Module:DefenseCalc: Difference between revisions
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end | end | ||
function defenseCalc.calc(frame) | function defenseCalc.calc(frame) | ||
local attack = tonumber( | local frameArgs = frame.args | ||
local attack = tonumber(frameArgs.Attack) | |||
if attack == 0 then return 0 end | |||
local z = 1 | local z = 1 | ||
local eps = 0.1 | local eps = 0.1 | ||
Line 15: | Line 17: | ||
end | end | ||
-- Lua only has floor and ceil standard so this is to bypass that and make a round to 0.00 | -- Lua only has floor and ceil standard so this is to bypass that and make a round to 0.00 | ||
return tonumber(string.format("%.2f", z)) | return tonumber(string.format("%.2f", math.max(z, 1))) | ||
end | end | ||
return defenseCalc | return defenseCalc |
Latest revision as of 19:40, 15 March 2024
Documentation for this module may be created at Module:DefenseCalc/doc
local defenseCalc = {}
local function f1(x, y)
return (x^2.5) + ((500 * y) * (x^0.8)) - (200 * (y^2)) + (100 * y)
end
local function f2(x, y)
return (2.5 * (x^1.5)) + (400 * y * (x^-0.2))
end
function defenseCalc.calc(frame)
local frameArgs = frame.args
local attack = tonumber(frameArgs.Attack)
if attack == 0 then return 0 end
local z = 1
local eps = 0.1
while (math.abs(f1(z, attack) / f2(z, attack)) > eps) do
z = z - (f1(z, attack) / f2(z, attack))
end
-- Lua only has floor and ceil standard so this is to bypass that and make a round to 0.00
return tonumber(string.format("%.2f", math.max(z, 1)))
end
return defenseCalc