Divinity: Difference between revisions
No edit summary Tag: visualeditor |
mNo edit summary |
||
Line 2: | Line 2: | ||
|type=AFK | |type=AFK | ||
|world=Smoulderin' Plateau | |world=Smoulderin' Plateau | ||
|class=Elemental Sorcerer | |||
}} | }} | ||
Divinity is a passive skill for World 5 that requires the player to leave characters to meditate on the Altar located in [[Worlds#St - Magma Rivertown|Magma Rivertown]]. | Divinity is a passive skill for World 5 that requires the player to leave characters to meditate on the Altar located in [[Worlds#St - Magma Rivertown|Magma Rivertown]]. |
Revision as of 04:08, 17 February 2023
Divinity is a passive skill for World 5 that requires the player to leave characters to meditate on the Altar located in Magma Rivertown. Meditating on the Altar gives the character Divinity EXP and Divinity Points. These Points are used to curry favor with Divines, the gods of the Idleon universe, and gain access to link with them. Each Divine will offer a Major and Minor Bonus (Minor Bonus scales with Divinity level) for being linked, along with a Blessing that can be upgraded by spending Sailing Treasures, Bits, or Coins that is active on all characters at all times.
The Rewards
For the Major Bonus and Minor link Bonus, a character must be linked to that Divine to receive the bonus. However, if a bonus says that it applies to all characters then all characters will have that bonus as long as at least one character is linked to that Divine, but the bonuses will be reflective of the character's Divinity Level and not the Level of the linked character so keep on leveling that Divinity! The Blessings are always active regardless of if that Divine is linked to at all or not. You are able to re-link with another Divine once a week.
The Process
First the player must have 1 or more of their characters Meditate on the Altar, and gain Divinity Points. These Points are account wide, and you can check how much you generate per hour in the info section of the Divinity Window while meditating on the Altar. If you can't see the window then clicking on your meditating character should reveal the menu once more.
Once you have gathered a sizable amount of Divinity Points you must spend them on one of two categories of Offerings within the section of the same name. We use the term categories here because, while you are only presented with 2 options, each option will be one of 3 possibilities for that category. We'll refer to them as Low and High categories because of their respective chances to summon a Divine. Each option will have a set chance to summon and a cost to go with it, with each new Divine requiring more and more Divinity Points. When you use your Divinity Points to attempt a summon and fail, either category has a chance to upgrade to a higher tier within it's category, or lower down if not the lowest. The options are as follows:
Low Category | |||
High Category |
Once you have successfully aquired access to a Divine it is unlocked for all Characters to access.
Styles
These are the methods that your Character can use to Meditate. Which is flavor text to their actual purpose: Determining the base amount of Divinity EXP and Divinity Points you aquire every hour.
Style | Level Requirement | Flavor Text | Divinity Points | Divinity EXP | Notes |
---|---|---|---|---|---|
1 | The beginner approach of flailing your arms around! | 1 | 1 | ||
5 | Keep your internal wheel rotating at all times! | 2 | 2 | ||
10 | Block out all unwanted stimulus and information! | 4 | 1 | ||
15 | One for all, one for all, one for all... | 0 | 1 | For ALL characters per hour. | |
25 | Open your heart and grow as a player! | 2 | 7 | ||
40 | Exude raw tranquility at all times! | 0 | 3 | Even when not meditating. | |
60 | Find inner peace and become one with the divine! | 8 | 8 | ||
80 | Feel connected to every atom of the universe! | 15 | 10 |
The Divines
* While the code lists this as the max value, you'll never be able to reach it. The formula for calculating the blessing is as follows:
Divinity_Level / (60 + Divinity_Level) * Big_P_Bubble(min 1) * (God's_Max_Passive)