User:Sangy/sandbox: Difference between revisions

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imported>Sangy
imported>Sangy
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|Adjacent "Adjay"
|Adjacent "Adjay"
|50% [[File:Adjacent_Nooby.png|45px]]
|50% [[File:Adjacent_Nooby.png|45px]]
|40%
|40% [[File:Adjacent_Nooby.png|45px]]
|30%
|30% [[File:Adjacent_Nooby.png|45px]]
|
|15% [[File:Adjacent_Nooby.png|45px]]
|-
|-
|Diagonal 'Diggle'
|Diagonal 'Diggle'
|50%
|50% [[File:Adjacent_Nooby.png|45px]]
|40%
|40% [[File:Adjacent_Nooby.png|45px]]
|30%
|30% [[File:Adjacent_Nooby.png|45px]]
|
|15% [[File:Adjacent_Nooby.png|45px]]
|-
|-
|Up 'Uppy'
|Up 'Uppy'
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|5%
|5%
|8%
|8%
|
|15%
|-
|-
|Down 'Downer
|Down 'Downer
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|5%
|5%
|8%
|8%
|
|15%
|-
|-
|Left 'Leff'
|Left 'Leff'
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|5%
|5%
|8%
|8%
|
|15%
|-
|-
|Right 'Rite'
|Right 'Rite'
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|5%
|5%
|8%
|8%
|
|15%
|-
|-
|Row 'Rowow'
|Row 'Rowow'
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|0%
|0%
|4%
|4%
|
|16%
|-
|-
|Column 'Collumm'
|Column 'Collumm'
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|0%
|0%
|4%
|4%
|
|19.2%
|-
|-
|'Sniper'
|'Sniper'
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|0%
|0%
|0%
|0%
|
|4.8%
|-
|-
|'Around
|'Around
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|0%
|0%
|0%
|0%
|
|4.8%
|-
|-
|'Omni'
|'Omni'

Revision as of 10:35, 21 June 2021

Enemy Types

Each Enemy during Worship can come in different sizes, ranks (skulls) and with different buffs (colors) Each corresponding to different health pools, speeds, and Special Properties

Cogs Type

Type Nooby Decent Superb Ultimate
Adjacent "Adjay" 50% Adjacent Nooby.png 40% Adjacent Nooby.png 30% Adjacent Nooby.png 15% Adjacent Nooby.png
Diagonal 'Diggle' 50% Adjacent Nooby.png 40% Adjacent Nooby.png 30% Adjacent Nooby.png 15% Adjacent Nooby.png
Up 'Uppy' 0% 5% 8% 15%
Down 'Downer 0% 5% 8% 15%
Left 'Leff' 0% 5% 8% 15%
Right 'Rite' 0% 5% 8% 15%
Row 'Rowow' 0% 0% 4% 16%
Column 'Collumm' 0% 0% 4% 19.2%
'Sniper' 0% 0% 0% 4.8%
'Around 0% 0% 0% 4.8%
'Omni' 0% 0% 0%

Enemy Size

Size Speed Health Notes
Zoomo High Speed Low health Fast but fragile and spawn in large groups
Normo Average Speed Average Health Typical enemy, whaddya expect?
Largo Low Speed High Health Can appear in boss waves.
Gigao Very Low Speed Very High Health Can't be knocked back with Pulse Mages Knockback Skill, Only appears in boss waves.

Enemy Color

Colors Special Properties
Grey Normal, your average mob.
Green Heals continuously when below 50% HP.
Red Applies a healing buff to nearby monsters when killed.
Blue Goes invincible for a short time after taking 5 hits.
Orange Explodes on death, stunning all nearby towers for a while.
Purple Teleports forward every time they are hit.