User:BHY4A/sandbox: Difference between revisions

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{{Tooltip|sorrow|[[File:Spore_Cap.png]]}}
{{Tooltip|sorrow|[[File:Spore_Cap.png]]}}


{{#css:Sand.css}}
<tabber>Bebebe=
AAAAAA
|-|Consciousness=
Die Slow
|-|Before Tigers=
Severin
</tabber>
<div class="GenericFlex"><div class="GenericChild" style="flex:auto;margin:0;max-width:25%;text-align:left">
{|class='wikitable'
!Mob
|-
|Gmush<br>{{Icons|HP Icon}} {{Numdisplay|112345678}}<br>{{Icons|Attack Icon}} {{Numdisplay|112345678}}
|-
!Portal Req
|-
|{{Numdisplay|6261368}}
|}
</div><div class="GenericChild" style="flex:auto;margin:0;max-width:50%;text-align:center">
[[File:Blunder Hills World Map.png|link=]]
</div><div class="GenericChild" style="flex:auto;margin:0;max-width:25%;text-align:right">
{|class='wikitable'
!Npc(s)
|-
|[[File:Scripticus.gif]] [[File:Scripticus.gif]] [[File:Scripticus.gif]] [[File:Scripticus.gif]] [[File:Scripticus.gif]] [[File:Scripticus.gif]] [[File:Scripticus.gif]] [[File:Scripticus.gif]] [[File:Scripticus.gif]] [[File:Scripticus.gif]]
|-
!Resource(s)
|-
|-
|{{{Name|Pro Gamer}}}||[[File:{{{Enemy|Green Mushroom}}}_Idle.gif|link=]]|
|{{CraftReq|Spore Cap}} {{CraftReq|Spore Cap}}
///bonus|{{#switch:{{{BonusID|}}}|1|2|3|4|6|7|8|9|11|14|15|16|17|18={{#expr:1 + (3.5 * {{{BonusQty|}}} / 100) round 2}}|#default={{#expr:3.5 * {{{BonusQty|}}}}}}}{{SummoningBattle/Bonus|{{{BonusID|}}}}}
|}
///hp|{{#switch:{{{Essence|}}}|Green|Cyan = {{#expr:2.2 * (2 * {{{Difficulty|}}} + (1 + floor({{{Difficulty|}}} / 5))) * 1.15^{{{Difficulty|}}} round 0}}|Blue = {{#expr:0.8 * (2 * {{{Difficulty|}}} + (1 + floor({{{Difficulty|}}} / 5))) * 1.15^{{{Difficulty|}}} round 0}}|#default = {{#expr:(2 * {{{Difficulty|}}} + (1 + floor({{{Difficulty|}}} / 5))) * 1.15^{{{Difficulty|}}} round 0}}}}
</div></div>
209: "EnemyHP" == e
 
                                ? 1 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Da)._GenINFO[146]
{{CraftReq|Wooden Spear}}
                                    ? 2.3 * r._customBlock_Summoning("EnemyDMG", 0, 0)
 
                                    : 3 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Da)._GenINFO[146]
{{AchieveReq|Another Me!}}
                                    ? 0.8 * r._customBlock_Summoning("EnemyDMG", 0, 0)
                                    : (1.5 + c.asNumber(m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Da)._GenINFO[146]) / 10) * r._customBlock_Summoning("EnemyDMG", 0, 0)


prev:: "EnemyHP" == e
*{{Icons|Funky Hat|text=Funky Hat}}
                                ? 1 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Ia)._GenINFO[146]
*[[File:Funky_Hat.png|36px]]
                                    ? 2.2 *
*<span style='image-rendering:pixelated'>[[File:Funky_Hat.png|36px]]</span>
                                      (2 * t._customBlock_Summoning("OpponentDifficulty", 0, 0) + (1 + Math.floor(t._customBlock_Summoning("OpponentDifficulty", 0, 0) / 5))) *
*<span style='image-rendering:pixelated'>{{Icons|Funky Hat|text=Funky Hat}}</span>
                                      Math.pow(1.15, t._customBlock_Summoning("OpponentDifficulty", 0, 0))
*[[File:Funky_Hat.png]]
                                    : 3 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Ia)._GenINFO[146]
*<span style='image-rendering:pixelated'>[[File:Funky_Hat.png|144px]]</span>
                                    ? 0.8 *
                                      (2 * t._customBlock_Summoning("OpponentDifficulty", 0, 0) + (1 + Math.floor(t._customBlock_Summoning("OpponentDifficulty", 0, 0) / 5))) *
                                      Math.pow(1.15, t._customBlock_Summoning("OpponentDifficulty", 0, 0))
                                    : (2 * t._customBlock_Summoning("OpponentDifficulty", 0, 0) + (1 + Math.floor(t._customBlock_Summoning("OpponentDifficulty", 0, 0) / 5))) *
                                      Math.pow(1.15, t._customBlock_Summoning("OpponentDifficulty", 0, 0))
///dmg|{{#switch:{{{Essence|}}}|Green|Cyan = {{#expr:0.8 * (1 + {{{Difficulty|}}}) * 1.13^{{{Difficulty|}}} round 0}}|Blue = {{#expr:2.2 * (1 + {{{Difficulty|}}}) * 1.13^{{{Difficulty|}}} round 0}}|#default = {{#expr:(1 + {{{Difficulty|}}}) * 1.13^{{{Difficulty|}}} round 0}}}}
209: "EnemyDMG" == e
                                ? 3 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Da)._GenINFO[146]
                                    ? 2.2 * (1 + r._customBlock_Summoning("OpponentDifficulty", 0, 0)) * Math.pow(1.11, r._customBlock_Summoning("OpponentDifficulty", 0, 0))
                                    : 1 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Da)._GenINFO[146]
                                    ? 0.8 * (1 + r._customBlock_Summoning("OpponentDifficulty", 0, 0)) * Math.pow(1.11, r._customBlock_Summoning("OpponentDifficulty", 0, 0))
                                    : 5 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Da)._GenINFO[146]
                                    ? (1 + r._customBlock_Summoning("OpponentDifficulty", 0, 0)) * Math.pow(1.115, r._customBlock_Summoning("OpponentDifficulty", 0, 0))
                                    : 6 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Da)._GenINFO[146]
                                    ? (1 + r._customBlock_Summoning("OpponentDifficulty", 0, 0)) * Math.pow(1.13, r._customBlock_Summoning("OpponentDifficulty", 0, 0))
                                    : (1 + r._customBlock_Summoning("OpponentDifficulty", 0, 0)) * Math.pow(1.11, r._customBlock_Summoning("OpponentDifficulty", 0, 0))


prev:: "EnemyDMG" == e
{{#invoke:Happy_Hour|HappyHour}}
                                ? 3 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Ia)._GenINFO[146]
                                    ? 2.2 * (1 + t._customBlock_Summoning("OpponentDifficulty", 0, 0)) * Math.pow(1.13, t._customBlock_Summoning("OpponentDifficulty", 0, 0))
                                    : 1 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Ia)._GenINFO[146]
                                    ? 0.8 * (1 + t._customBlock_Summoning("OpponentDifficulty", 0, 0)) * Math.pow(1.13, t._customBlock_Summoning("OpponentDifficulty", 0, 0))
                                    : (1 + t._customBlock_Summoning("OpponentDifficulty", 0, 0)) * Math.pow(1.13, t._customBlock_Summoning("OpponentDifficulty", 0, 0))
///speed|{{#switch:{{{Essence|}}}|Yellow = {{#expr:5.7 + floor({{{Difficulty|}}} / 50) round 0}}|Purple = {{#expr:8.2 + floor({{{Difficulty|}}} / 50) round 0}}|#default = {{#expr:7 + floor({{{Difficulty|}}} / 50) round 0}}}}
209: "EnemySpd" == e
                                ? 2 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Da)._GenINFO[146]
                                    ? 5.7 + Math.floor(r._customBlock_Summoning("OpponentDifficulty", 0, 0) / 50)
                                    : 4 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Da)._GenINFO[146]
                                    ? 8.2 + Math.floor(r._customBlock_Summoning("OpponentDifficulty", 0, 0) / 50)
                                    : 7 + Math.floor(r._customBlock_Summoning("OpponentDifficulty", 0, 0) / 50)
                                : 69;


prev:? 2 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Ia)._GenINFO[146]
{|class='wikitable'
                                    ? 5.7 + Math.floor(t._customBlock_Summoning("OpponentDifficulty", 0, 0) / 50)
|-
                                    : 4 == m.__cast(a.engine.getGameAttribute("PixelHelperActor")[24].behaviors.getBehavior("ActorEvents_623"), Ia)._GenINFO[146]
|rowspan='3'|[[File:Gold Ball Shop 1.png|link=]]
                                    ? 8.2 + Math.floor(t._customBlock_Summoning("OpponentDifficulty", 0, 0) / 50)
|style='text-align:left'|'''Bonus:''' Base Damage
                                    : 7 + Math.floor(t._customBlock_Summoning("OpponentDifficulty", 0, 0) / 50)
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 2.png|link=]]
                                : 69;
|style='text-align:left'|'''Bonus:''' Base Defence
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 3.png|link=]]
|style='text-align:left'|'''Bonus:''' % Total Accuracy
|-
|'''Max Bonus:''' 100
|'''Max Bonus:''' 20
|'''Max Bonus:''' 30%
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|-
|rowspan='3'|[[File:Gold Ball Shop 4.png|link=]]
|style='text-align:left'|'''Bonus:''' % Mining EXP gain
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 5.png|link=]]
|style='text-align:left'|'''Bonus:''' % Fishing EXP gain
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 6.png|link=]]
|style='text-align:left'|'''Bonus:''' % Sample Size
|-
|'''Max Bonus:''' 30%
|'''Max Bonus:''' 30%
|'''Max Bonus:''' 2%
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|-
|rowspan='3'|[[File:Gold Ball Shop 7.png|link=]]
|style='text-align:left'|'''Bonus:''' % AFK Gains Rate
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 8.png|link=]]
|style='text-align:left'|'''Bonus:''' Cap for all Alchemy Liquids
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 9.png|link=]]
|style='text-align:left'|'''Bonus:''' % Multikill per Tier
|-
|'''Max Bonus:''' 2%
|'''Max Bonus:''' 12.5
|'''Max Bonus:''' 5%
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|-
|rowspan='3'|[[File:Gold Ball Shop 10.png|link=]]
|style='text-align:left'|'''Bonus:''' % Catching EXP gain
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 11.png|link=]]
|style='text-align:left'|'''Bonus:''' % Cash from Mobs
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 12.png|link=]]
|style='text-align:left'|'''Bonus:''' % Cash from Mobs
|-
|'''Max Bonus:''' 25%
|'''Max Bonus:''' 10%
|'''Max Bonus:''' 15%
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|-
|rowspan='3'|[[File:Gold Ball Shop 13.png|link=]]
|style='text-align:left'|'''Bonus:''' % Class EXP gain
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 14.png|link=]]
|style='text-align:left'|'''Bonus:''' % Shiny Chance
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 15.png|link=]]
|style='text-align:left'|'''Bonus:''' % Trapping EXP
|-
|'''Max Bonus:''' 10%
|'''Max Bonus:''' 50%
|'''Max Bonus:''' 25%
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|-
|rowspan='3'|[[File:Gold Ball Shop 16.png|link=]]
|style='text-align:left'|'''Bonus:''' Starting Tower Defense Points
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 17.png|link=]]
|style='text-align:left'|'''Bonus:''' Tab 1 Talent Points
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 18.png|link=]]
|style='text-align:left'|'''Bonus:''' Weapon Power
|-
|'''Max Bonus:''' 100
|'''Max Bonus:''' 11
|'''Max Bonus:''' 7
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|-
|rowspan='3'|[[File:Gold Ball Shop 19.png|link=]]
|style='text-align:left'|'''Bonus:''' % Skill EXP gain
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 20.png|link=]]
|style='text-align:left'|'''Bonus:''' Base STR
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 21.png|link=]]
|style='text-align:left'|'''Bonus:''' Base AGI
|-
|'''Max Bonus:''' 10%
|'''Max Bonus:''' 100
|'''Max Bonus:''' 100
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|-
|rowspan='3'|[[File:Gold Ball Shop 22.png|link=]]
|style='text-align:left'|'''Bonus:''' Base WIS
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 23.png|link=]]
|style='text-align:left'|'''Bonus:''' Base LUK
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 24.png|link=]]
|style='text-align:left'|'''Bonus:''' % Trapping Critters
|-
|'''Max Bonus:''' 100
|'''Max Bonus:''' 100
|'''Max Bonus:''' 15%
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|-
|rowspan='3'|[[File:Gold Ball Shop 25.png|link=]]
|style='text-align:left'|'''Bonus:''' % Worship Souls
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 26.png|link=]]
|style='text-align:left'|'''Bonus:''' % Refinery Speed
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 27.png|link=]]
|style='text-align:left'|'''Bonus:''' % Forge Capacity
|-
|'''Max Bonus:''' 15%
|'''Max Bonus:''' 15%
|'''Max Bonus:''' 50%
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|-
|rowspan='3'|[[File:Gold Ball Shop 28.png|link=]]
|style='text-align:left'|'''Bonus:''' % Drop Rate
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 29.png|link=]]
|style='text-align:left'|'''Bonus:''' % Cook SPD multi
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 30.png|link=]]
|style='text-align:left'|'''Bonus:''' % Lab EXP gain
|-
|'''Max Bonus:''' 15%
|'''Max Bonus:''' 20%
|'''Max Bonus:''' 15%
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|-
|rowspan='3'|[[File:Gold Ball Shop 31.png|link=]]
|style='text-align:left'|'''Bonus:''' % Breed Pet DMG
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 32.png|link=]]
|style='text-align:left'|'''Bonus:''' % Nugget Regen
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 33.png|link=]]
|style='text-align:left'|'''Bonus:''' % Arti Find
|-
|'''Max Bonus:''' 20%
|'''Max Bonus:''' 15%
|'''Max Bonus:''' 25%
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|-
|rowspan='3'|[[File:Gold Ball Shop 34.png|link=]]
|style='text-align:left'|'''Bonus:''' % Sailing Loot
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 35.png|link=]]
|style='text-align:left'|'''Bonus:''' % W Ess gain
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 36.png|link=]]
|style='text-align:left'|'''Bonus:''' % Jade gain
|-
|'''Max Bonus:''' 15%
|'''Max Bonus:''' 20%
|'''Max Bonus:''' 25%
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|-
|rowspan='3'|[[File:Gold Ball Shop 37.png|link=]]
|style='text-align:left'|'''Bonus:''' % Farming EXP
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|[[File:Gold Ball Shop 38.png|link=]]
|style='text-align:left'|'''Bonus:''' % Divinity EXP
|rowspan='3' style='border-left: 1px solid var(--accent-3)'|
|style='text-align:left'|'''Bonus:'''
|-
|'''Max Bonus:''' 15%
|'''Max Bonus:''' 20%
|'''Max Bonus:'''
|-
|'''Purchasable:'''
|'''Purchasable:'''
|'''Purchasable:'''
|}

Latest revision as of 19:49, 18 November 2024

 Border images waiting club

Fahkeet

 Spore Cap.png


AAAAAA

Die Slow
Severin

Mob
Gmush
HP Icon.png 112.3 M
Attack Icon.png 112.3 M
Portal Req
6.3 M

Blunder Hills World Map.png

Npc(s)
Scripticus.gif Scripticus.gif Scripticus.gif Scripticus.gif Scripticus.gif Scripticus.gif Scripticus.gif Scripticus.gif Scripticus.gif Scripticus.gif
Resource(s)
Spore Cap.png Spore Cap Spore Cap.png Spore Cap

Wooden Spear.png Wooden Spear

Template:AchieveReq

  • Funky Hat.png Funky Hat
  • Funky Hat.png
  • Funky Hat.png
  • Funky Hat.png Funky Hat
  • Funky Hat.png
  • Funky Hat.png

Script error: No such module "Happy_Hour".

Gold Ball Shop 1.png Bonus: Base Damage Gold Ball Shop 2.png Bonus: Base Defence Gold Ball Shop 3.png Bonus: % Total Accuracy
Max Bonus: 100 Max Bonus: 20 Max Bonus: 30%
Purchasable: Purchasable: Purchasable:
Gold Ball Shop 4.png Bonus: % Mining EXP gain Gold Ball Shop 5.png Bonus: % Fishing EXP gain Gold Ball Shop 6.png Bonus: % Sample Size
Max Bonus: 30% Max Bonus: 30% Max Bonus: 2%
Purchasable: Purchasable: Purchasable:
Gold Ball Shop 7.png Bonus: % AFK Gains Rate Gold Ball Shop 8.png Bonus: Cap for all Alchemy Liquids Gold Ball Shop 9.png Bonus: % Multikill per Tier
Max Bonus: 2% Max Bonus: 12.5 Max Bonus: 5%
Purchasable: Purchasable: Purchasable:
Gold Ball Shop 10.png Bonus: % Catching EXP gain Gold Ball Shop 11.png Bonus: % Cash from Mobs Gold Ball Shop 12.png Bonus: % Cash from Mobs
Max Bonus: 25% Max Bonus: 10% Max Bonus: 15%
Purchasable: Purchasable: Purchasable:
Gold Ball Shop 13.png Bonus: % Class EXP gain Gold Ball Shop 14.png Bonus: % Shiny Chance Gold Ball Shop 15.png Bonus: % Trapping EXP
Max Bonus: 10% Max Bonus: 50% Max Bonus: 25%
Purchasable: Purchasable: Purchasable:
Gold Ball Shop 16.png Bonus: Starting Tower Defense Points Gold Ball Shop 17.png Bonus: Tab 1 Talent Points Gold Ball Shop 18.png Bonus: Weapon Power
Max Bonus: 100 Max Bonus: 11 Max Bonus: 7
Purchasable: Purchasable: Purchasable:
Gold Ball Shop 19.png Bonus: % Skill EXP gain Gold Ball Shop 20.png Bonus: Base STR Gold Ball Shop 21.png Bonus: Base AGI
Max Bonus: 10% Max Bonus: 100 Max Bonus: 100
Purchasable: Purchasable: Purchasable:
Gold Ball Shop 22.png Bonus: Base WIS Gold Ball Shop 23.png Bonus: Base LUK Gold Ball Shop 24.png Bonus: % Trapping Critters
Max Bonus: 100 Max Bonus: 100 Max Bonus: 15%
Purchasable: Purchasable: Purchasable:
Gold Ball Shop 25.png Bonus: % Worship Souls Gold Ball Shop 26.png Bonus: % Refinery Speed Gold Ball Shop 27.png Bonus: % Forge Capacity
Max Bonus: 15% Max Bonus: 15% Max Bonus: 50%
Purchasable: Purchasable: Purchasable:
Gold Ball Shop 28.png Bonus: % Drop Rate Gold Ball Shop 29.png Bonus: % Cook SPD multi Gold Ball Shop 30.png Bonus: % Lab EXP gain
Max Bonus: 15% Max Bonus: 20% Max Bonus: 15%
Purchasable: Purchasable: Purchasable:
Gold Ball Shop 31.png Bonus: % Breed Pet DMG Gold Ball Shop 32.png Bonus: % Nugget Regen Gold Ball Shop 33.png Bonus: % Arti Find
Max Bonus: 20% Max Bonus: 15% Max Bonus: 25%
Purchasable: Purchasable: Purchasable:
Gold Ball Shop 34.png Bonus: % Sailing Loot Gold Ball Shop 35.png Bonus: % W Ess gain Gold Ball Shop 36.png Bonus: % Jade gain
Max Bonus: 15% Max Bonus: 20% Max Bonus: 25%
Purchasable: Purchasable: Purchasable:
Gold Ball Shop 37.png Bonus: % Farming EXP Gold Ball Shop 38.png Bonus: % Divinity EXP Bonus:
Max Bonus: 15% Max Bonus: 20% Max Bonus:
Purchasable: Purchasable: Purchasable: