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[[Future_Content#v1.0.5|Version 1.0.5 - November-December, 2020]]
__NOTOC__
''This information is what was provided by Lava  in 2022. It hasn't been maintained but is being kept as a record.''
==Previous Development==


[[Future_Content#v1.0.3|Version 1.0.3 - November 20, 2020]]
[[File:Past Development Roadmap.png]]


<div id="v1.0.5"> </div>
{{Navbox|header= V1.0.5 Future Content Blog - Release Date: TBD but close after Dec 7th, 2020 |body=<div style='text-align: left;'>
(list updated Dec 7th, 2020, info from Discord)
===New Content===
* Mining minigame added!
* Desert Boss added, wont drop the Blue Crystal required for world 3 though
* 18 Tasks, each one can be 'reinforced' 10 times (basically re-complete it, but its harder). So 180 tasks, kinda
* 16 Task-Shop items. These range from bonuses, to exclusive Anvil Recipes (some of these will be LOCKED behind completing a specific task, at a specific reinforced-difficulty). They'll cost 'merits' you get from tasks.
* 30+ Recipes to unlock in the "TaskPoint Unlock" system. Every time you reach a certain milestone of Task Points, like 100, or 250, you get +1 unlock to use on the recipe of your choice! Use enough unlocks, and youll unlock MORE unlockable recipes!
* First set of Cards


===BUG FIXES===
'''Listed features are IN ORDER I EXPECT TO RELEASE THEM!'''
* AFK formula didn't accurately account for 'multi kills' youd get from your Attack Talents. This didn't matter before, but now that tasks can (spoiler for a Task Bonus) reduce monster respawn time, having Multi-Kills be calculated accurately from Attack Talents will matter so that you can keep up with the effects of that bonus


===BALANCING CHANGES===
(I have added some strikeouts to indicate released content, when Lava puts together a new roadmap for the discord we will copy it over here -Bluejello)
* World 1 boss does much less damage. I'm helpin' you out casual gamers... but just this one time :handshake:
* Quarterstaff (1st 'mage only' staff) now costs Copper Bars to make, not Iron Bars
* All current Iron boots will be REMOVED from the game. Basically, there is no way for me to change the recipe (right now its got glitched costs) without changing the item itself. There will be new iron boots in the new update, but current iron boots in the game will be changed to 'whoopsie boots' which will give no stats. Basically, you'll have to re-craft iron boots with the PROPER crafting costs to get them back :]


===Player-Suggestions ADDED===
==Near Future==
* <s>Going through backlog of Player Suggestions, and adding necessary "Quality of Life" improvements to the game, including Statue Revamp</s>


* Carry Capacities / Inventory Slots / Storage slots used per character is now viewable! (It'll be the 3rd tab (next to "Skill Info", above your player stats)
* <s>Pachi Arcade! This'll be a minigame in the desert, where you drop ballz to earn gems and goodies! You'll earn gems every day you login.</s>
* Quest-helper highlights Main Quests in yellow, with a star to boot!
* Talents that rely on 'Power of 10' stuff will show you EXACTLY what's going on! Very helpful for people who dont have calculators installed in their brain.
* "AFK time to be claimed" can be viewed from the 'swap player' UI. Just press the Clock in the top-right to toggle on!
* If you switch to an empty world, the game will REMEMBER this so you WONT have to keep doing this each time you play! Helpful for those who need to be on an empty world to avoid lag!
* "Max Withdraw / Deposit" button added to storage money system
* "Split Stack" feature added. Simply enable it in the Storage Left-side Menu, then click on an item, and select how many you'd like to take out of the stack!


</div>}}
* <s>Achievements, and a few secrets (like Boop Sewers). There'll be 100s of achievements (some of them will be the Steam Achievements, but for mobile!), and rewards will range from gems, to permanent increase in daily Pachi Ballz, and even new starting screens (those locked squares in the top-left of the player menu)</s>


<div id="v1.0.3"> </div>
* <s>Party system. Join groups with other players, and get bonuses by fighting monsters together!</s>
{{Navbox|header= V1.0.3 Future Content Blog - Release Date: [[Changelog#v1.0.3-b|OUT NOW]] |body=<div style='text-align: left;'>
===BUG FIXES===
<b> Major </b>
* Wolf boss no longer drops null star books
* Liquid 2 no longer generates when you dont have it unlocked
* Game will save whenever you switch AFK targets -- no more leaving the game while Choppin', only to come back and see you got Fighting gains
* People who can't get early quests, like the Class Advance quest, will be able to do early quests
* Misc stamps that currently dont give their bonus, will give their bonus
* Not picking up Promotheus' recipes
* Not getting quests on new characters if you crashed
* Having multiple anvil productions going at once isn't randomly removed when swapping characters
* Everybody's FAVORITE class, the bowman, has his Magic Shortbow talent that misses a lot. Like, every time. It will now hit as normal!
* The Nest DMG bar bonus doesn't show up if you attack the nest with a bow -- which is bad because archers are the catching class lol


* <s>Party dungeons. These will be linear dungeons full of monsters to fight, puzzles, and bosses -- the damage you do to the boss will be seen by your friends to, so its actual co-op!! I don't want these to feel grindy (there'll be a weekly cap, probably 7 attempts per week), but rather a fun way to play IdleOn with friends! The rewards would be heavily RNG based (so that a beefy friend cant carry their nooby friends to OP items immediately).</s>


<b> Minor </b>
* Guild Hall -- see other players, build up a cool personal hall for your guild, other stuff you know super awesome stuff!!!
* "inspecting" another player by double tapping them currently hides most of their armor. You will now get to see ALL armor pieces they have equipped!
* Alchemy Bubbles & Vials seem to just... lose or gain levels sometimes. They no longer do this lol
* Equipment crafted at the anvil are no longer randomly missing Upgrade slots.
* The little player icon when clicking on other players will not be super small and offset
* Tiki chieftain's goblin kill quest is completable now
* AGI will now boost Anvil Production Speed (and it'll stop being stuck at x1.00 in your skill info)
* Some skill-type stamps have had their bonus changed. No this isn't a nerf, they literally had bugged values


* <s>World 3 content completion -- Chizoar & C. Chizoar boss, entire world 3 questlines from all NPCs, constellations, and the other Utility Towers in Construction beyond Cost Cruncher.</s>


===BALANCING CHANGES===
==Far Future==


* Adding 1 or 2 'Talent Reset Potions' (the entire potions, not just frag) to some early quest rewards
* <s>World 4. It will be Purple Alien Space themed (like tutorial), and will be the first example of an "intermediate world". By this I mean it'll still be unique and interesting, but will be less intricate and complex than world 3 skills. There'll be a whole host of new monsters to fight, with the max HP of the final monster probably being around 5,000,000 (as of now). The focus will most likely be funneled back into world 2/3.</s>  (no longer a "intermediate world, world 5 will most likely be one)<br>
* Boss healing getting NERFED HARD. He wont cast it as much, that is.
'''Think of IdleOn as a movie, where World 2 and 3 are the 'main actors', and world 4 as something of a 'supporting actor'. Still a major character on scene, but their role is to give the main actors more attention.'''</s>
* Adding more storage slots from monster drops/quests/town coin shops!
* Fishing efficiency will now boost fishing speed. This way efficiency boosts QTY of fish caught per hour, just like other efficiencies boost QTY of resources collected / hr
* "Gilded Sword" talent (+% dmg) is no longer additive with any other talent.
*Some other balancing adjustments
*A few other QoL fixes


===Player-Suggestions ADDED===
* Subsub classes for EVERY sub class! This would bring the total classes from 12 to 24! Blood berserker, Death Bringer, the one with the cannon, some beast tamer thing, a plague dude, the works! World 4 will have only some of the sub-classes, probably for Barb/Bowman/Shaman (world 2 specialized classes), and world 5 would have the rest. So expect 18 total classes in world 4, and 24 total classes in world 5!


* Gonna give a small, invisible, temporary mining boost to new players, so they can get the 5 copper easier
* <s>Sailing! This actually may be one of the W4 skills, but it'll also have a huge world 2 expansion, where you get to explore islands off of the Yum-Yum Coast!</s>
* Keyboard shortcuts for PC
* If you don't get Scripticus's main quest before going to the Spore Map, a dialogue box will popup calling u a noob and telling u to go get Scripticus's quest


===Content Changes===
* <s>Pet Followers. They'll be visible on screen, fully animated, and will follow you around. There'll be some unique pets, but many will be reskinned mini-versions of current monsters (like how Mr. Blueberrry is a reskinned Crabby Cake for the summer event). I think they'll give some bonus stats -- they'll definitely take up one of the Blank equipment slots on the Specials tab... you know, the tab where you equip Trophies.</s>


*Adding some kind of chest with a 15 on it, possibly a space expansion, to gem shop for zero gems apparently.
* <s>'''Steam Release! (leaving early access)''' This could be big, and I will not be rushing this. The earliest I could imagine this happening is in January/February of 2022, but I think even then I'll hold continual polls and really make sure IdleOn is ready for the wider audience. It absolutely needs to hold its own as an MMO before this happens (minus trading and PvP).<br> </s>
*Removing Pumpkin Hat From Gem Store
'''Does this mean the end of IdleOn after? Nonooononononoonononno, no! I've found that people really like engaging with games that are still 'alive', especially in the MMO genre, so this would mark the stage where IdleOn is a 'full' experience and is ready for a broader audience. 8 Worlds, remember!'''
*Some additional items and recipes


</div>}}
* <s>Ok, this is pretty far out at this point, probably close to 12 months away... but around here I'd probably start on world 5, which would be a "full" world (not intermediate like world 4). Honestly, by now plans will definitely change for one reason or another (you know how life does that to ya), so I'll just stop it here!</s>


[[Category:Outdated or Incomplete Pages]]
==Misc Stuff==
 
Things that I haven't got a clue when I'll do, and might be done in between any of the above features:
* <s>Auto Loot feature</s>
* <s>Alchemy Sigils</s>
* <s>Alch Liquid Shop 2 & Liquid Cauldron 4</s>
* Server-wide bossing events
* Idle Skilling final update
* Guild Raids.
 
[[File:MiniLava.gif]]

Latest revision as of 23:32, 20 August 2023

This information is what was provided by Lava in 2022. It hasn't been maintained but is being kept as a record.

Previous Development

Past Development Roadmap.png


Listed features are IN ORDER I EXPECT TO RELEASE THEM!

(I have added some strikeouts to indicate released content, when Lava puts together a new roadmap for the discord we will copy it over here -Bluejello)

Near Future

  • Going through backlog of Player Suggestions, and adding necessary "Quality of Life" improvements to the game, including Statue Revamp
  • Pachi Arcade! This'll be a minigame in the desert, where you drop ballz to earn gems and goodies! You'll earn gems every day you login.
  • Achievements, and a few secrets (like Boop Sewers). There'll be 100s of achievements (some of them will be the Steam Achievements, but for mobile!), and rewards will range from gems, to permanent increase in daily Pachi Ballz, and even new starting screens (those locked squares in the top-left of the player menu)
  • Party system. Join groups with other players, and get bonuses by fighting monsters together!
  • Party dungeons. These will be linear dungeons full of monsters to fight, puzzles, and bosses -- the damage you do to the boss will be seen by your friends to, so its actual co-op!! I don't want these to feel grindy (there'll be a weekly cap, probably 7 attempts per week), but rather a fun way to play IdleOn with friends! The rewards would be heavily RNG based (so that a beefy friend cant carry their nooby friends to OP items immediately).
  • Guild Hall -- see other players, build up a cool personal hall for your guild, other stuff you know super awesome stuff!!!
  • World 3 content completion -- Chizoar & C. Chizoar boss, entire world 3 questlines from all NPCs, constellations, and the other Utility Towers in Construction beyond Cost Cruncher.

Far Future

  • World 4. It will be Purple Alien Space themed (like tutorial), and will be the first example of an "intermediate world". By this I mean it'll still be unique and interesting, but will be less intricate and complex than world 3 skills. There'll be a whole host of new monsters to fight, with the max HP of the final monster probably being around 5,000,000 (as of now). The focus will most likely be funneled back into world 2/3. (no longer a "intermediate world, world 5 will most likely be one)

Think of IdleOn as a movie, where World 2 and 3 are the 'main actors', and world 4 as something of a 'supporting actor'. Still a major character on scene, but their role is to give the main actors more attention.

  • Subsub classes for EVERY sub class! This would bring the total classes from 12 to 24! Blood berserker, Death Bringer, the one with the cannon, some beast tamer thing, a plague dude, the works! World 4 will have only some of the sub-classes, probably for Barb/Bowman/Shaman (world 2 specialized classes), and world 5 would have the rest. So expect 18 total classes in world 4, and 24 total classes in world 5!
  • Sailing! This actually may be one of the W4 skills, but it'll also have a huge world 2 expansion, where you get to explore islands off of the Yum-Yum Coast!
  • Pet Followers. They'll be visible on screen, fully animated, and will follow you around. There'll be some unique pets, but many will be reskinned mini-versions of current monsters (like how Mr. Blueberrry is a reskinned Crabby Cake for the summer event). I think they'll give some bonus stats -- they'll definitely take up one of the Blank equipment slots on the Specials tab... you know, the tab where you equip Trophies.
  • Steam Release! (leaving early access) This could be big, and I will not be rushing this. The earliest I could imagine this happening is in January/February of 2022, but I think even then I'll hold continual polls and really make sure IdleOn is ready for the wider audience. It absolutely needs to hold its own as an MMO before this happens (minus trading and PvP).

Does this mean the end of IdleOn after? Nonooononononoonononno, no! I've found that people really like engaging with games that are still 'alive', especially in the MMO genre, so this would mark the stage where IdleOn is a 'full' experience and is ready for a broader audience. 8 Worlds, remember!

  • Ok, this is pretty far out at this point, probably close to 12 months away... but around here I'd probably start on world 5, which would be a "full" world (not intermediate like world 4). Honestly, by now plans will definitely change for one reason or another (you know how life does that to ya), so I'll just stop it here!

Misc Stuff

Things that I haven't got a clue when I'll do, and might be done in between any of the above features:

  • Auto Loot feature
  • Alchemy Sigils
  • Alch Liquid Shop 2 & Liquid Cauldron 4
  • Server-wide bossing events
  • Idle Skilling final update
  • Guild Raids.

MiniLava.gif