Bowman: Difference between revisions
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== | {{class | ||
|classPath=Calm | |||
|mainStat=Agility | |||
|accuracyStat=Strength | |||
|specialization1=Smithing | |||
|specialization2=Catching | |||
|currentClassStage=Third Stage | |||
|futureClassStage1=Siege Breaker | |||
|previousClassStage=Archer | |||
|talentsIcons={{TalentIcon|Homing Arrows}} {{TalentIcon|Magic Shortbow}} {{TalentIcon|Flax Instastring}} {{TalentIcon|Extendo Rangeo}} {{TalentIcon|Woah, That Was Fast!}} {{TalentIcon|Speedna}} {{TalentIcon|Shoeful Of Obol}} {{TalentIcon|Shwifty Statues}} {{TalentIcon|AGI Again}} {{TalentIcon|Velocity Vessels}} {{TalentIcon|Teleki'Net'Ic Logs}} {{TalentIcon|Briar Patch Runner}} {{TalentIcon|Bug Enthusiast}} {{TalentIcon|Sunset On The Hives}} {{TalentIcon|Previous Points}} | |||
}} | |||
Bowman is an {{ClassIcon|Archer|y}} subclass that specializes in {{skillicon|Catching|y}}. | |||
{| | {{FamilyBonus|x1=38|x2=100|form=decay|tier=2|textArr=+(Table 1)% EXP When Fight Monsters Actively}} | ||
=={{PAGENAME}} Talents== | |||
| | <div class="TalentFlex GenericFlex"> | ||
| | {{Talent | ||
| | |name=Homing Arrows | ||
| | |parentTab=Bowman | ||
| | |textArr=Fires (Table 1) arrows into the air, which seek out nearby monsters and deal (Table 2)% damage | ||
| | |form1=intervalAdd|x1=2|x2=15 | ||
| | |form2=bigBase|y1=27|y2=3|cooldown=20|actiontime=0.45|manacost=18 | ||
| | }} | ||
| | {{Talent | ||
| | |name=Magic Shortbow | ||
| | |parentTab=Bowman | ||
| | |textArr=Magic shortbows fire at your target, and up to (Table 1) nearby monsters, for (Table 2)% damage | ||
| | |form1=intervalAdd|x1=2|x2=20 | ||
| | |form2=bigBase|y1=47|y2=3|cooldown=7|actiontime=0.45|manacost=13 | ||
|notes=*'''Cannot be fired "cold" from a neutral stance at nearby enemies. You need to be actively attacking or approaching to attack an enemy on the same floor as you for this to fire.''' | |||
| | }} | ||
{{Talent | |||
|name=Flax Instastring | |||
| | |parentTab=Bowman | ||
|textArr=Basic attacks have a (Table 1)% chance to spawn a Magic Shortbow. | |||
|form1=decay|x1=40|x2=50 | |||
|notes=*'''Single target only, damage is based on the current level of the Magic Shortbow skill''' | |||
}} | |||
{{Talent | |||
|name=Extendo Rangeo | |||
|parentTab=Bowman | |||
|textArr=Attack range is increased by +(Table 1) Pixels, and +(Table 2)% accuracy, for a few minutes | |||
|form1=bigBase|x1=19.5|x2=.5 | |||
|form2=decay|y1=40|y2=60|cooldown=30|actiontime=0.45|manacost=8 | |||
}} | |||
{{Talent | |||
|name=Woah, That Was Fast! | |||
|parentTab=Bowman | |||
|textArr=All attack talent cooldowns are (Table 1)% lower. No, not regular attacks lol | |||
= | |form1=decay|x1=30|x2=40 | ||
Basic attacks have a % chance to spawn a Magic Shortbow. | }} | ||
{{Talent | |||
|name=Speedna | |||
= | |parentTab=Bowman | ||
Attack range is increased by + | |textArr=+(Table 1)% Damage for every 15% movement spd you have above 100% | ||
|form1=decay|x1=60|x2=77 | |||
|notes=*'''Only works for each exact threshold of 15% passed. The displayed "Total Bonus" is bugged.''' | |||
===Woah, That Was Fast== | }} | ||
All attack cooldowns are % lower. | {{Talent | ||
|name=Shoeful Of Obol | |||
|parentTab=Bowman | |||
|textArr=Obols give +(Table 1)% more AGI than what is listed | |||
+% Damage for every | |form1=decay|x1=135|x2=80 | ||
}} | |||
{{Talent | |||
|name=Shwifty Statues | |||
Obols give +% more AGI | |parentTab=Bowman | ||
|textArr='Speed', 'Anvil', and 'Ol Reliable' statues give +(Table 1)% more bonus | |||
|form1=decay|x1=100|x2=50 | |||
}} | |||
'Speed','Anvil',and 'Ol Reliable' | {{Talent | ||
|name=AGI Again | |||
|parentTab=Bowman | |||
|textArr=+(Table 1) Max Talent Level for 'Quickness Boots' | |||
|form1=add|x1=1|x2=0 | |||
}} | |||
{{Talent | |||
= | |name=Velocity Vessels | ||
+ Max | |parentTab=Bowman | ||
|textArr=Each Lv of 'Archer or Bust' Bubble raises max Lv of 'Featherweight', up to +(Table 1) | |||
|form1=add|x1=1|x2=0 | |||
===Velocity Vessels= | }} | ||
{{Talent | |||
|name=Teleki'Net'Ic Logs | |||
|parentTab=Bowman | |||
===Teleki' | |textArr=+(Table 1)% Catching Efficiency for every power of 10 Oak Logs in the storage chest | ||
% Catching | |form1=decay|x1=20|x2=70 | ||
}} | |||
{{Talent | |||
|name=Briar Patch Runner | |||
AGI has a % larger effect on | |parentTab=Bowman | ||
|textArr=AGI has a +(Table 1)% larger effect on Catching Efficiency than normal | |||
|form1=add|x1=0.5|x2=0 | |||
}} | |||
+% Catching EXP | {{Talent | ||
|name=Bug Enthusiast | |||
|parentTab=Bowman | |||
|textArr=+(Table 1)% Catching EXP. You're one step closer to figuring out how butter can fly! | |||
+% Away | |form1=add|x1=1.5|x2=0 | ||
}} | |||
{{Talent | |||
|name=Sunset On The Hives | |||
+ Talent | |parentTab=Bowman | ||
|textArr=+(Table 1)% Away Gain for Catching Hint:Useful for when you idle on catching! | |||
|form1=decay|x1=20|x2=60 | |||
}} | |||
{{Talent | |||
|name=Previous Points | |||
|parentTab=Bowman | |||
|textArr=+(Table 1) Talent Points for the 'Archer' talent tab. But, what's wrong with these talents? | |||
|form1=add|x1=1|x2=0 | |||
}} | |||
</div> | |||
[[Category:Talents]] | |||
__NOTOC__ |
Latest revision as of 06:17, 26 June 2023
Bowman is an Archer subclass that specializes in Catching.
Class Level
Family Guy Talent
+% EXP When Fight Monsters Actively
Bowman Talents
Homing Arrows
Fires arrows into the air, which seek out nearby monsters and deal % damage
Mana Cost: 18
Action Time: 0.45 Seconds
Cooldown: 20 Seconds
Magic Shortbow
Magic shortbows fire at your target, and up to nearby monsters, for % damage
*Cannot be fired "cold" from a neutral stance at nearby enemies. You need to be actively attacking or approaching to attack an enemy on the same floor as you for this to fire.
Mana Cost: 13
Action Time: 0.45 Seconds
Cooldown: 7 Seconds
Flax Instastring
Basic attacks have a % chance to spawn a Magic Shortbow.
*Single target only, damage is based on the current level of the Magic Shortbow skill
Extendo Rangeo
Attack range is increased by + Pixels, and +% accuracy, for a few minutes
Mana Cost: 8
Action Time: 0.45 Seconds
Cooldown: 30 Seconds
Speedna
+% Damage for every 15% movement spd you have above 100%
*Only works for each exact threshold of 15% passed. The displayed "Total Bonus" is bugged.