.
The Harp
Image | Name | Cost to unlock |
---|---|---|
Crotchet Note | Unlocked From Start | |
Natural Note | 150 | |
Bass Note | 1,909 | |
Treble Note | 15,783 | |
Eighth Note | 109.3 K | |
Quaver Note | 687.7 K | |
Sharp Note | 4.1 M | |
(F)Clef Note | 23.1 M | |
(G)Clef Note | 126.8 M | |
Sixteenth Note | 681 M |
The Lamp
Minau is located Here
Get Wishes every daily reset to spend on Buffs, Opals and More!
Lamp is the only way to reset your invested opals and conjurer points.
It is recommended to focus on unlocking new type of wishes instead of getting opals as the bonuses are very strong.
Image | Name | Buff | Cost | Notes |
---|---|---|---|---|
More Wishes | Unlocks New Wish Types | First Wish counts as an Unlocked Wish for cost | ||
Another Try | Reset All Invested Opals/Conjurer Points | 6 | ||
1000000 Opals | +1 Opal | |||
Bring Them Back | +12 Hours of respect for a Monument of your choice | 2 | ||
World 4 Stuff | +25% Cooking Speed +10% Shiny Pet LV Up & Breedability Rate +8% Lab EXP gain |
1 (+1 every 5 levels) | Cooking Speed-Multiplicative Breeding Speed - Multiplicative Lab EXP gain - Additive | |
A Moderate Discount | 15% discount on next Schematic creation | 2 | Multiplicative, basically x0.85 every purchase | |
World 5 things | +15% Sailing Loot Value +40% Bits gain +10% Divinity Pts gain |
1 (+1 every 5 levels) | All Multiplicative | |
Infinite Resources | +0.25x Well and Harp resources | 1 | ||
World 6 Majigers | +20% Next Crop Chance +35% Stealth for Ninja twins +12% All Essence gain |
1 (+1 every 5 levels) | All Multiplicative |
The Undying Hive
Catch the Hive to get Fractal Fly, after a certain amount of Bugs gained you can and gain an Opal, then the efficiency required to catch the hive increases and so does the required amount of bugs.
You are capped at 5 layers broken per day, which is also shared with the other caverns related to skilling (such as Motherlode).
Layer | Eff | Bug | Layer | Eff | Bug |
---|---|---|---|---|---|
1 | 9,000 | 440 | 21 | 1.1 B | 3.1 B |
2 | 16,200 | 968 | 22 | 2.1 B | 6.8 B |
3 | 29,160 | 2,129 | 23 | 3.7 B | 15 B |
4 | 52,488 | 4,685 | 24 | 6.7 B | 33.1 B |
5 | 94,478 | 10,307 | 25 | 12 B | 72.7 B |
6 | 170.1 K | 22,675 | 26 | 21.7 B | 160 B |
7 | 306.1 K | 49,887 | 27 | 39 B | 351.9 B |
8 | 551 K | 109.8 K | 28 | 70.2 B | 774.2 B |
9 | 991.8 K | 241.5 K | 29 | 126.4 B | 1.7 T |
10 | 1.8 M | 531.2 K | 30 | 227.6 B | 3.7 T |
11 | 3.2 M | 1.2 M | 31 | 409.7 B | 8.2 T |
12 | 5.8 M | 2.6 M | 32 | 737.4 B | 18.1 T |
13 | 10.4 M | 5.7 M | 33 | 1.3 T | 39.9 T |
14 | 18.7 M | 12.4 M | 34 | 2.4 T | 87.8 T |
15 | 33.7 M | 27.4 M | 35 | 4.3 T | 193.1 T |
16 | 60.7 M | 60.2 M | 36 | 7.7 T | 424.9 T |
17 | 109.3 M | 132.5 M | 37 | 13.9 T | 934.7 T |
18 | 196.7 M | 291.5 M | 38 | 25.1 T | 2.1 Qa |
19 | 354.1 M | 641.3 M | 39 | 45.1 T | 4.5 Qa |
20 | 637.4 M | 1.4 B | 40 | 81.3 T | 10 Qa |
The Gloomie Grotto
Fight Gloomie Mushrooms, after a certain amount of kills, you can spawn the Monarch
Killing him will net you an Opal, and the Kills required increase and so does the next monarch's Health.
This is the only source of the Dragon Warrior Statue
Opals Obtained | Kills | Monarch HP |
---|---|---|
0 | 5,000 | 100 B |
1 | 17,000 | 750 B |
2 | 57,800 | 5.6 T |
3 | 196.5 K | 42.2 T |
4 | 668.2 K | 316.4 T |
5 | 2.3 M | 2.4 Qa |
6 | 7.7 M | 17.8 Qa |
7 | 26.3 M | 133.5 Qa |
8 | 89.3 M | 1 Qi |
9 | 303.6 M | 7.5 Qi |
10 | 1 B | 56.3 Qi |
11 | 3.5 B | 422.4 Qi |
12 | 11.9 B | 3.2 Sx |
13 | 40.6 B | 23.8 Sx |
14 | 137.9 B | 178.2 Sx |
15 | 469 B | 1.3 Sp |
16 | 1.6 T | 10 Sp |
17 | 5.4 T | 75.2 Sp |
18 | 18.4 T | 563.8 Sp |
19 | 62.7 T | 4.2 O |
20 | 213.1 T | 31.7 O |
Monument Of Justice
The Monument Of Justice is the Second Monument in the game, like all Monuments, you afk to respect and gain hours into the statue, more hours will unlock more buffs.
Hours | Bonus |
---|---|
1 | Start with X coins |
80 | Start with 2 Mental Health |
300 | You can Dismiss 1 case per story |
750 | Start with 1.5x more coins |
2000 | +1 Mental Health and Dismissal |
5000 | Start with 10 popularity |
10000 | Start with 3x more coins |
24000 | +2 Mental Health and Dismissals |
In the Justice monument you will be assigned "court cases" by one of the npcs in the big table below.
You can Either or them, and you will obtain or lose your currency based on your choices.
You can also , this will completely skip the case and you will not gain or lose anything (unless under special cases).
Every 5 cases The Harbinger will come and will request Court Coins for you to not lose Mental Health.
You have 4 "currencies"
- Court Coins
- Popularity
- Mental Health, once you reach 0 mental health the run is over
- Dismissals, who are used everytime you dimiss
In the Table below are the rewards/costs for accepting/rejecting the offers, numbers with x near them will be multiplied based on the number of the case:
The coin cost of the harbinger also depends on the number of the case, but the formula is slightly different:
Bonus | type | Can Appear At |
---|---|---|
+1 Opal | Self-Explanatory | 1 |
+% Catch Efficiency | Additive to star sign, Mosquisnow vial, Catching Cards | 1 |
x Harp Note Gain | Multiplicative | 1 |
x Artifact Find Chance | Multiplicative | 1 |
+% EXP Gain for Villagers | Additive | 8 |
x All Summoning Essence Gain | Multiplicative | 17 |
+% Chance for Justice Opals | Multiplicative | 27 |
+% Class EXP Gain | Additive | 33 |
+% more daily Lamp Wishes | Additive? | 49 |
+% All Monument AFK Gain | Additive | 52 |
x Justice Bonuses Multi | Multiplicative | 77 |
Hole Bonuses
Name | Source | Description |
---|---|---|
Better Buckets | Schematics | Increases the base fill rate of all Well Buckets from 10/hr to 15/hr |
Loadin' some 'Lode | Schematics | Gives +5 Bucket Fill Rate per Power of 10 Motherlode Ore mined |
Hiring the Hounds from Beyond | Schematics | Gives +10 B.F.R. per 100 hounds defeated in best runs of each class |
Motherlode ~ Bucket Synergy | Schematics | 1.10x fill rate per Motherlode Layer you've destroyed! |
Expander Extravaganza | Schematics | +20% Fill Rate per bar expansion across all sediment types! |
Even Better Buckets | Schematics | Increases the base fill rate of all Well Buckets from 15/hr to 20/hr |
Measurement 6 | Measurements | +% Bucket Fill Rate |
Monument Buff | Monument Of Bravery | x Bucket Fill Rate |
Ringing The Bell | The Bell | +% Bucket Fill Rate |
Infinite Resources | The Lamp | x Well resources |