imported>BigCoight |
imported>BigCoight |
Line 6: |
Line 6: |
| Image:Mage.png|Mage|link=Builds/Mage | | Image:Mage.png|Mage|link=Builds/Mage |
| </gallery> | | </gallery> |
| <div style="float:right">__NOTOC__</div>
| |
|
| |
| {{builds/head|First 10 Levels}}
| |
| {{build/Beginner|0|0|0|0|10|0|0|0|0|0|0|0|0|0|0}}
| |
| ====Notes====
| |
| Want to place at least 10 points into Sharpened Axe, which will give you a flat damage bonus.
| |
| ===Notes on Build===
| |
| {{builds/tail}}
| |
| {{builds/head|Skilling}}
| |
| {{builds/head|Alchemy/Afk (Shaman)}}
| |
| {{build/Savvy Basics|0|0|0|0|0|0|0|100|0|0|0|0|0|0|0}}
| |
| ====Notes====
| |
| Max Book Of The Wise
| |
| {{build/Mage|0|0|0|0|0|0|100|0|0|100|0|0|0|0|0}}
| |
| ====Notes====
| |
| Max Individual Insight and Untwisted Robes
| |
| {{build/Shaman|0|0|0|0|0|0|0|0|0|0|0|100|100|0|0}}
| |
| ====Notes====
| |
| "Cranium Cooking" has too long cooldown to be considered effective right now. "Busy Brewing" and "Bubble breakthrough" seem to be only working talents affecting alchemy.
| |
| ===Notes on Build===
| |
| {{builds/tail}}
| |
| {{builds/head|Catching Active/Afk (Archer)}}
| |
| {{build/Calm Basics|0|0|0|0|0|0|100|0|0|0|100|0|0|0|1*}}
| |
| ====Notes====
| |
| Max out both Elusive Efficiency and Quickness Boots. 1* You can invest excess points into Broken Time
| |
| {{build/Archer|0|0|0|0|0|0|100|0|100|0|0|0|0|0|100}}
| |
| ====Notes====
| |
| Max Sanic speed and Garb of Un'AGI'ng Quality to boost Briar patch runner on tab 3 Focused Soul for xp gains
| |
| {{build/Bowman|0|0|0|0|0|0|0|0|0|0|50|50|40|100|0}}
| |
| ====Notes====
| |
| You have ability to invest into 3 efficiency skills overall, Briar patch runner and Teleki'Net'ic are both great sources of that.
| |
| Consider maxing out Sunset on Hives for more afk gains, Bug enthusiast is for speeding up xp gain.
| |
| ===Notes on Build===
| |
| With around 100k oak logs + ~400 agi you'll be able to catch fruitflies, but at very slow rate.
| |
| {{builds/tail}}
| |
| {{builds/head|Fishing Active/AFK (Barbarian)}}
| |
| {{build/Rage Basics|0|0|0|0|0|100+|0|0|0|0|100|0|0|0|100}}
| |
| ====Notes====
| |
| You want to max "Idle Skilling" and "Brute Efficiency", then "Fist of Rage"
| |
| {{build/Warrior|0|0|0|0|0|0|0|0|100|0|0|0|0|0|100}}
| |
| ====Notes====
| |
| Maxing "Absolute Unit" gives some efficiency. "Tempestous Emotions" provide extra xp.
| |
| {{build/Barbarian|0|0|0|0|0|0|0|0|1*|0|100|2*|50|100|1*}}
| |
| ====Notes====
| |
| Max "Worming Undercover" and "Catching some ZZZ's", boost "All fish diet" if you're going for xp. *1 = Excess points here.*2 = Boost it to around your minigame score.
| |
| ===Notes on Build===
| |
| As for now active fishing gives much more fishes/h than afk fishing due to "Worming Undercover" skill, which gives 79% chance to instantly catch a fish every 15s.
| |
| {{builds/tail}}
| |
| {{builds/head|Mining Active/AFK (Warrior)}}
| |
| {{build/Rage Basics|0|0|0|0|0|100+|0|0|0|0|100|0|0|0|100}}
| |
| ====Notes====
| |
| You want to max "Idle Skilling" and "Brute Efficiency", then "Fist of Rage"
| |
| {{build/Warrior|0|0|0|0|0|0|0|0|0|0|100|50|1*|50|100}}
| |
| ====Notes====
| |
| You want to max "Big Pick", then "Tempestuous Emotions", and mix the mining talents.
| |
| *1 - Having at least 10% is really good for afk gains.
| |
| {{build/Barbarian|0|0|0|0|0|0|0|0|0|0|0|0|0|0|100}}
| |
| ====Notes====
| |
| Barbarian is not needed, but will help. Focus on "Back to Basics" to get points in tab 2.
| |
| ===Notes on Build===
| |
| You can get the most of mining on around level 65. Further levels give less gains/level.
| |
| {{builds/tail}}
| |
| {{builds/head|Smithing/Afk (Archer)}}
| |
| {{build/Calm Basics|0|0|0|0|0|0|100|0|0|0|0|0|0|0|100}}
| |
| ====Notes====
| |
| "Broken Time" is a nice way of speeding up anvil produce time. Max this. Agility also affects smithing speed.
| |
| {{build/Archer|0|0|0|0|0|0|0|0|0|0|0|100|0|100|100}}
| |
| ====Notes====
| |
| "Godly Creation" gives you 29% (lvl 100)."Acme Anvil" gives you anvil points to spend. "Focused Soul" will increase your xp gain from producing
| |
| {{build/Bowman|0|0|0|0|0|0|0|0|0|0|0|0|0|0|100}}
| |
| ====Notes====
| |
| Nothing affecting Smithing here, but if you are Bowman/Hunter anyway, just use some points in "Previous Points" to get more points to tab 2.
| |
| ===Notes on Build===
| |
| Smithing is an AFK skill, it doesn't require active playing. If youre only after production speed you can mix that talent in farming or catching build.
| |
| Remember to "empty" your capacity or you will loose xp. Material bags increase capacity,
| |
| {{builds/tail}}
| |
| {{builds/head|Woodcutter Active/Afk (Mage)}}
| |
| {{build/Savvy Basics|0|0|0|0|0|0|0|100|0|0|100|0|0|0|100}}
| |
| ====Notes====
| |
| You want to max "Active AFKer" and "Idle Skilling", then "Book of the Wise".
| |
| {{build/Mage|0|0|0|0|0|0|0|0|0|50|100|60|50|100|0}}
| |
| ====Notes====
| |
| You want to max "Log on Logs", then "Inner Peace", "Individual Insight" paired with "Deforesting all doubt", then put some points into "Leaf thief"
| |
| {{build/Shaman|0|0|0|0|0|0|0|0|0|0|0|0|0|0|100}}
| |
| ====Notes====
| |
| Shaman is not needed, but will help. Focus on "Earlier Education" to get points in tab 2.
| |
| ===Notes on Build===
| |
| You can get the most of chopping on around level 60.
| |
| {{builds/tail}}
| |
| {{builds/head|Fishing Active/AFK (Barbarian)}}
| |
| {{build/Rage Basics|0|0|0|0|0|100+|0|0|0|0|100|0|0|0|100}}
| |
| ====Notes====
| |
| You want to max "Idle Skilling" and "Brute Efficiency", then "Fist of Rage"
| |
| {{build/Warrior|0|0|0|0|0|0|0|0|100|0|0|0|0|0|100}}
| |
| ====Notes====
| |
| Maxing "Absolute Unit" gives some efficiency. "Tempestous Emotions" provide extra xp.
| |
| {{build/Barbarian|0|0|0|0|0|0|0|0|1*|0|100|2*|50|100|1*}}
| |
| ====Notes====
| |
| Max "Worming Undercover" and "Catching some ZZZ's", boost "All fish diet" if you're going for xp. *1 = Excess points here.*2 = Boost it to around your minigame score.
| |
| ===Notes on Build===
| |
| As for now active fishing gives much more fishes/h than afk fishing due to "Worming Undercover" skill, which gives 79% chance to instantly catch a fish every 15s.
| |
| {{builds/tail}}
| |
| {{builds/tail}}
| |
| {{builds/head|Warrior and Sub}}
| |
| {{builds/head|Warrior Build (Lv. ~35)}}
| |
| {{build/Rage Basics|0|0|0|0|50|0|0|*1|0|40|0|20|0|0|0}}
| |
| ====Notes====
| |
| *1 = As much as you to reach 218 accuracy (for mimics)
| |
| After fixing Accuracy prioritise Sharpened axe > Gilded Sword > Meatshank
| |
| {{build/Warrior|1|1|0|0|1|0|0|100|0|0|0|0|0|0|0}}
| |
| ====Notes====
| |
| Put 1 points into each active skill then max "Carry a Big Stick"
| |
| Not gonna lie, that's probably all the points youre gonna have at this level.
| |
| ===Notes on Build===
| |
| That's how your build should roughly look when pushing for subclass.
| |
| {{builds/tail}}
| |
| {{builds/head|Barbarian/Active (Lv. 50)}}
| |
| {{build/Rage Basics|0|0|0|0|50|0|0|*1|0|70|0|50|0|0|0}}
| |
| ====Notes====
| |
| *1= Boost wis to have 405 accuracy (Sand castles) as thats the zone you will be spending quite some time at this level.
| |
| Priority switches to Gilded sword > Meatshank > Sharpened axe
| |
| {{build/Warrior|1|1|0|41|1|20|0|100|20|0|0|0|0|0|0}}
| |
| ====Notes====
| |
| Put 1 point into active skills, then 41 into "Double strike" for 50%
| |
| Maxing "Carry a Big Stick" then putting 20 points each into "Absolute Unit" and "Strength in Numbers" is probably gonna take all your points at this level
| |
| {{build/Barbarian|1|1|1|0|0|0|0|0|0|0|0|0|0|0|100}}
| |
| ====Notes====
| |
| Put 1 point in every active skill then everything into "Back to Basics"
| |
| ===Notes on Build===
| |
| This build prioritises farming Sand Castles as main activity (they should give best active xp/h then)
| |
| {{builds/tail}}
| |
| {{builds/head|Barbarian/Active (Lv. 70)}}
| |
| {{build/Rage Basics|0|0|0|0|100|0|0|*1|*2|100|0|100|0|0|0}}
| |
| ====Notes====
| |
| Priority is "Book of the Wise" then dmg talents then "Lucky Clover" for more EXP gains.
| |
| *1 = As much as needed.
| |
| *2 = Put rest of points here.
| |
| {{build/Warrior|1|*1|0|41|1|100|0|100|100|0|0|0|0|0|0}}
| |
| ====Notes====
| |
| Go for 1 in each active skill, then 50 % in "Double Strike", max "Carry A Big Stick", then mix "Absolute Unit" and "Strength in numbers".
| |
| *1= Boost it to 100%dmg and 4 enemies.
| |
| {{build/Barbarian|*1|1|1|0|0|0|0|0|0|0|0|0|0|0|100}}
| |
| ====Notes====
| |
| Go for 1 in each active skill, then you want to max "Back to Basics", after that max "Bear Claw" for faster clear.
| |
| ===Notes on Build===
| |
| This is the end goal for around level 70, after that you want to invest into changes.
| |
| {{builds/tail}}
| |
| {{builds/head|Barbarian/AFK (Lv. 50)}}
| |
| {{build/Rage Basics|0|0|0|0|40|0|0|*1|0|60|0|50|0|75|0}}
| |
| ====Notes====
| |
| *1= Boost wis to have 405 accuracy (Sand castles) as thats the zone you will be spending quite some time at this level.
| |
| "Idle Brawling" to 75 for 12%
| |
| Priority switches to Gilded sword > Meatshank > Sharpened axe
| |
| {{build/Warrior|50|50|0|0|1|20|0|40|20|0|0|0|0|0|0}}
| |
| ====Notes====
| |
| You want to level up "Power Strike" and "Whirl" to about 50, still 1 point into "Firmly grasp it"
| |
| "Carry a Big Stick", "Absolute unit" and "Strength in Numbers" have less priority in afk builds.
| |
| {{build/Barbarian|30|30|1|0|0|0|0|0|0|0|0|0|0|0|1*}}
| |
| ====Notes====
| |
| Level up "Bear Strike" and "Axe hurl" to around 30, still 1 point into "Mocking shout".
| |
| *1= you can put some points into "Back to basics" if youre lacking points on tab 2.
| |
| ===Notes on Build===
| |
| This is end goal for around level 50. Damage is not always goal for afk builds, low dmg builds with plenty of talent points into skill dmg can get very high xp/h numbers, but it is personal due to stamps, statues and alchemy.
| |
| {{builds/tail}}
| |
| {{builds/head|Barbarian DPS/AFK (Lv. 70)}}
| |
| {{build/Rage Basics|0|0|0|0|100|0|0|*1|0|100|0|100|0|100|0}}
| |
| ====Notes====
| |
| Priority is "Idle Skilling" > "Book of the Wise" then dmg talents.
| |
| *1 = As much as needed for the zone you want to afk in.
| |
| {{build/Warrior|70|70|0|0|1|60|0|50|40|0|0|0|0|0|0}}
| |
| ====Notes====
| |
| Go for ~50 in each active skill, then you want to max "Carry A Big Stick", then mix "Absolute Unit" and "Strength in numbers".
| |
| {{build/Barbarian|70|70|1|0|0|0|0|0|0|0|0|0|0|0|1*}}
| |
| ====Notes====
| |
| Go for ~50 in dmg active skills, then either put points into "Back to Basics" or continue buffing dmg skills.
| |
| ===Notes on Build===
| |
| This is end goal for around level 70. Damage is not always goal for afk builds, low dmg builds with plenty of talent points into skill dmg can get very high xp/h numbers, but it is personal due to stamps, statues and alchemy.
| |
| {{builds/tail}}
| |
| {{builds/tail}}
| |
| {{builds/head|Archer and Sub}}
| |
| {{builds/head|Archer Build (Lv. ~35)}}
| |
| {{build/Calm Basics|0|0|0|0|60|*1|0|0|0|60|0|0|0|0|100}}
| |
| ====Notes====
| |
| *1 = As much as you to reach 218accuracy (for mimics)
| |
| You can mix "Sharpened sword" with "Gilded sword" in regular archer build.
| |
| {{build/Archer|1|1|0|1|0|0|0|100|0|0|0|0|0|0|0}}
| |
| ====Notes====
| |
| Put 1 points into each active skill then max "High polymer limbs"
| |
| Not gonna lie, that's probably all the points youre gonna have at this level
| |
| ===Notes on Build===
| |
| That's how your build should roughly look when pushing for subclass.
| |
| {{builds/tail}}
| |
| {{builds/head|Bowman/Active (Lv. 50)}}
| |
| {{build/Calm Basics|0|0|0|0|80|*1|0|0|0|80|0|5-15|0|0|0}}
| |
| ====Notes====
| |
| *1= Boost str to have 405 accuracy (Sand castles) as thats the zone you will be spending quite some time at this level.
| |
| At this level you can start prioritising "Gilded sword" over "Sharpened axe"
| |
| {{build/Archer|1|1|0|*1|30|10-15|0|100|0|0|0|0|0|0|0}}
| |
| ====Notes====
| |
| You want to prioritise "Strafe" > "Have Another!" > "High Polymer Limbs" > "Piercing Arrow" >"Veins of the Infernal"
| |
| *1= As much as needed for 150% with 5-15 points in "Featherweight"
| |
| {{build/Bowman|1|1|0|1|0|40|0|0|0|0|0|0|0|0|100}}
| |
| ====Notes====
| |
| Put 1 point in each active skill then you want to prioritise "SpeeDna" up to 40 points first, then invest into "Previous Points"
| |
| ===Notes on Build===
| |
| This build prioritises farming Sand Castles as main activity (they should give best active xp/h then)
| |
| {{builds/tail}}
| |
| {{builds/head|Bowman/Active (Lv. 70)}}
| |
| {{build/Calm Basics|0|0|0|0|100|*1|0|0|0|100|0|5-15|0|0|0}}
| |
| ====Notes====
| |
| Priority is "Fist of Rage" > "Featherweight" then dmg talents.
| |
| *1 = As much as needed.
| |
| {{build/Archer|50|1|0|1*|50%|20|0|100|0|0|0|0|0|0|100}}
| |
| ====Notes====
| |
| You want to prioritise "Strafe" > "Have Another!" > "High Polymer Limbs" > "Piercing Arrow" >"Veins of the Infernal"
| |
| *1= As much as needed for 150% with 5-15 points in "Featherweight"
| |
| {{build/Bowman|*1|1|0|1|0|60|0|0|0|0|0|0|0|0|100}}
| |
| ====Notes====
| |
| You want to prioritise "SpeeDna" up to 50-60 points first, then invest into "Previous Points"
| |
| Excess points can go towards "Homing Arrows"
| |
| ===Notes on Build===
| |
| This is the end goal for around level 70, after that you want to invest into changes.
| |
| {{builds/tail}}
| |
| {{builds/head|Bowman/AFK (Lv. 50)}}
| |
| {{build/Calm Basics|0|0|0|0|40|*1|0|0|0|40|0|5-15|0|75|0}}
| |
| ====Notes====
| |
| *1= Boost str to have 405 accuracy (Sand castles) as thats the zone you will be spending quite some time at this level.
| |
| {{build/Archer|40|40|0|1*|0|10-15|0|40|0|0|0|0|0|0|0}}
| |
| ====Notes====
| |
| *1= As much as needed for 150% with 5-15 points in "Featherweight"
| |
| You want to level up "Piercing Arrow" and "Kung Fu Kick" to about 40, still 1 point into "Firmly grasp it". "High polymer limbs" and "Veins of the Infernal" have less priority here.
| |
| {{build/Bowman|40|40|0|1|0|40|0|0|0|0|0|0|0|0|0}}
| |
| ====Notes====
| |
| Level up "Homing Arrow" and "Magic shortbow" to around 40, "Extended rangeo" still to 1.
| |
| "SpeeDna" should be at at least level 40 to be effective.
| |
| ===Notes on Build===
| |
| This is end goal for around level 50. Damage is not always goal for afk builds, low dmg builds with plenty of talent points into skill dmg can get very high xp/h numbers, but it is personal due to stamps, statues and alchemy.
| |
| {{builds/tail}}
| |
| {{builds/head|Bowman/AFK (Lv. 70)}}
| |
| {{build/Calm Basics|0|0|0|0|100|*1|0|0|0|100|0|5-15|0|100|0}}
| |
| ====Notes====
| |
| Priority is "Idle Shooting" > "Fist of Rage" > "Featherweight" then dmg talents.
| |
| *1 = As much as needed.
| |
| {{build/Archer|70|70|0|1*|0|20|0|100|0|0|0|0|0|0|0}}
| |
| ====Notes====
| |
| Prioritise "Strafe", then "Piercing Arrow" and "Kung fu kick" up to ~50 points in each before going for "High polymer limbs" and "Veins of the Infernal"
| |
| *1= As much as needed for 150% movement speed with 5-15 points in "Featherweight".
| |
| {{build/Bowman|80|80|0|1|0|60|0|0|0|0|0|0|0|0|*1}}
| |
| ====Notes====
| |
| You want to prioritise "SpeeDna" up to 50-60 points first, then either invest into "Homing arrows" and "Magic shortbow" up to ~50 each, then you can consider investing into"Previous points"
| |
| ===Notes on Build===
| |
| This is end goal for around level 70. Damage is not always goal for afk builds, low dmg builds with plenty of talent points into skill dmg can get very high xp/h numbers, but it is personal due to stamps, statues and alchemy.
| |
| {{builds/tail}}
| |
| {{builds/tail}}
| |
| =Mage and Sub=
| |