Game Mechanics Combat: Revision history

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15 May 2024

10 April 2024

6 June 2023

10 March 2023

28 February 2023

9 February 2023

4 January 2022

3 January 2022

  • curprev 17:5917:59, 3 January 2022imported>Mululu 17,809 bytes +1,190 →‎Defence: 1. added more missed sources(e.g. 2 cards, obols) and some more exact effect of sources. 2. grouped the sources at a different format with indentation to increase readability. 3. Rearranged the groups base on appear time in game play/alphabetical order.
  • curprev 16:2116:21, 3 January 2022imported>Mululu 16,619 bytes +687 →‎Defence: added more defence sources, added specific effect, updated some of the effect (e.g. golden meat pie, upgrade stone)

24 October 2021

23 October 2021

21 October 2021

20 September 2021

19 August 2021

2 August 2021

26 July 2021

18 July 2021

6 July 2021

  • curprev 09:5209:52, 6 July 2021imported>Sonnenlicht 15,829 bytes +199 little addition: Dmg stat percentage influence

21 June 2021

11 June 2021

15 May 2021

  • curprev 16:5016:50, 15 May 2021imported>Dgg 15,516 bytes +15,516 Created page with "==Combat Mechanics== === Accuracy === Accuracy is the stat that affects how often you hit your enemy. Accuracy is determined by many things, but your secondary stat is one of..."