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| <div class="bubbleDiv GenericChild" data-number="{{{number}}}" data-basecost="{{{baseCost}}}" data-mattype="{{{matType}}}" data-x1="{{{x1}}}" data-x2="{{{x2}}}" data-func="{{{func}}}">
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| {{#vardefine:t1|{{#replace:{{{bonus}}}|{|<span class="bonusOut"></span>}}}}
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| <table class="wikitable bubble">
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| <tr class="bubbleDesc">
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| <th colspan="3"><h3>{{#if: {{{number|}}}|[[File:{{#switch:{{SUBPAGENAME}}|Power Cauldron=Orange|Quicc Cauldron=Green|High-IQ Cauldron=Purple|Kazam Cauldron=Yellow}}Bubble{{{number}}}.png|36px|link=]]}} {{{name}}}</h3><p>{{#var:t1}}</p></th>
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| </tr>
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| <tr><td colspan="3" style="text-align:center; padding-top:.5em;">Lv. <span class="valInput"></span></td></tr>
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| <tr>
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| <td>{{#if:{{{icon1|}}}|{{Icons|{{{icon1}}}|text={{{icon1}}}}}|{{CraftReq|{{{material1}}}}}}} x<span class="material1"></span></td>
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| <td>{{CraftReq|{{{material2}}}}} x<span class="material2"></span></td>
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| <td>{{#ifexpr:{{material1>1e8}}|#expr:floor((material1/1e9)*({{{number}}}+1)*({{{number}}}^1.04)*100)|{{Icons|text={{{icon3}}}}}|{{CraftReq|{{{material3}}}}} x<span class="material3"></span></td>
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| </tr>
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| </table>
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| </div>
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| ==Bubble Calcs==
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| <div class="BubbleFlex GenericFlex orange-cauldron">
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| {{Bubble
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| |number=1
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| |name=Roid Ragin
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| |bonus=+{ Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus.
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| |material1=Oak Logs|material2=Water Droplets|material3=Atoms
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| |matType=0,1
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| |baseCost=25,2
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| |x1=1
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| |x2=0
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| |func=add}}
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