Game Mechanics: Difference between revisions
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===Stats=== | ===Stats=== | ||
== Main Stats == | |||
The game features 4 primary stats that affect the characters [[Accuracy]], [[Damage]], [[XP|XP Gain]], item droprate and [[Skilling|Skilling Efficiency]] | The game features 4 primary stats that affect the characters [[Accuracy]], [[Damage]], [[XP|XP Gain]], item droprate and [[Skilling|Skilling Efficiency]] | ||
* Strength | * Strength | ||
Line 7: | Line 8: | ||
* Wisdom | * Wisdom | ||
* Luck | * Luck | ||
==Secondary Stats== | |||
Alongside the above main stats, the game features many other stats that affect the game in various ways. | |||
* Health Points | |||
* Mana Points | |||
* Accuracy | |||
* Prowess | |||
* Mastery | |||
* Defence | |||
* Critical Chance | |||
* Movement Speed | |||
* Drop Rate | |||
* AFK Gains | |||
===Loot=== | ===Loot=== |
Revision as of 13:45, 16 March 2021
Note: Page under construction. Feel free to add any additional information.
Stats
Main Stats
The game features 4 primary stats that affect the characters Accuracy, Damage, XP Gain, item droprate and Skilling Efficiency
- Strength
- Agility
- Wisdom
- Luck
Secondary Stats
Alongside the above main stats, the game features many other stats that affect the game in various ways.
- Health Points
- Mana Points
- Accuracy
- Prowess
- Mastery
- Defence
- Critical Chance
- Movement Speed
- Drop Rate
- AFK Gains
Loot
- Items despawn after 60 minutes
- Coins despawn after 20 minutes
Combat Mechanics
Blablabla things here
AFK Mechanics
Fighting AFK gains
Things that affect fighting AFK gains:
- Active attack talents (equipped)
- Damage numbers (min/max) in the character sheet
- Weapon speed
- Movement speed
- Active buffs (extendo rangeo, firmly grasp it etc)
- Fighting AFK% bonuses (from cards, alchemy, talents, bribes, PO Fighting box)
- Chance to hit
- Health Food (if not at 100% survivability)/Hemoglobin
- Crit Chance/Crit Dmg
- Spawn Rate Merits
Things that do not affect fighting AFK gains:
- Mana
- Triggered talents (such as double hit, you're next etc)
- Cooldown reduction
Kill Caps
This is the theoretical max amount of enemies you can kill per hour when AFK, with the spawn rate merit maxed out (20%) and assuming 100% afk gains, based on Cyrns calculations:
Img | Monster | Hourly Kills Cap |
---|---|---|
Green Mushroom | 1862 | |
Frog | 3709 | |
Bored Bean | 1932 | |
Slime | 2601 | |
Baby Boa | 1654 | |
Carrotman | 1405 | |
Glublin | 1775 | |
Giga Frog | 1280 | |
Poop | 2057 | |
Rat | 1837 | |
Walking Stick | 1837 | |
Nutto | 1837 | |
Sandy Pot | 1493 | |
Mimic | 1493 | |
Crabcake | 1964 | |
Mafioso | 1636 | |
Sand Castle | 1964 | |
Pincermin | 1229 | |
Mashed Potato | 1855 | |
Tyson | 1855 | |
Moonmoon | 1636 | |
Sand Giant | 2945 | |
Snelbie | 1418 |
Food Consumption
Food Consumed per hour (Formula provided by Deerjump):
Desert: (dmg per hit * 500)/min(foodHeal, maxhp)
Grasslands: (dmg per hit * 300)/min(foodHeal, maxhp)