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Tags: Blanking Manual revert |
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| <includeonly><table class="FirstImage Building">
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| <tr>
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| <td rowspan='2'>[[File:{{{name}}}.png]]</td>
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| <td rowspan='2' style="width:40%;">
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| ===={{{name}}}====
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| {{{description}}}
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| {{#vardefine:tiptext|{{#ifeq:{{{name}}}|Cost Cruncher|Includes Cost Cruncher's own effect.|Cost as Cost Cruncher Building at Level 0}}}}
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| {{#if:{{{shrinebonus|}}}|'''Shrine Bonus: '''{{{shrinebonus}}}<br/>}}{{#if:{{{basebonus|}}}|'''Base Con. Bonus: '''{{{basebonus}}}<br/>}}{{#if:{{{levelbonus|}}}|'''Con. Level Bonus: '''{{{levelbonus}}}<br/>}}'''Max Con. Level:''' {{{maxlvl|0}}}{{#if:{{{bonuslevels|}}}| '''{{Tooltip|nocolor=y|Increases from other sources|(+ {{{bonuslevels}}}}}'''}}</td>
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| <td style="width:1e5%;">
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| {{#if:{{{salt|}}}|{{CraftReq|{{{salt}}}}}{{#invoke:ConsCalcs|salt|sb={{{saltbase|0}}}|cc={{#ifeq:{{{name}}}|Cost Cruncher|1|0}}|maxTL={{{maxlvl|1}}}|bonusTL={{{bonuslevels|0}}}}}
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| <br>Base Cost: {{{saltbase|0}}}{{#if:{{#var:cargo}}|{{Usedin/datarow|icon=Construction Table|item={{{salt}}}|amount={{#var:saltNormal}}|type=Construction}}}}<br>{{Tooltip|{{#var:tiptext}}|Cost To Max: {{Numdisplay|{{#var:saltNormal}}}}|nocolor=y}}
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| {{#if:{{{bonuslevels|}}}|<br/>Cost for {{{bonuslevels}}} More Levels: {{Numdisplay|{{#var:saltBonus}}}}<br/>Total: {{Numdisplay|{{#var:saltTotal}}}}{{#if:{{#var:cargo}}|{{Usedin/datarow|icon=Construction Table|item={{{salt}}}|amount={{#var:saltBonus}}|source={{PAGENAME}}{{!}}{{PAGENAME}} Bonus Levels|type=Bonus Levels {{Tooltip|{{{bonussources|Missing}}}}}}}}}}}
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| }}</td>
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| </tr><tr>
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| <td style="width:15%;">{{#if:{{{material|}}}| {{CraftReq|{{{material}}}}}
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| <br>Base Cost: {{{matbase|0}}}{{#invoke:ConsCalcs|mat|mb={{{matbase|0}}}|ms={{{matscale|0}}}|cc={{#ifeq:{{{name}}}|Cost Cruncher|1|0}}|maxTL={{{maxlvl|1}}}|bonusTL={{{bonuslevels|0}}}}}{{#if:{{#var:cargo}}|{{Usedin/datarow|icon=Construction Table|item={{{material}}}|amount={{#var:matNormal}}}|type=Construction}}}}<br>{{Tooltip|{{#var:tiptext}}|Cost To Max: {{Numdisplay|{{#var:matNormal}}}}|nocolor=y}}
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| {{#if:{{{bonuslevels|}}}|<br/>Cost for {{{bonuslevels}}} More Levels: {{Numdisplay|{{#var:matBonus}}}}<br/>Total: {{Numdisplay|{{#var:matTotal}}}}{{#if:{{#var:cargo}}|{{Usedin/datarow|icon=Construction Table|item={{{material}}}|amount={{#var:matBonus}}|source={{PAGENAME}}{{!}}{{PAGENAME}} Bonus Levels|type=Bonus Levels {{Tooltip|{{{bonussources|Missing}}}}}}}}}}}
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| }}</td></tr></table>
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| </includeonly><noinclude> Used to construct the infotable for Construction Buildings
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| <pre>
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| {{Building
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| |name= Building Name
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| |description= Description of the Building.
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| |shrinebonus= Bonus effect of Shrines.
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| |basebonus= Description of bonus available just for unlocking the Building.
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| |levelbonus= Bonus that improves when leveling the Building.
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| |maxlvl= Max level of the Building without bonuses from other sources (From code).
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| |bonuslevels= Number of extra bonus levels from other sources, if there is any.
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| |bonussources= Short list of the sources those bonus levels come from.
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| |salt= Salt item used to upgrade Building.
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| |saltbase= Base level salt cost (From code).
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| |material= Non-Salt item used to upgrade Building.
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| |matbase= Base level Material cost (From code).
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| |matscale= Rate of scaling Material cost (From code).
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| }}
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| </pre>
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| </noinclude>
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