Warrior: Difference between revisions

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(Created page with "==Warrior Main Tab== <div class="mw-collapsible"> {| class="wikitable" <div style="text-align: center;"> |-style="vertical-align:top;" |File:Brute Efficency.png|link=#Br...")
 
imported>D3n
(Tables for main warrior tab talents)
Line 245: Line 245:
|-
|-
| 100 ||201%
| 100 ||201%
|}
|}


<div style="float:right">[[File:Meat Shank.png]]</div>
<div style="float:right">[[File:Meat Shank.png]]</div>
===Meat Shank===
===Meat Shank===
Damage dealt is increased by +0.8% for every power of 10 HP you have
Damage dealt is increased for every power of 10 HP you have


Example: The level of the Talent is at 1
Table level 1-100, v1.0.3-b
 
{|class="mw-collapsible mw-collapsed wikitable"
Table explaining math (Deer you probably could figure this one out)
! LVL || Damage Bonus
|-
| 1 ||1.23%
|-
| 2 ||2.44%
|-
| 3 ||3.61%
|-
| 4 ||4.76%
|-
| 5 ||5.88%
|-
| 6 ||6.98%
|-
| 7 ||8.05%
|-
| 8 ||9.09%
|-
| 9 ||10.11%
|-
| <b>10</b> ||<b>11.11%</b>
|-
| 11 ||12.09%
|-
| 12 ||13.04%
|-
| 13 ||13.98%
|-
| 14 ||14.89%
|-
| 15 ||15.79%
|-
| 16 ||16.67%
|-
| 17 ||17.53%
|-
| 18 ||18.37%
|-
| 19 ||19.19%
|-
| <b>20</b> ||<b>20.00%</b>
|-
| 21 ||20.79%
|-
| 22 ||21.57%
|-
| 23 ||22.33%
|-
| 24 ||23.08%
|-
| 25 ||23.81%
|-
| 26 ||24.53%
|-
| 27 ||25.23%
|-
| 28 ||25.93%
|-
| 29 ||26.61%
|-
| <b>30</b> ||<b>27.27%</b>
|-
| 31 ||27.93%
|-
| 32 ||28.57%
|-
| 33 ||29.20%
|-
| 34 ||29.82%
|-
| 35 ||30.43%
|-
| 36 ||31.03%
|-
| 37 ||31.62%
|-
| 38 ||32.20%
|-
| 39 ||32.77%
|-
| <b>40</b> ||<b>33.33%</b>
|-
| 41 ||33.88%
|-
| 42 ||34.43%
|-
| 43 ||34.96%
|-
| 44 ||35.48%
|-
| 45 ||36.00%
|-
| 46 ||36.51%
|-
| 47 ||37.01%
|-
| 48 ||37.50%
|-
| 49 ||37.98%
|-
| <b>50</b> ||<b>38.46%</b>
|-
| 51 ||38.93%
|-
| 52 ||39.39%
|-
| 53 ||39.85%
|-
| 54 ||40.30%
|-
| 55 ||40.74%
|-
| 56 ||41.18%
|-
| 57 ||41.61%
|-
| 58 ||42.03%
|-
| 59 ||42.45%
|-
| <b>60</b> ||<b>42.86%</b>
|-
| 61 ||43.26%
|-
| 62 ||43.66%
|-
| 63 ||44.06%
|-
| 64 ||44.44%
|-
| 65 ||44.83%
|-
| 66 ||45.21%
|-
| 67 ||45.58%
|-
| 68 ||45.95%
|-
| 69 ||46.31%
|-
| <b>70</b> ||<b>46.67%</b>
|-
| 71 ||47.02%
|-
| 72 ||47.37%
|-
| 73 ||47.71%
|-
| 74 ||48.05%
|-
| 75 ||48.39%
|-
| 76 ||48.72%
|-
| 77 ||49.04%
|-
| 78 ||49.37%
|-
| 79 ||49.69%
|-
| <b>80</b> ||<b>50.00%</b>
|-
| 81 ||50.31%
|-
| 82 ||50.62%
|-
| 83 ||50.92%
|-
| 84 ||51.22%
|-
| 85 ||51.52%
|-
| 86 ||51.81%
|-
| 87 ||52.10%
|-
| 88 ||52.38%
|-
| 89 ||52.66%
|-
| <b>90</b> ||<b>52.94%</b>
|-
| 91 ||53.22%
|-
| 92 ||53.49%
|-
| 93 ||53.76%
|-
| 94 ||54.02%
|-
| 95 ||54.29%
|-
| 96 ||54.55%
|-
| 97 ||54.80%
|-
| 98 ||55.06%
|-
| 99 ||55.31%
|-
| <b>100</b> ||<b>55.56%</b>
|}


<div style="float:right">[[File:Critikill.png]]</div>
<div style="float:right">[[File:Critikill.png]]</div>
===Critikill===
===Critikill===
Increases Critical Hit Damage by +1% per upgrade
Increases Critical Hit Damage per upgrade
 
Table level 1-100, v1.0.3-b
{|class="mw-collapsible mw-collapsed wikitable"
! LVL || Crit Damage Bonus
|-
| 1 ||1.02%
|-
| 2 ||2.00%
|-
| 3 ||2.94%
|-
| 4 ||3.85%
|-
| 5 ||4.73%
|-
| 6 ||5.57%
|-
| 7 ||6.39%  
|-
| 8 ||7.17%
|-
| 9 ||7.93%
|-
| <b>10</b> ||<b>8.67%</b>
|-
| 11 ||9.38%
|-
| 12 ||10.06%
|-
| 13 ||10.73%
|-
| 14 ||11.38%
|-
| 15 ||12.00%
|-
| 16 ||12.61%
|-
| 17 ||13.19%
|-
| 18 ||13.76%
|-
| 19 ||14.32%
|-
| <b>20</b> ||<b>14.86%</b>
|-
| 21 ||15.38%
|-
| 22 ||15.89%
|-
| 23 ||16.38%
|-
| 24 ||16.86%
|-
| 25 ||17.33%
|-
| 26 ||17.79%
|-
| 27 ||18.23%
|-
| 28 ||18.67%
|-
| 29 ||19.09%
|-
| <b>30</b> ||<b>19.50%</b>
|-
| 31 ||19.90%
|-
| 32 ||20.29%
|-
| 33 ||20.67%
|-
| 34 ||21.05%
|-
| 35 ||21.41%
|-
| 36 ||21.77%
|-
| 37 ||22.11%
|-
| 38 ||22.45%
|-
| 39 ||22.79%
|-
| <b>40</b> ||<b>23.11%</b>
|-
| 41 ||23.43%
|-
| 42 ||23.74%
|-
| 43 ||24.04%
|-
| 44 ||24.34%
|-
| 45 ||24.63%
|-
| 46 ||24.92%
|-
| 47 ||25.20%
|-
| 48 ||25.47%
|-
| 49 ||25.74%
|-
| <b>50</b> ||<b>26.00%</b>
|-
| 51 ||26.26%
|-
| 52 ||26.51%
|-
| 53 ||26.76%
|-
| 54 ||27.00%
|-
| 55 ||27.24%
|-
| 56 ||27.47%
|-
| 57 ||27.70%
|-
| 58 ||27.93%
|-
| 59 ||28.15%
|-
| <b>60</b> ||<b>28.36%</b>
|-
| 61 ||28.58%
|-
| 62 ||28.79%
|-
| 63 ||28.99%
|-
| 64 ||29.19%
|-
| 65 ||29.39%
|-
| 66 ||29.59%
|-
| 67 ||29.78%
|-
| 68 ||29.97%
|-
| 69 ||30.15%
|-
| <b>70</b> ||<b>30.33%</b>
|-
| 71 ||30.51%
|-
| 72 ||30.69%
|-
| 73 ||30.86%
|-
| 74 ||31.03%
|-
| 75 ||31.20%
|-
| 76 ||31.37%
|-
| 77 ||31.53%
|-
| 78 ||31.69%
|-
| 79 ||31.84%
|-
| <b>80</b> ||<b>32.00%</b>
|-
| 81 ||32.15%
|-
| 82 ||32.30%
|-
| 83 ||32.45%
|-
| 84 ||32.60%
|-
| 85 ||32.74%
|-
| 86 ||32.88%
|-
| 87 ||33.02%
|-
| 88 ||33.16%
|-
| 89 ||33.29%
|-
| <b>90</b> ||<b>33.43%</b>
|-
| 91 ||33.56%
|-
| 92 ||33.69%
|-
| 93 ||33.82%
|-
| 94 ||33.94%
|-
| 95 ||34.07%
|-
| 96 ||34.19%
|-
| 97 ||34.31%
|-
| 98 ||34.43%
|-
| 99 ||34.55%
|-
| <b>100</b> ||<b>34.67%</b>
|}


<div style="float:right">[[File:Idle Brawling.png]]</div>
<div style="float:right">[[File:Idle Brawling.png]]</div>
===Idle Brawling===
===Idle Brawling===
AFK Gains Rate for fighting increased by +0.39% per upgrade
AFK Gains Rate for fighting increased per upgrade
 
Table level 1-100, v1.0.3-b
{|class="mw-collapsible mw-collapsed wikitable"
! LVL || Fighting AFK Gain Rate
|-
| 1 ||0.39%
|-
| 2 ||0.77%
|-
| 3 ||1.13%
|-
| 4 ||1.48%
|-
| 5 ||1.82%
|-
| 6 ||2.14%
|-
| 7 ||2.46%
|-
| 8 ||2.76%
|-
| 9 ||3.05%
|-
| <b>10</b> ||<b>3.33%</b>
|-
| 11 ||3.61%
|-
| 12 ||3.87%
|-
| 13 ||4.13%
|-
| 14 ||4.38%
|-
| 15 ||4.62%
|-
| 16 ||4.85%
|-
| 17 ||5.07%
|-
| 18 ||5.29%
|-
| 19 ||5.51%
|-
| <b>20</b> ||<b>5.71%</b>
|-
| 21 ||5.92%
|-
| 22 ||6.11%
|-
| 23 ||6.30%
|-
| 24 ||6.49%
|-
| 25 ||6.67%
|-
| 26 ||6.84%
|-
| 27 ||7.01%
|-
| 28 ||7.18%
|-
| 29 ||7.34%
|-
| <b>30</b> ||<b>7.50%</b>
|-
| 31 ||7.65%
|-
| 32 ||7.80%
|-
| 33 ||7.95%
|-
| 34 ||8.10%
|-
| 35 ||8.24%
|-
| 36 ||8.37%
|-
| 37 ||8.51%
|-
| 38 ||8.64%
|-
| 39 ||8.76%
|-
| <b>40</b> ||<b>8.89%</b>
|-
| 41 ||9.01%
|-
| 42 ||9.13%
|-
| 43 ||9.25%
|-
| 44 ||9.36%
|-
| 45 ||9.47%  
|-
| 46 ||9.58%
|-
| 47 ||9.69%
|-
| 48 ||9.80%
|-
| 49 ||9.90%
|-
| <b>50</b> ||<b>10.00%</b>
|-
| 51 ||10.10%
|-
| 52 ||10.20%
|-
| 53 ||10.29%
|-
| 54 ||10.38%
|-
| 55 ||10.48%
|-
| 56 ||10.57%
|-
| 57 ||10.65%
|-
| 58 ||10.74%
|-
| 59 ||10.83%
|-
| <b>60</b> ||<b>10.91%</b>
|-
| 61 ||10.99%
|-
| 62 ||11.07%
|-
| 63 ||11.15%
|-
| 64 ||11.23%
|-
| 65 ||11.30%
|-
| 66 ||11.38%
|-
| 67 ||11.45%
|-
| 68 ||11.53%
|-
| 69 ||11.60%
|-
| <b>70</b> ||<b>11.67%</b>
|-
| 71 ||11.74%
|-
| 72 ||11.80%
|-
| 73 ||11.87%
|-
| 74 ||11.94%
|-
| 75 ||12.00%
|-
| 76 ||12.06%
|-
| 77 ||12.13%
|-
| 78 ||12.19%
|-
| 79 ||12.25%
|-
| <b>80</b> ||<b>12.31%</b>
|-
| 81 ||12.37%
|-
| 82 ||12.42%
|-
| 83 ||12.48%
|-
| 84 ||12.54%
|-
| 85 ||12.59%
|-
| 86 ||12.65%
|-
| 87 ||12.70%
|-
| 88 ||12.75%
|-
| 89 ||12.81%
|-
| <b>90</b> ||<b>12.86%</b>
|-
| 91 ||12.91%
|-
| 92 ||12.96%
|-
| 93 ||13.01%
|-
| 94 ||13.06%
|-
| 95 ||13.10%
|-
| 96 ||13.15%
|-
| 97 ||13.20%
|-
| 98 ||13.24%
|-
| 99 ||13.29%
|-
| <b>100</b> ||<b>13.33%</b>
|}


<div style="float:right">[[File:Idle Skilling.png]]</div>
<div style="float:right">[[File:Idle Skilling.png]]</div>
===Idle Skilling===
===Idle Skilling===
AFK Gains Rate for all Specialized Skills is increased by +0.49% per upgrade
AFK Gains Rate for all Specialized Skills is increased per upgrade


table maybe
Table level 1-100, v1.0.3-b
{|class="mw-collapsible mw-collapsed wikitable"
! LVL || Skill AFK Gain Rate
|-
| 1 ||0.49%
|-
| 2 ||0.95%
|-
| 3 ||1.40%
|-
| 4 ||1.82%
|-
| 5 ||2.22%
|-
| 6 ||2.61%
|-
| 7 ||2.98%
|-
| 8 ||3.33%
|-
| 9 ||3.67%
|-
| <b>10</b> ||<b>4.00%</b>
|-
| 11 ||4.31%
|-
| 12 ||4.62%
|-
| 13 ||4.91%
|-
| 14 ||5.19%
|-
| 15 ||5.45%
|-
| 16 ||5.71%
|-
| 17 ||5.96%
|-
| 18 ||6.21%
|-
| 19 ||6.44%
|-
| <b>20</b> ||<b>6.67%</b>
|-
| 21 ||6.89%
|-
| 22 ||7.10%
|-
| 23 ||7.30%
|-
| 24 ||7.50%
|-
| 25 ||7.69%
|-
| 26 ||7.88%
|-
| 27 ||8.06%
|-
| 28 ||8.24%
|-
| 29 ||8.41%
|-
| <b>30</b> ||<b>8.57%</b>
|-
| 31 ||8.73%
|-
| 32 ||8.89%
|-
| 33 ||9.04%
|-
| 34 ||9.19%
|-
| 35 ||9.33%
|-
| 36 ||9.47%
|-
| 37 ||9.61%
|-
| 38 ||9.74%
|-
| 39 ||9.87%
|-
| <b>40</b> ||<b>10.00%</b>
|-
| 41 ||10.12%
|-
| 42 ||10.24%
|-
| 43 ||10.36%
|-
| 44 ||10.48%
|-
| 45 ||10.59%
|-
| 46 ||10.70%
|-
| 47 ||10.80%
|-
| 48 ||10.91%
|-
| 49 ||11.01%
|-
| <b>50</b> ||<b>11.11%</b>
|-
| 51 ||11.21%
|-
| 52 ||11.30%
|-
| 53 ||11.40%
|-
| 54 ||11.49%
|-
| 55 ||11.58%
|-
| 56 ||11.67%
|-
| 57 ||11.75%
|-
| 58 ||11.84%
|-
| 59 ||11.92%
|-
| <b>60</b> ||<b>12.00%</b>
|-
| 61 ||12.08%
|-
| 62 ||12.16%
|-
| 63 ||12.23%
|-
| 64 ||12.31%
|-
| 65 ||12.38%
|-
| 66 ||12.45%
|-
| 67 ||12.52%
|-
| 68 ||12.59%
|-
| 69 ||12.66%
|-
| <b>70</b> ||<b>12.73%</b>
|-
| 71 ||12.79%
|-
| 72 ||12.86%
|-
| 73 ||12.92%
|-
| 74 ||12.98%
|-
| 75 ||13.04%
|-
| 76 ||13.10%
|-
| 77 ||13.16%
|-
| 78 ||13.22%
|-
| 79 ||13.28%
|-
| <b>80</b> ||<b>13.33%</b>
|-
| 81 ||13.39%
|-
| 82 ||13.44%
|-
| 83 ||13.50%
|-
| 84 ||13.55%
|-
| 85 ||13.60%
|-
| 86 ||13.65%
|-
| 87 ||13.70%
|-
| 88 ||13.75%
|-
| 89 ||13.80%
|-
| <b>90</b> ||<b>13.85%</b>
|-
| 91 ||13.89%
|-
| 92 ||13.94%
|-
| 93 ||13.98%
|-
| 94 ||14.03%
|-
| 95 ||14.07%
|-
| 96 ||14.12%
|-
| 97 ||14.16%
|-
| 98 ||14.20%
|-
| 99 ||14.24%
|-
| <b>100</b> ||<b>14.29%</b>
|}


</div>
</div>

Revision as of 01:04, 26 November 2020

Warrior Main Tab

Brute Efficency Meat Shank Critikill Idle Brawling Idle Skilling

Brute Efficiency

Improves the total efficiency of all specialized skills


Table 10 lvl increments

LVL Total efficiency bonus
10 11.1%
20 24.2%
30 39.3%
40 56.4%
50 75.5%
60 96.6%
70 120%
80 145%
90 172%
100 201%

Table 1-100

LVL Total efficiency bonus
1 1%
2 2.1%
3 3.1%
4 4.2%
5 5.3%
6 6.4%
7 7.6%
8 8.7%
9 9.9%
10 11.1%
11 12.3%
12 13.6%
13 14.8%
14 16.1%
15 17.4%
16 18.7%
17 20.1%
18 21.4%
19 22.8%
20 24.2%
21 25.6%
22 27.1%
23 28.5%
24 30%
25 31.5%
26 33%
27 34.6%
28 36.1%
29 37.7%
30 39.3%
31 40.9%
32 42.6%
33 44.2%
34 45.9%
35 47.6%
36 49.3%
37 51.1%
38 52.8%
39 54.6%
40 56.4%
41 58.2%
42 60.1%
43 61.9%
44 63.8%
45 65.7%
46 67.6%
47 69.6%
48 71.5%
49 73.5%
50 75.5%
51 77.5%
52 79.6%
53 81.6%
54 83.7%
55 85.8%
56 87.9%
57 90.1%
58 92.2%
59 94.4%
60 96.6%
61 98.8%
62 101%
63 103%
64 106%
65 108%
66 110%
67 113%
68 115%
69 117%
70 120%
71 122%
72 125%
73 127%
74 130%
75 132%
76 135%
77 137%
78 140%
79 142%
80 145%
81 147%
82 150%
83 153%
84 155%
85 158%
86 161%
87 164%
88 166%
89 169%
90 172%
91 175%
92 178%
93 180%
94 183%
95 186%
96 189%
97 192%
98 195%
99 198%
100 201%
Meat Shank.png

Meat Shank

Damage dealt is increased for every power of 10 HP you have

Table level 1-100, v1.0.3-b

LVL Damage Bonus
1 1.23%
2 2.44%
3 3.61%
4 4.76%
5 5.88%
6 6.98%
7 8.05%
8 9.09%
9 10.11%
10 11.11%
11 12.09%
12 13.04%
13 13.98%
14 14.89%
15 15.79%
16 16.67%
17 17.53%
18 18.37%
19 19.19%
20 20.00%
21 20.79%
22 21.57%
23 22.33%
24 23.08%
25 23.81%
26 24.53%
27 25.23%
28 25.93%
29 26.61%
30 27.27%
31 27.93%
32 28.57%
33 29.20%
34 29.82%
35 30.43%
36 31.03%
37 31.62%
38 32.20%
39 32.77%
40 33.33%
41 33.88%
42 34.43%
43 34.96%
44 35.48%
45 36.00%
46 36.51%
47 37.01%
48 37.50%
49 37.98%
50 38.46%
51 38.93%
52 39.39%
53 39.85%
54 40.30%
55 40.74%
56 41.18%
57 41.61%
58 42.03%
59 42.45%
60 42.86%
61 43.26%
62 43.66%
63 44.06%
64 44.44%
65 44.83%
66 45.21%
67 45.58%
68 45.95%
69 46.31%
70 46.67%
71 47.02%
72 47.37%
73 47.71%
74 48.05%
75 48.39%
76 48.72%
77 49.04%
78 49.37%
79 49.69%
80 50.00%
81 50.31%
82 50.62%
83 50.92%
84 51.22%
85 51.52%
86 51.81%
87 52.10%
88 52.38%
89 52.66%
90 52.94%
91 53.22%
92 53.49%
93 53.76%
94 54.02%
95 54.29%
96 54.55%
97 54.80%
98 55.06%
99 55.31%
100 55.56%
Critikill.png

Critikill

Increases Critical Hit Damage per upgrade

Table level 1-100, v1.0.3-b

LVL Crit Damage Bonus
1 1.02%
2 2.00%
3 2.94%
4 3.85%
5 4.73%
6 5.57%
7 6.39%
8 7.17%
9 7.93%
10 8.67%
11 9.38%
12 10.06%
13 10.73%
14 11.38%
15 12.00%
16 12.61%
17 13.19%
18 13.76%
19 14.32%
20 14.86%
21 15.38%
22 15.89%
23 16.38%
24 16.86%
25 17.33%
26 17.79%
27 18.23%
28 18.67%
29 19.09%
30 19.50%
31 19.90%
32 20.29%
33 20.67%
34 21.05%
35 21.41%
36 21.77%
37 22.11%
38 22.45%
39 22.79%
40 23.11%
41 23.43%
42 23.74%
43 24.04%
44 24.34%
45 24.63%
46 24.92%
47 25.20%
48 25.47%
49 25.74%
50 26.00%
51 26.26%
52 26.51%
53 26.76%
54 27.00%
55 27.24%
56 27.47%
57 27.70%
58 27.93%
59 28.15%
60 28.36%
61 28.58%
62 28.79%
63 28.99%
64 29.19%
65 29.39%
66 29.59%
67 29.78%
68 29.97%
69 30.15%
70 30.33%
71 30.51%
72 30.69%
73 30.86%
74 31.03%
75 31.20%
76 31.37%
77 31.53%
78 31.69%
79 31.84%
80 32.00%
81 32.15%
82 32.30%
83 32.45%
84 32.60%
85 32.74%
86 32.88%
87 33.02%
88 33.16%
89 33.29%
90 33.43%
91 33.56%
92 33.69%
93 33.82%
94 33.94%
95 34.07%
96 34.19%
97 34.31%
98 34.43%
99 34.55%
100 34.67%
Idle Brawling.png

Idle Brawling

AFK Gains Rate for fighting increased per upgrade

Table level 1-100, v1.0.3-b

LVL Fighting AFK Gain Rate
1 0.39%
2 0.77%
3 1.13%
4 1.48%
5 1.82%
6 2.14%
7 2.46%
8 2.76%
9 3.05%
10 3.33%
11 3.61%
12 3.87%
13 4.13%
14 4.38%
15 4.62%
16 4.85%
17 5.07%
18 5.29%
19 5.51%
20 5.71%
21 5.92%
22 6.11%
23 6.30%
24 6.49%
25 6.67%
26 6.84%
27 7.01%
28 7.18%
29 7.34%
30 7.50%
31 7.65%
32 7.80%
33 7.95%
34 8.10%
35 8.24%
36 8.37%
37 8.51%
38 8.64%
39 8.76%
40 8.89%
41 9.01%
42 9.13%
43 9.25%
44 9.36%
45 9.47%
46 9.58%
47 9.69%
48 9.80%
49 9.90%
50 10.00%
51 10.10%
52 10.20%
53 10.29%
54 10.38%
55 10.48%
56 10.57%
57 10.65%
58 10.74%
59 10.83%
60 10.91%
61 10.99%
62 11.07%
63 11.15%
64 11.23%
65 11.30%
66 11.38%
67 11.45%
68 11.53%
69 11.60%
70 11.67%
71 11.74%
72 11.80%
73 11.87%
74 11.94%
75 12.00%
76 12.06%
77 12.13%
78 12.19%
79 12.25%
80 12.31%
81 12.37%
82 12.42%
83 12.48%
84 12.54%
85 12.59%
86 12.65%
87 12.70%
88 12.75%
89 12.81%
90 12.86%
91 12.91%
92 12.96%
93 13.01%
94 13.06%
95 13.10%
96 13.15%
97 13.20%
98 13.24%
99 13.29%
100 13.33%
Idle Skilling.png

Idle Skilling

AFK Gains Rate for all Specialized Skills is increased per upgrade

Table level 1-100, v1.0.3-b

LVL Skill AFK Gain Rate
1 0.49%
2 0.95%
3 1.40%
4 1.82%
5 2.22%
6 2.61%
7 2.98%
8 3.33%
9 3.67%
10 4.00%
11 4.31%
12 4.62%
13 4.91%
14 5.19%
15 5.45%
16 5.71%
17 5.96%
18 6.21%
19 6.44%
20 6.67%
21 6.89%
22 7.10%
23 7.30%
24 7.50%
25 7.69%
26 7.88%
27 8.06%
28 8.24%
29 8.41%
30 8.57%
31 8.73%
32 8.89%
33 9.04%
34 9.19%
35 9.33%
36 9.47%
37 9.61%
38 9.74%
39 9.87%
40 10.00%
41 10.12%
42 10.24%
43 10.36%
44 10.48%
45 10.59%
46 10.70%
47 10.80%
48 10.91%
49 11.01%
50 11.11%
51 11.21%
52 11.30%
53 11.40%
54 11.49%
55 11.58%
56 11.67%
57 11.75%
58 11.84%
59 11.92%
60 12.00%
61 12.08%
62 12.16%
63 12.23%
64 12.31%
65 12.38%
66 12.45%
67 12.52%
68 12.59%
69 12.66%
70 12.73%
71 12.79%
72 12.86%
73 12.92%
74 12.98%
75 13.04%
76 13.10%
77 13.16%
78 13.22%
79 13.28%
80 13.33%
81 13.39%
82 13.44%
83 13.50%
84 13.55%
85 13.60%
86 13.65%
87 13.70%
88 13.75%
89 13.80%
90 13.85%
91 13.89%
92 13.94%
93 13.98%
94 14.03%
95 14.07%
96 14.12%
97 14.16%
98 14.20%
99 14.24%
100 14.29%

Warrior Specific Tab

This Tab is located directly to the right of the Main Tab Page, and contains 15 more unique talents for your Warrior.


Power Strike Whirl Health Overdrive Double Strike Firmly Grasp it
Strength in Numbers Stress Tested Garb Carry a Big Stick Apsolute Unit Haungry for Gold
Big Pick Copper Collector Motherlode Miner Tool Proficiency Tempestuous Emotions


Power Strike.png

Power Strike

Slash forward dealing 133% damage to up to 2 characters. Leveling this Talent increases the bonus by 3%.

maybe pic of it in battle? who knows

Whirl.png

Whirl

Swing your weapon around you dealing 62% damage to up to 4 enemies. Leveling this Talent increases the bonus by +2%, and adds mobs hit every ___ upgrades.

Table showing the lvl on each added mob and the % bonus i guess too

Health Overdrive.png

Health Overdrive

Increases max health by +0.5% per upgrade, but adds 0.1% onto each bonus

Table thing (probably make into an actual table) Level Bonus Bonus Total 1 0.5% 0.5% 2 0.6% 1.1% 3 0.7% 1.8%

Double Strike.png

Double Strike

Basic Attacks with Warrior Weapons have a +2? i think was the starting% chance to hit twice. Leveling this Talent Decreases the bonus by something% each level.

Table with math I don't know atm

Firmly Grasp It

Temporarily boosts base STR by 16 for 2 min. Leveling this talent increases the STR bonus by +1 per level.

Strength In Numbers

STR's effecto on both Damage and HP is increased by +0.8% per level. This skill has single handedly fucked all of my math. Fuck this skill

Stress Tested Garb

All equipment gives +0.8% per upgrade more STR than what's listed. (Level 2 seems to give +0.79%. This data needs to be checked)

Carry A Big Stick

The effect Weapon Power has on Damage Dealt is increased by +1% per upgrade.

Absolute Unit

You will be in awe at the size of you. +1 STR per upgrade.

Haungry for Gold

Golden Food bonuses are increased by +1% per upgrade.

Big Pick.png

Big Pick

Swings forward and mines the rock with +150% bonus Mining Efficiency. Leveling this Talent increases the bonus by 15%.

pic of the pick

pick of the pic of the pic

Copper Collector.png

Copper Collector

Mining Efficiency is increased by 0.28% for every power of 10 Copper ore in Storage Chest.

Example:

table

Motherlode Miner.png

Motherlode Miner

+0.39% base multi-ore drop chance. This can trigger up to 4 times in a row. Leveling this Talent decreases the bonus by 0.02%.

table...

maybe pic of the multi-ore thing bc it's cool

Tool Proficiency.png

Tool Proficiency

Pickaxes give +0.39% more Mining Power than what's listed for every 10 Mining Lv you have. Leveling this Talent decreases the bonus by 0.02%.

another table....

Tempestuous Emotions.png

Tempestuous Emotions

Increases Exp gain for all Specialized Skills by +1% per upgrade.