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[[Future_Content#v1.0.4|Version 1.0.4 - November-December, 2020]]
__NOTOC__
''This information is what was provided by Lava  in 2022. It hasn't been maintained but is being kept as a record.''
==Previous Development==


[[Future_Content#v1.0.3|Version 1.0.3 - November 20, 2020]]
[[File:Past Development Roadmap.png]]


<div id="v1.0.4"> </div>
{{Navbox|header= V1.0.4 Future Content Blog - Release Date: November-December, 2020 |body=<div style='text-align: left;'>
===BUG FIXES===
To be announced by Lava.
===BALANCING CHANGES===
To be announced by Lava.
===Player-Suggestions ADDED===
Multiple suggestions from the Discord channel's #best-suggestions and #game-polls are going to be added. The exact list is not yet available.
===Content Changes===
* Tasks for World 1 and part of World 2. These are account-wide ''achievement-style'' tasks which will grant a variety of bonuses, said to speed up the start of the game.
* Ability to pin Anvil recipes to the codex/something else
* Adding the ability to idle in towns to get Anvil and Alchemy progress.
* Fleshing out the Obol system. Potentially more Obols, the ability to combine/reroll them, and full functionality.
* A Fall event. Details still unknown.
* A new secret added to the game.
* Adding/completing the T2 Anvil recipes.
* Main quests will now show a pizzazz (Yellow star/yellow name) while tracked.
* A ''Power of 10'' display for talents which shows the exact bonus currently given by ^10 talents.
* A new mini-game for Mining involving mining carts.
</div>}}


<div id="v1.0.3"> </div>
'''Listed features are IN ORDER I EXPECT TO RELEASE THEM!'''
{{Navbox|header= V1.0.3 Future Content Blog - Release Date: [[Changelog#v1.0.3-b|OUT NOW]] |body=<div style='text-align: left;'>
===BUG FIXES===
<b> Major </b>
* Wolf boss no longer drops null star books
* Liquid 2 no longer generates when you dont have it unlocked
* Game will save whenever you switch AFK targets -- no more leaving the game while Choppin', only to come back and see you got Fighting gains
* People who can't get early quests, like the Class Advance quest, will be able to do early quests
* Misc stamps that currently dont give their bonus, will give their bonus
* Not picking up Promotheus' recipes
* Not getting quests on new characters if you crashed
* Having multiple anvil productions going at once isn't randomly removed when swapping characters
* Everybody's FAVORITE class, the bowman, has his Magic Shortbow talent that misses a lot. Like, every time. It will now hit as normal!
* The Nest DMG bar bonus doesn't show up if you attack the nest with a bow -- which is bad because archers are the catching class lol


(I have added some strikeouts to indicate released content, when Lava puts together a new roadmap for the discord we will copy it over here -Bluejello)


<b> Minor </b>
==Near Future==
* "inspecting" another player by double tapping them currently hides most of their armor. You will now get to see ALL armor pieces they have equipped!
* <s>Going through backlog of Player Suggestions, and adding necessary "Quality of Life" improvements to the game, including Statue Revamp</s>
* Alchemy Bubbles & Vials seem to just... lose or gain levels sometimes. They no longer do this lol
* Equipment crafted at the anvil are no longer randomly missing Upgrade slots.
* The little player icon when clicking on other players will not be super small and offset
* Tiki chieftain's goblin kill quest is completable now
* AGI will now boost Anvil Production Speed (and it'll stop being stuck at x1.00 in your skill info)
* Some skill-type stamps have had their bonus changed. No this isn't a nerf, they literally had bugged values


* <s>Pachi Arcade! This'll be a minigame in the desert, where you drop ballz to earn gems and goodies! You'll earn gems every day you login.</s>


===BALANCING CHANGES===
* <s>Achievements, and a few secrets (like Boop Sewers). There'll be 100s of achievements (some of them will be the Steam Achievements, but for mobile!), and rewards will range from gems, to permanent increase in daily Pachi Ballz, and even new starting screens (those locked squares in the top-left of the player menu)</s>


* Adding 1 or 2 'Talent Reset Potions' (the entire potions, not just frag) to some early quest rewards
* <s>Party system. Join groups with other players, and get bonuses by fighting monsters together!</s>
* Boss healing getting NERFED HARD. He wont cast it as much, that is.
* Adding more storage slots from monster drops/quests/town coin shops!
* Fishing efficiency will now boost fishing speed. This way efficiency boosts QTY of fish caught per hour, just like other efficiencies boost QTY of resources collected / hr
* "Gilded Sword" talent (+% dmg) is no longer additive with any other talent.
*Some other balancing adjustments
*A few other QoL fixes


===Player-Suggestions ADDED===
* <s>Party dungeons. These will be linear dungeons full of monsters to fight, puzzles, and bosses -- the damage you do to the boss will be seen by your friends to, so its actual co-op!! I don't want these to feel grindy (there'll be a weekly cap, probably 7 attempts per week), but rather a fun way to play IdleOn with friends! The rewards would be heavily RNG based (so that a beefy friend cant carry their nooby friends to OP items immediately).</s>


* Gonna give a small, invisible, temporary mining boost to new players, so they can get the 5 copper easier
* Guild Hall -- see other players, build up a cool personal hall for your guild, other stuff you know super awesome stuff!!!
* Keyboard shortcuts for PC
* If you don't get Scripticus's main quest before going to the Spore Map, a dialogue box will popup calling u a noob and telling u to go get Scripticus's quest


===Content Changes===
* <s>World 3 content completion -- Chizoar & C. Chizoar boss, entire world 3 questlines from all NPCs, constellations, and the other Utility Towers in Construction beyond Cost Cruncher.</s>


*Adding some kind of chest with a 15 on it, possibly a space expansion, to gem shop for zero gems apparently.
==Far Future==
*Removing Pumpkin Hat From Gem Store
*Some additional items and recipes


</div>}}
* <s>World 4. It will be Purple Alien Space themed (like tutorial), and will be the first example of an "intermediate world". By this I mean it'll still be unique and interesting, but will be less intricate and complex than world 3 skills. There'll be a whole host of new monsters to fight, with the max HP of the final monster probably being around 5,000,000 (as of now). The focus will most likely be funneled back into world 2/3.</s>  (no longer a "intermediate world, world 5 will most likely be one)<br>
'''Think of IdleOn as a movie, where World 2 and 3 are the 'main actors', and world 4 as something of a 'supporting actor'. Still a major character on scene, but their role is to give the main actors more attention.'''</s>


[[Category:Outdated or Incomplete Pages]]
* Subsub classes for EVERY sub class! This would bring the total classes from 12 to 24! Blood berserker, Death Bringer, the one with the cannon, some beast tamer thing, a plague dude, the works! World 4 will have only some of the sub-classes, probably for Barb/Bowman/Shaman (world 2 specialized classes), and world 5 would have the rest. So expect 18 total classes in world 4, and 24 total classes in world 5!
 
* <s>Sailing! This actually may be one of the W4 skills, but it'll also have a huge world 2 expansion, where you get to explore islands off of the Yum-Yum Coast!</s>
 
* <s>Pet Followers. They'll be visible on screen, fully animated, and will follow you around. There'll be some unique pets, but many will be reskinned mini-versions of current monsters (like how Mr. Blueberrry is a reskinned Crabby Cake for the summer event). I think they'll give some bonus stats -- they'll definitely take up one of the Blank equipment slots on the Specials tab... you know, the tab where you equip Trophies.</s>
 
* <s>'''Steam Release! (leaving early access)''' This could be big, and I will not be rushing this. The earliest I could imagine this happening is in January/February of 2022, but I think even then I'll hold continual polls and really make sure IdleOn is ready for the wider audience. It absolutely needs to hold its own as an MMO before this happens (minus trading and PvP).<br> </s>
'''Does this mean the end of IdleOn after? Nonooononononoonononno, no! I've found that people really like engaging with games that are still 'alive', especially in the MMO genre, so this would mark the stage where IdleOn is a 'full' experience and is ready for a broader audience. 8 Worlds, remember!'''
 
* <s>Ok, this is pretty far out at this point, probably close to 12 months away... but around here I'd probably start on world 5, which would be a "full" world (not intermediate like world 4). Honestly, by now plans will definitely change for one reason or another (you know how life does that to ya), so I'll just stop it here!</s>
 
==Misc Stuff==
 
Things that I haven't got a clue when I'll do, and might be done in between any of the above features:
* <s>Auto Loot feature</s>
* <s>Alchemy Sigils</s>
* <s>Alch Liquid Shop 2 & Liquid Cauldron 4</s>
* Server-wide bossing events
* Idle Skilling final update
* Guild Raids.
 
[[File:MiniLava.gif]]

Latest revision as of 23:32, 20 August 2023

This information is what was provided by Lava in 2022. It hasn't been maintained but is being kept as a record.

Previous Development

Past Development Roadmap.png


Listed features are IN ORDER I EXPECT TO RELEASE THEM!

(I have added some strikeouts to indicate released content, when Lava puts together a new roadmap for the discord we will copy it over here -Bluejello)

Near Future

  • Going through backlog of Player Suggestions, and adding necessary "Quality of Life" improvements to the game, including Statue Revamp
  • Pachi Arcade! This'll be a minigame in the desert, where you drop ballz to earn gems and goodies! You'll earn gems every day you login.
  • Achievements, and a few secrets (like Boop Sewers). There'll be 100s of achievements (some of them will be the Steam Achievements, but for mobile!), and rewards will range from gems, to permanent increase in daily Pachi Ballz, and even new starting screens (those locked squares in the top-left of the player menu)
  • Party system. Join groups with other players, and get bonuses by fighting monsters together!
  • Party dungeons. These will be linear dungeons full of monsters to fight, puzzles, and bosses -- the damage you do to the boss will be seen by your friends to, so its actual co-op!! I don't want these to feel grindy (there'll be a weekly cap, probably 7 attempts per week), but rather a fun way to play IdleOn with friends! The rewards would be heavily RNG based (so that a beefy friend cant carry their nooby friends to OP items immediately).
  • Guild Hall -- see other players, build up a cool personal hall for your guild, other stuff you know super awesome stuff!!!
  • World 3 content completion -- Chizoar & C. Chizoar boss, entire world 3 questlines from all NPCs, constellations, and the other Utility Towers in Construction beyond Cost Cruncher.

Far Future

  • World 4. It will be Purple Alien Space themed (like tutorial), and will be the first example of an "intermediate world". By this I mean it'll still be unique and interesting, but will be less intricate and complex than world 3 skills. There'll be a whole host of new monsters to fight, with the max HP of the final monster probably being around 5,000,000 (as of now). The focus will most likely be funneled back into world 2/3. (no longer a "intermediate world, world 5 will most likely be one)

Think of IdleOn as a movie, where World 2 and 3 are the 'main actors', and world 4 as something of a 'supporting actor'. Still a major character on scene, but their role is to give the main actors more attention.

  • Subsub classes for EVERY sub class! This would bring the total classes from 12 to 24! Blood berserker, Death Bringer, the one with the cannon, some beast tamer thing, a plague dude, the works! World 4 will have only some of the sub-classes, probably for Barb/Bowman/Shaman (world 2 specialized classes), and world 5 would have the rest. So expect 18 total classes in world 4, and 24 total classes in world 5!
  • Sailing! This actually may be one of the W4 skills, but it'll also have a huge world 2 expansion, where you get to explore islands off of the Yum-Yum Coast!
  • Pet Followers. They'll be visible on screen, fully animated, and will follow you around. There'll be some unique pets, but many will be reskinned mini-versions of current monsters (like how Mr. Blueberrry is a reskinned Crabby Cake for the summer event). I think they'll give some bonus stats -- they'll definitely take up one of the Blank equipment slots on the Specials tab... you know, the tab where you equip Trophies.
  • Steam Release! (leaving early access) This could be big, and I will not be rushing this. The earliest I could imagine this happening is in January/February of 2022, but I think even then I'll hold continual polls and really make sure IdleOn is ready for the wider audience. It absolutely needs to hold its own as an MMO before this happens (minus trading and PvP).

Does this mean the end of IdleOn after? Nonooononononoonononno, no! I've found that people really like engaging with games that are still 'alive', especially in the MMO genre, so this would mark the stage where IdleOn is a 'full' experience and is ready for a broader audience. 8 Worlds, remember!

  • Ok, this is pretty far out at this point, probably close to 12 months away... but around here I'd probably start on world 5, which would be a "full" world (not intermediate like world 4). Honestly, by now plans will definitely change for one reason or another (you know how life does that to ya), so I'll just stop it here!

Misc Stuff

Things that I haven't got a clue when I'll do, and might be done in between any of the above features:

  • Auto Loot feature
  • Alchemy Sigils
  • Alch Liquid Shop 2 & Liquid Cauldron 4
  • Server-wide bossing events
  • Idle Skilling final update
  • Guild Raids.

MiniLava.gif