Game Mechanics Stats: Difference between revisions
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|Luck ( | |Luck (LUK) | ||
|Damage & Accuracy for Beginner-based Classes, item drop rates, | |Damage & Accuracy for Beginner-based Classes, item drop rates, Class xp gain rates | ||
|Skill xp gain rate | |Skill xp gain rate | ||
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Revision as of 17:07, 11 June 2021
Stats
Main Stats
Primary stat | Secondary Stat | Stat related Skill |
---|---|---|
Strength (STR) | Damage for Warrior-based Classes, Accuracy for Archer-based Classes, Health Points | Mining, Fishing |
Agility (AGI) | Damage for Archer-based Classes, Accuracy for Mage-based Classes, Critical Hit Chance, Critical Hit Damage, movement speed | Catching, Smithing |
Wisdom (WIS) | Damage for Mage-based Classes, Accuracy for Warrior-based Classes, Mana Points | Chopping, Alchemy |
Luck (LUK) | Damage & Accuracy for Beginner-based Classes, item drop rates, Class xp gain rates | Skill xp gain rate |
Additional secondary Stats
Alongside the above secondary stats, the game features many other stats that affect the game in various ways.
- Prowess gives a bonus to every skill reducing the Efficiency required to get multiple QTY per drop from resources.
- Mastery increases the minimum damage range.
- Defence is the measure of your resistance towards taking damage when coming into contact with enemies. If you reach their defence cap, you're in the clear from any damage.
Skilling Stats
There are also stats that relate only to skills
- Mining Power
- Choppin Power
- Fishing Power
- Catchin Power
- Alchemy EXP
- Skilling XP Gains