Siege Breaker: Difference between revisions
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|mainStat=Agility | |mainStat=Agility | ||
|accuracyStat=Strength | |accuracyStat=Strength | ||
|specialization1= | |specialization1=Smithing | ||
|specialization2= | |specialization2=Catching | ||
| | |specialization3=World 5 Skill | ||
| | |currentClassStage=Final Stage | ||
|previousClassStage=Bowman | |previousClassStage=Bowman | ||
|talentsIcons= | |talentsIcons= | ||
{{TalentIcon|Ballista}} | |||
{{TalentIcon|Stacked Skulls}} | |||
{{TalentIcon|Skill Ambidexterity}} | |||
{{TalentIcon|Adaptation Revelation}} | |||
{{TalentIcon|The Family Guy}} | |||
{{TalentIcon|Symbols Of Beyond ~g}} | |||
}} | }} | ||
{{PAGENAME}}s use [[File:Wooden Bow.png|24px|link=Bows]] [[Bows]] and specialize in a skill to be added in World 5. | |||
=={{{title|{{PAGENAME}}}}} Talents== | |||
<div class="TalentFlex GenericFlex"> | |||
== | |||
{{Talent | {{Talent | ||
|name=Ballista | |name=Ballista | ||
| | |textArr=Summons a giant ballista, which fires arrows dealing (Table 1)% dmg to up to (Table 2) mobs | ||
|textArr= | |form1=bigBase | ||
|form1= | |x1=75 | ||
|x2=1.25 | |||
|form2=intervalAdd | |||
|y1=4 | |||
|y2=30 | |||
}} | |||
{{Talent | |||
|name=Stacked Skulls | |||
|textArr=+(Table 1)% Kill per Kill per 1000 AGI. Each kill is worth more kills! | |||
|form1=decay | |||
|x1=40 | |||
|x2=100 | |||
}} | |||
{{Talent | |||
|name=Skill Ambidexterity | |||
|textArr=AGI has a (Table 1)% larger impact on Skill Efficiency. Also, +(Table 2) AGI. | |||
|form1=decay | |||
|x1=60 | |||
|x2=80 | |||
|form2=intervalAdd | |||
|y1=1 | |||
|y2=2 | |||
}} | |||
{{Talent | |||
|name=Adaptation Revelation | |||
|textArr=+(Table 1)% AGI, and +(Table 2) Max Talent Lv for 'Quickness Boots' | |||
|form1=decay | |||
|x1=15 | |||
|x2=100 | |||
|form2=add | |||
|y1=1 | |||
|y2=0 | |||
}} | |||
{{Talent | |||
|name=The Family Guy | |||
|textArr=+(Table 1)% larger Family Bonuses from ones given by this player | |||
|form1=decay | |||
|x1=40 | |||
|x2=100 | |||
}} | }} | ||
{{Talent | |||
|name=Symbols Of Beyond ~g | |||
|textArr=+(Table 1) Lv for all talents higher than Lv 1. This bonus goes up every 20 lvs | |||
|form1=intervalAdd | |||
|x1=1 | |||
|x2=20 | |||
}}</div> | |||
</div> | |||
[[Category:Talents]] | [[Category:Talents]] | ||
__NOTOC__ |