Weekly Battles: Difference between revisions
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(Created page with "<includeonly> =Weekly Battles= * Each of your players takes a turn fighting. * Defeating each boss difficulty gives {{Icons|Trophie|text=Trophies}} for the shop. * Bosses have 3 different themes, which determines the POWER of your actions. * Each week brings a new boss, new themes, new action choices, and new items in the shop. * MISC actions, which buff stats outside of this fight, last until the end of the week. ==Weekly Bosses== {|class='wikitable' style='text-align:...") |
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=Weekly Battles= | =Weekly Battles= | ||
* Each of your players takes a turn fighting. | * Each of your players takes a turn fighting. | ||
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|} | |} | ||
== | ==Tasks== | ||
{|class='wikitable' | {|class='wikitable mw-collapsible mw-collapsed' | ||
! | !Task!!Description | ||
|+List Of Possible | |+List Of Possible Tasks | ||
|- | |||
|You notice a weakspot that could be further exposed with a swing of your pickaxe...||Requires Mining Lv. | |||
|- | |||
|A small hole on the speaker glistens in the light, just large enough to fit a fishing hook in...||Requires Fishing Lv. | |||
|- | |||
|It looks like the boss is literally made of wood... fortunately your hatchet is on hand.||Requires Choppin Lv. | |||
|- | |||
|The air feels electric, as though there are spirits abound. Maybe they could be of assistance...||Requires Worship Lv. | |||
|- | |||
|Knowing which toxins will be most effective will aid in your next move...||Requires Alchemy Lv. | |||
|- | |||
|Perhaps a bone could be dislodged by engrossing it with the end of your net...||Requires Catching Lv. | |||
|- | |||
|Trapping critters has given you a keen sense of where best to strike...||Requires Trapping Lv. | |||
|- | |||
|You don't quite know why, but your ability to cook various meals fills you with confidence!||Requires Cooking Lv. | |||
|- | |||
|All that time spent in the tube has got to be useful for something, right? Maybe this situation?||Requires Laboratory Lv. | |||
|- | |||
|You notice the divine signaling to you from their volcanos with what is likely helpful advice...||Requires Divinity Lv. | |||
|- | |||
|A good bill of health can help turn any fight around, regardless of the opponent.||Requires Max. HP | |||
|- | |||
|The wisdom that comes with large mana reserves will make your moves that more effective...||Requires Max. MP | |||
|- | |||
|You take a moment to pinpoint the small areas of weakness to aim for...||Requires Accuracy Stats | |||
|- | |||
|You've heard that great defence is the best offence, and are hoping it holds true here...||Requires Defence Stats | |||
|- | |||
|With a spring in your step, you consider how best to use your agile frame to your advantage...||Requires Movement Speed | |||
|- | |||
|There's got to be something useful in that massive inventory of yours...||Requires Material Carry Capacity | |||
|- | |||
|You've learned a thing or two from all your past endeavors, making your next move all the better...||Requires Amount of Completed Quests | |||
|- | |||
|Cake by cake has fallen before you, and how different could a massive boss really be from a cake?||Requires Digits of Killed Crabcakes | |||
|- | |||
|You lean on the vast amount of experience you've accumulated to drive your decision...||Requires Class Lv. | |||
|- | |||
|Even something as trivial as defeating the weakest opponent can be helpful if done endlessly...||Requires Digits of Killed Green Mushrooms | |||
|- | |||
|Standing firm against charging mobs has given you determination in situations like this...||Requires Digits of Ram Kills | |||
|- | |||
|The hours you've spent learning to fight with a height disadvantage are sure to pay off here...||Requires Digits of Killed Stiltmoles | |||
|- | |||
|Knowledge and skills can only get you so far, but THIS is something you can always rely on...||Requires Digits of Max. Damage | |||
|- | |||
|Dissecting the choccie monsters gives a deep understanding of... wait how does this help?||Requires Digits of Killed Choccies | |||
|- | |||
|Construction is a lot more than just building, it's also about breaking stuff...||Requires Construction Lv. | |||
|} | |||
==Actions== | |||
{|class='wikitable' | |||
!Action | |||
|+List Of Possible Attack Actions | |||
|- | |||
|You steady your nerves and strike the boss directly, dealing x damage. | |||
|- | |||
|You burn their skin, dealing x damage. This exact damage re-triggers each time an ATTACK is chosen. | |||
|- | |||
|You clamp a cursed ring to their toe, dealing x damage now and each time a BUFF is cast in the future. | |||
|- | |||
|Dual wielding the next characters weapon, you deal x damage, but the next char can't choose ATTACK. | |||
|- | |||
|You just start randomly grabbing weapons, dealing x damage, but the next 2 chars can't choose ATTACK. | |||
|- | |||
|You trip and fall dealing x damage lmao, but the boss's HP gets set to 30% from laughing so hard. | |||
|- | |||
|Deal x damage for each previous ATTACK cast. If 3 or more, rewind a character and reset number of casts. | |||
|- | |||
|You sense weakness and deal a crushing blow of x damage. If boss is under half HP, damage is dealt twice. | |||
|- | |||
|Punch them into yesteryear, dealing x damage. If 9+ ATTACK casted, rewind to 1st character. Only works once. | |||
|} | |||
{|class='wikitable' | |||
!Action | |||
|+List Of Possible Buff Actions | |||
|- | |||
|You drop your weapon, drawing attention and allowing the next ATTACK to deal x% more damage. | |||
|- | |||
|You tell the others of a new technique, so every ATTACK in the future deals x% more damage. | |||
|- | |||
|You conjure a friendly spirit, which boosts all damage dealt to boss by x%. | |||
|- | |||
|You cast a gross but effective fog, increasing all damage by x%, but the next char can't choose BUFF. | |||
|- | |||
|You align the energy in the air, so that the next BUFF is 2x more powerful, except for this one. No 4x for you. | |||
|- | |||
|You create a portal to the 'oof owie' dimension, so that whatever damage hits the boss next is doubled. | |||
|- | |||
|Boost all damage by x% for each previous BUFF cast. If 3 or more, rewind a character and reset number of casts. | |||
|- | |||
|Summon a blackhole, boosting all damage by x%. If 9+ BUFF casted, rewind to 1st character. Only works once. | |||
|} | |||
{|class='wikitable' | |||
!Action | |||
|+List Of Possible Misc Actions | |||
|- | |||
|Tired and slightly agitated, you take a tea drinking break, giving +x% Class EXP for all characters. | |||
|- | |- | ||
|You | |You add extra chilly cheese to everyone's hotdogs outside the fight, giving +x% DMG to all characters. | ||
|- | |- | ||
| | |You notice a trophy on the ground, and run to pick it up instead of attacking. | ||
|- | |- | ||
|You reminisce on all the times MISC was cast. If 2 or more, rewind back to 1st character. This only works once. | |||
|- | |- | ||
|You tell a really freakin' funny joke to your final character, who gets to select an extra turn! | |||
|} | |||
==Shop Rewards== | |||
{|class='wikitable' | |||
!Item!!Price!!In Rotation | |||
|+UI Rewards | |||
|- | |- | ||
|Galaxy UI||50x {{Icons|Trophie|text=Trophies}}|| | |||
|- | |- | ||
|Hardwood UI||15x {{Icons|Trophie|text=Trophies}}|| | |||
|- | |- | ||
|Deadwood UI||15x {{Icons|Trophie|text=Trophies}}|| | |||
|- | |- | ||
|Corkboard UI||25x {{Icons|Trophie|text=Trophies}}||Yes | |||
|- | |- | ||
|Catacomb UI||40x {{Icons|Trophie|text=Trophies}}||Yes | |||
|- | |- | ||
|Rift UI||35x {{Icons|Trophie|text=Trophies}}|| | |||
|- | |- | ||
|Magma UI||40x {{Icons|Trophie|text=Trophies}}|| | |||
|- | |- | ||
|Grassy UI||30x {{Icons|Trophie|text=Trophies}}|| | |||
|- | |- | ||
|Sandburn UI||25x {{Icons|Trophie|text=Trophies}}|| | |||
|- | |- | ||
|Graveyard UI||20x {{Icons|Trophie|text=Trophies}}|| | |||
|- | |- | ||
|Goldwood UI||60x {{Icons|Trophie|text=Trophies}}|| | |||
|- | |- | ||
|Peachwood UI||20x {{Icons|Trophie|text=Trophies}}|| | |||
|} | |||
{|class='wikitable' | |||
!Item!!Price!!Description!!In Rotation | |||
|+Item Rewards | |||
|- | |- | ||
|{{CraftReq|Pink Headband}}||999x {{Icons|Trophie|text=Trophies}}||The legendary Pink Headband|| | |||
|- | |- | ||
|25x {{Icons|Killroy Skull|text=Killroy Skulls}}||14x {{Icons|Trophie|text=Trophies}}||25 Skulls for Killroy's Shop, deposited instantly for use|| | |||
|- | |- | ||
|Trophy Starbook||25x {{Icons|Trophie|text=Trophies}}||Trophy Star Talent book with random Max LV up to Lv 100|| | |||
|- | |- | ||
|Death Starbook||25x {{Icons|Trophie|text=Trophies}}||Death Star Talent book with random Max LV up to Lv 100|| | |||
|- | |- | ||
|{{CraftReq|The Crow Perch}}||125x {{Icons|Trophie|text=Trophies}}||A little crow on a hat, perfect for premiumify-ing|| | |||
|- | |- | ||
|100x Golden Food||12x {{Icons|Trophie|text=Trophies}}||100 Gold Food of the type shown to the left||Yes | |||
|- | |- | ||
|1000x Statues||12x {{Icons|Trophie|text=Trophies}}||1000 Statues of the type shown to the left||Yes | |||
|- | |- | ||
|{{Icons|Silver Pocketwatch|text=Silver Pocketwatch}}||2x {{Icons|Trophie|text=Trophies}}||Alter your daily reset time forward or backward by 15 mins|| | |||
|- | |- | ||
|{{Icons|Gold Pocketwatch|text=Gold Pocketwatch}}||30x {{Icons|Trophie|text=Trophies}}||Shift time forward by 24 hours, triggering daily bonuses and resets|| | |||
|} | |} |
Revision as of 23:54, 16 September 2023
Weekly Battles
- Each of your players takes a turn fighting.
- Defeating each boss difficulty gives Trophies for the shop.
- Bosses have 3 different themes, which determines the POWER of your actions.
- Each week brings a new boss, new themes, new action choices, and new items in the shop.
- MISC actions, which buff stats outside of this fight, last until the end of the week.
Weekly Bosses
Tasks
Task | Description |
---|---|
You notice a weakspot that could be further exposed with a swing of your pickaxe... | Requires Mining Lv. |
A small hole on the speaker glistens in the light, just large enough to fit a fishing hook in... | Requires Fishing Lv. |
It looks like the boss is literally made of wood... fortunately your hatchet is on hand. | Requires Choppin Lv. |
The air feels electric, as though there are spirits abound. Maybe they could be of assistance... | Requires Worship Lv. |
Knowing which toxins will be most effective will aid in your next move... | Requires Alchemy Lv. |
Perhaps a bone could be dislodged by engrossing it with the end of your net... | Requires Catching Lv. |
Trapping critters has given you a keen sense of where best to strike... | Requires Trapping Lv. |
You don't quite know why, but your ability to cook various meals fills you with confidence! | Requires Cooking Lv. |
All that time spent in the tube has got to be useful for something, right? Maybe this situation? | Requires Laboratory Lv. |
You notice the divine signaling to you from their volcanos with what is likely helpful advice... | Requires Divinity Lv. |
A good bill of health can help turn any fight around, regardless of the opponent. | Requires Max. HP |
The wisdom that comes with large mana reserves will make your moves that more effective... | Requires Max. MP |
You take a moment to pinpoint the small areas of weakness to aim for... | Requires Accuracy Stats |
You've heard that great defence is the best offence, and are hoping it holds true here... | Requires Defence Stats |
With a spring in your step, you consider how best to use your agile frame to your advantage... | Requires Movement Speed |
There's got to be something useful in that massive inventory of yours... | Requires Material Carry Capacity |
You've learned a thing or two from all your past endeavors, making your next move all the better... | Requires Amount of Completed Quests |
Cake by cake has fallen before you, and how different could a massive boss really be from a cake? | Requires Digits of Killed Crabcakes |
You lean on the vast amount of experience you've accumulated to drive your decision... | Requires Class Lv. |
Even something as trivial as defeating the weakest opponent can be helpful if done endlessly... | Requires Digits of Killed Green Mushrooms |
Standing firm against charging mobs has given you determination in situations like this... | Requires Digits of Ram Kills |
The hours you've spent learning to fight with a height disadvantage are sure to pay off here... | Requires Digits of Killed Stiltmoles |
Knowledge and skills can only get you so far, but THIS is something you can always rely on... | Requires Digits of Max. Damage |
Dissecting the choccie monsters gives a deep understanding of... wait how does this help? | Requires Digits of Killed Choccies |
Construction is a lot more than just building, it's also about breaking stuff... | Requires Construction Lv. |
Actions
Action |
---|
You steady your nerves and strike the boss directly, dealing x damage. |
You burn their skin, dealing x damage. This exact damage re-triggers each time an ATTACK is chosen. |
You clamp a cursed ring to their toe, dealing x damage now and each time a BUFF is cast in the future. |
Dual wielding the next characters weapon, you deal x damage, but the next char can't choose ATTACK. |
You just start randomly grabbing weapons, dealing x damage, but the next 2 chars can't choose ATTACK. |
You trip and fall dealing x damage lmao, but the boss's HP gets set to 30% from laughing so hard. |
Deal x damage for each previous ATTACK cast. If 3 or more, rewind a character and reset number of casts. |
You sense weakness and deal a crushing blow of x damage. If boss is under half HP, damage is dealt twice. |
Punch them into yesteryear, dealing x damage. If 9+ ATTACK casted, rewind to 1st character. Only works once. |
Action |
---|
You drop your weapon, drawing attention and allowing the next ATTACK to deal x% more damage. |
You tell the others of a new technique, so every ATTACK in the future deals x% more damage. |
You conjure a friendly spirit, which boosts all damage dealt to boss by x%. |
You cast a gross but effective fog, increasing all damage by x%, but the next char can't choose BUFF. |
You align the energy in the air, so that the next BUFF is 2x more powerful, except for this one. No 4x for you. |
You create a portal to the 'oof owie' dimension, so that whatever damage hits the boss next is doubled. |
Boost all damage by x% for each previous BUFF cast. If 3 or more, rewind a character and reset number of casts. |
Summon a blackhole, boosting all damage by x%. If 9+ BUFF casted, rewind to 1st character. Only works once. |
Action |
---|
Tired and slightly agitated, you take a tea drinking break, giving +x% Class EXP for all characters. |
You add extra chilly cheese to everyone's hotdogs outside the fight, giving +x% DMG to all characters. |
You notice a trophy on the ground, and run to pick it up instead of attacking. |
You reminisce on all the times MISC was cast. If 2 or more, rewind back to 1st character. This only works once. |
You tell a really freakin' funny joke to your final character, who gets to select an extra turn! |
Shop Rewards
Item | Price | In Rotation |
---|---|---|
Galaxy UI | 50x Trophies | |
Hardwood UI | 15x Trophies | |
Deadwood UI | 15x Trophies | |
Corkboard UI | 25x Trophies | Yes |
Catacomb UI | 40x Trophies | Yes |
Rift UI | 35x Trophies | |
Magma UI | 40x Trophies | |
Grassy UI | 30x Trophies | |
Sandburn UI | 25x Trophies | |
Graveyard UI | 20x Trophies | |
Goldwood UI | 60x Trophies | |
Peachwood UI | 20x Trophies |
Item | Price | Description | In Rotation |
---|---|---|---|
Pink Headband | 999x Trophies | The legendary Pink Headband | |
25x Killroy Skulls | 14x Trophies | 25 Skulls for Killroy's Shop, deposited instantly for use | |
Trophy Starbook | 25x Trophies | Trophy Star Talent book with random Max LV up to Lv 100 | |
Death Starbook | 25x Trophies | Death Star Talent book with random Max LV up to Lv 100 | |
The Crow Perch | 125x Trophies | A little crow on a hat, perfect for premiumify-ing | |
100x Golden Food | 12x Trophies | 100 Gold Food of the type shown to the left | Yes |
1000x Statues | 12x Trophies | 1000 Statues of the type shown to the left | Yes |
Silver Pocketwatch | 2x Trophies | Alter your daily reset time forward or backward by 15 mins | |
Gold Pocketwatch | 30x Trophies | Shift time forward by 24 hours, triggering daily bonuses and resets |