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==Tactics== | ==Tactics== | ||
Temporary tactic writeup from the [[Beginners Guide]] for the normal version of the boss:<br> | |||
'''For the boss''', you will want to be around lvl 23+, level 8+ [[mining]], [[chopping|choppin]], and [[smithing]]. Accuracy 130+, and damage 400+ is a good aim. Any lower and the boss fight will take a very long time, as he can heal and has a lot of health. | |||
Make sure you have copper tools equipped for the bonus stats. You can also buy rings from the shop. | |||
You will hit the boss at 100% chance '''with no less than 175 accuracy,''' so you will want to respec your dps now, to make sure you have enough. Try to get the best stats for your accuracy skill on your equipment. | |||
The boss is very overwhelming at first glance. He seems to hit you everywhere, and each attack seems to be a 1 hit KO. Don’t worry. | |||
When you first enter, take some time to look at him. His extending fist can’t reach the far side of the map. It won’t hit you if you are killing his Health/Armour buffing stones, as long as you are close to them. And it can’t hit you much beyond the spikes on the ground. | |||
His big swipe won’t hit you if you are in the dip, nor will it hit you if you are '''exactly''' by his feet. | |||
The extending fist tracks you for a while, then bulges slightly, and locks on to that position. If you move after this lock, it won’t hit you. Best not to move until this. | |||
As long as you have some defence, and crucially food, the fireballs will do very little. Maybe 30-40 damage, but you can just heal from them. Don’t let them panic you into running into another attack. | |||
If you stand by his feet, with any character (more difficult with a ranged character, but there is a sweet spot very close), the only real thing that can hit you is the foot stomp, and the fist, but as long as you are quick, you can run into the dip and be fine. Practice on your first 2 attempts, but '''don’t use your instant respawn''' until the third attempt, when you are ready to kill. | |||
==Attacks== | ==Attacks== |
Revision as of 13:59, 4 December 2020
Rough version of the page
Tactics
Temporary tactic writeup from the Beginners Guide for the normal version of the boss:
For the boss, you will want to be around lvl 23+, level 8+ mining, choppin, and smithing. Accuracy 130+, and damage 400+ is a good aim. Any lower and the boss fight will take a very long time, as he can heal and has a lot of health.
Make sure you have copper tools equipped for the bonus stats. You can also buy rings from the shop. You will hit the boss at 100% chance with no less than 175 accuracy, so you will want to respec your dps now, to make sure you have enough. Try to get the best stats for your accuracy skill on your equipment.
The boss is very overwhelming at first glance. He seems to hit you everywhere, and each attack seems to be a 1 hit KO. Don’t worry.
When you first enter, take some time to look at him. His extending fist can’t reach the far side of the map. It won’t hit you if you are killing his Health/Armour buffing stones, as long as you are close to them. And it can’t hit you much beyond the spikes on the ground.
His big swipe won’t hit you if you are in the dip, nor will it hit you if you are exactly by his feet. The extending fist tracks you for a while, then bulges slightly, and locks on to that position. If you move after this lock, it won’t hit you. Best not to move until this.
As long as you have some defence, and crucially food, the fireballs will do very little. Maybe 30-40 damage, but you can just heal from them. Don’t let them panic you into running into another attack.
If you stand by his feet, with any character (more difficult with a ranged character, but there is a sweet spot very close), the only real thing that can hit you is the foot stomp, and the fist, but as long as you are quick, you can run into the dip and be fine. Practice on your first 2 attempts, but don’t use your instant respawn until the third attempt, when you are ready to kill.
Attacks
Damage with 0 defence
Normal Difficulty
Fireball: 100
Stomp: 400
Rock Spikes: 200
Spike Trap: 75
Rocketfist: 250
Uppercut: 600
Sword: 250