Game Mechanics: Revision history

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10 November 2024

  • curprev 17:5117:51, 10 November 2024Sbub spon talk contribs 10,955 bytes +16 →‎Defence: simplified the preexisting formula. I was able to remove the first max function because defense is never negative, meaning that 1 will always be smaller than the second argument. The other max was deleted because the lowest attack in the game is 1, meaning that 100 is always smaller than its second argument. I also added rounding (round up if above 0.4)

1 July 2024

29 May 2024

28 May 2024

18 March 2023

  • curprev 03:3403:34, 18 March 2023Mimi talk contribsm 10,676 bytes −2 DR alone helps get cards. I tested it and DR does increase the chance of cards dropping. Testing method: go to a monster you have a guaranteed chance of getting a card on (anything W1/2 usually) with no DR gear/cards on, use 2/4 hour candy. equip only DR gear and cards, use the same candy and you will get more cards Tag: visualeditor

9 February 2023

8 February 2023

30 July 2022

3 August 2021

29 July 2021

21 June 2021

  • curprev 11:0711:07, 21 June 2021imported>Aysa 9,183 bytes +459 Added hit chance and damage formulas. Both taken from Sacrezar's formula document.

12 June 2021

11 June 2021

2 June 2021

24 May 2021

  • curprev 09:5109:51, 24 May 2021imported>Sonnenlichtm 21,530 bytes +72 damage formula is still ~5% off, I am trying to fix it at the moment

19 May 2021

  • curprev 09:5809:58, 19 May 2021imported>Sonnenlichtm 21,458 bytes +41 Formatting and removed the Mastery explanation, which was present twice at this page

15 May 2021

12 May 2021

  • curprev 23:1423:14, 12 May 2021imported>Sonnenlichtm 17,211 bytes +207 I forgot the weaponpower increasing talents
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