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[[File:Roadmap.png]]<br>
__NOTOC__
(Copied from Discord)<br><br>
''This information is what was provided by Lava  in 2022. It hasn't been maintained but is being kept as a record.''
[[File:January.png]]<br>
==Previous Development==
===GUILDS===
Create groups of players, and contribute points by playing! You'll only get to contribute a few points per day, so that hackers cant just hack in infinite points, and you can spend these points to level up guild bonuses! Obviously theres a LOT for me to figure out for guilds, but the implementation won't be too tough, as all the framework to do guilds server-side basically exists already in my game.  
This will be v1.10


===Finishing up World 1 & 2===
[[File:Past Development Roadmap.png]]
Things like NPC questlines (djonnut, snakejar, a few more piggies), Glyphs, and secrets. I'm still sad I couldn't get it together to have this all in the game already, but for those of you that aren't familiar with game development [those who are familiar will already know the following to be true], it is a MIRACLE that I made it this far at all. Saying "I'm gonna quit my successful game, and just go make some MMO idk im sure itll work out" is not generally something you follow through on... Seriously. Say that to someone with a straight face. You will be laughed at, and rightfully so
This will be a part of v1.10


===Steam Release===
I am pretty sure that once by the time Guilds comes out, it will be in good shape to launch to steam in early access (mobile launched in full because I feel like the game was complete enough to be a full game in the mobile-scene, but wasnt complete enough to be a full game on PC)<br>
This will come shortly after v1.10. There will probably be bug fixes inbetween v1.10 and Steam Release


[[File:February.png]]
'''Listed features are IN ORDER I EXPECT TO RELEASE THEM!'''
===World 3 and Classes===
Classes aren't that hard to make, I could probably make all 5 missing classes (yes, 5, not three lol) in a week or two. Problem is, all their talents will be centered around world 3 skills/content, which is why they weren't there at launch.
ALSO, because I had initially planned to release world 3 at launch, I've already done a fair amount of it, so it will be done faster than youd think. <br>


However, there is still a HEFTY amount of work that goes into an entire world, wouldnt be surprised if I don't even get this done this month.<br>
(I have added some strikeouts to indicate released content, when Lava puts together a new roadmap for the discord we will copy it over here -Bluejello)


World 3 will also increase # of player slots to 12!<br>
==Near Future==
* <s>Going through backlog of Player Suggestions, and adding necessary "Quality of Life" improvements to the game, including Statue Revamp</s>


Here's what world 3 will be about:<br>
* <s>Pachi Arcade! This'll be a minigame in the desert, where you drop ballz to earn gems and goodies! You'll earn gems every day you login.</s>
First and foremost, 12 players... wow that is WAY too many to manage, I agree! World 3 will focus on introducing fun, new mechanics that not only give bonuses, but more importantly, focus on automation and making it easier to manage 12 people. There is no way late-game will be even remotely fun after 6 people unless I'm able to add systems that make it so you can focus on a few main characters, and really treat the rest as Laborers. That is what World 3 will do<br>
This will be v1.20


[[File:March.png]]
* <s>Achievements, and a few secrets (like Boop Sewers). There'll be 100s of achievements (some of them will be the Steam Achievements, but for mobile!), and rewards will range from gems, to permanent increase in daily Pachi Ballz, and even new starting screens (those locked squares in the top-left of the player menu)</s>
===World 3 and Classes===
As I said before, I doubt v1.20 will come out in Feb, but March is reasonable!


===Idle Skilling Finale===
* <s>Party system. Join groups with other players, and get bonuses by fighting monsters together!</s>
Honestly I have no idea what I'm gonna do with this... but I am genuinely stoked to do this. The concept of dipping out of Idleon for 3-5 weeks to make that last Idle Skilling update is pretty appealing, and it does feel good to compare how I feel now, versus how I felt in Dec 2019.
Whatever this update is, it'll be 2x as good as what it would have been if I had just pooped it out earlier this year instead of going where the passion was, which was making Idleon
This will be v3.0 of Idle Skilling -- If it does well, I may even make another update later! The playerbase for Idle Skilling right now is about 60% what it was in 2019, so there is still quite an audience waiting for this, and I even have a cool new icon for when this drops!


[[File:Mid 2021.png]]
* <s>Party dungeons. These will be linear dungeons full of monsters to fight, puzzles, and bosses -- the damage you do to the boss will be seen by your friends to, so its actual co-op!! I don't want these to feel grindy (there'll be a weekly cap, probably 7 attempts per week), but rather a fun way to play IdleOn with friends! The rewards would be heavily RNG based (so that a beefy friend cant carry their nooby friends to OP items immediately).</s>
===World 4===
As I've said before, my VISION for this game from the start was 8 worlds, and I will be accomplishing this before I consider the game finished.
I would like to get world 4 out sometime in April/May/June. My idea is that each "world" will be similar to an Idle Skilling update, like Pets/Tunnels/Farming.


===More MMO features===
* Guild Hall -- see other players, build up a cool personal hall for your guild, other stuff you know super awesome stuff!!!
So as I've always said, every multiplayer feature will ALWAYS be made in a way that hackers can't ruin it. While this does mean that things like a 'global economy' will never exist, it doesn't actually prevent me from doing most things! Even stuff like Trading could work, if I structure it correctly and have daily-caps so that if a hacker somehow avoided cheat-detection, they couldn't break the system.
However, what this DOES mean, is that every MMO feature will feel... a bit light. That is to say, in most MMOs, the TOP players in the game get to feel like gods. IdleOn will never feel that way for top players due to these anti-hack limitations. I dont think this is a bad thing by the way. I believe this will force me to make MMO features in a way that NO other mmo has, which I think can lead to a better result than just "oh, simple average item trading, just like every other mmo has".


===Side Content===
* <s>World 3 content completion -- Chizoar & C. Chizoar boss, entire world 3 questlines from all NPCs, constellations, and the other Utility Towers in Construction beyond Cost Cruncher.</s>
I will probably add a way to delete your player WAY BEFORE this time, but after that, I would like to add some rebirth/ascention mechanic centered around resetting characters! I know something like 50%+ of people don't actually ascend/rebirth a single time, but I think once we reach world 4, the game will be in need of some more Active elements. There are also some speedrunning/timed challenge kind of ideas that would involve resetting to lv 1 and racing through old content! Idle Skilling did this a tiny bit, but I never got to explore this concept as much as I wanted there.<br>


[[File:Late 2021.png]]
==Far Future==
===World 5 & 6===
 
No idea what these will be, maybe tower defense! As you all know, I love trying to be creative and cross genres (I mean Pets in Idle Skilling was a "Breeding/Auto Chess/Team builder hybrid, that was quite a crazy combo!), so these worlds will be progressively more and more bizarre. As I've gotten a bit older, I've grown more and more attached to the idea of making something that wouldn't otherwise exist. That is to say, I don't plan on copy-pasting earlier worlds and just changing the art.
* <s>World 4. It will be Purple Alien Space themed (like tutorial), and will be the first example of an "intermediate world". By this I mean it'll still be unique and interesting, but will be less intricate and complex than world 3 skills. There'll be a whole host of new monsters to fight, with the max HP of the final monster probably being around 5,000,000 (as of now). The focus will most likely be funneled back into world 2/3.</s>  (no longer a "intermediate world, world 5 will most likely be one)<br>
'''Think of IdleOn as a movie, where World 2 and 3 are the 'main actors', and world 4 as something of a 'supporting actor'. Still a major character on scene, but their role is to give the main actors more attention.'''</s>
 
* Subsub classes for EVERY sub class! This would bring the total classes from 12 to 24! Blood berserker, Death Bringer, the one with the cannon, some beast tamer thing, a plague dude, the works! World 4 will have only some of the sub-classes, probably for Barb/Bowman/Shaman (world 2 specialized classes), and world 5 would have the rest. So expect 18 total classes in world 4, and 24 total classes in world 5!
 
* <s>Sailing! This actually may be one of the W4 skills, but it'll also have a huge world 2 expansion, where you get to explore islands off of the Yum-Yum Coast!</s>
 
* <s>Pet Followers. They'll be visible on screen, fully animated, and will follow you around. There'll be some unique pets, but many will be reskinned mini-versions of current monsters (like how Mr. Blueberrry is a reskinned Crabby Cake for the summer event). I think they'll give some bonus stats -- they'll definitely take up one of the Blank equipment slots on the Specials tab... you know, the tab where you equip Trophies.</s>
 
* <s>'''Steam Release! (leaving early access)''' This could be big, and I will not be rushing this. The earliest I could imagine this happening is in January/February of 2022, but I think even then I'll hold continual polls and really make sure IdleOn is ready for the wider audience. It absolutely needs to hold its own as an MMO before this happens (minus trading and PvP).<br> </s>
'''Does this mean the end of IdleOn after? Nonooononononoonononno, no! I've found that people really like engaging with games that are still 'alive', especially in the MMO genre, so this would mark the stage where IdleOn is a 'full' experience and is ready for a broader audience. 8 Worlds, remember!'''
 
* <s>Ok, this is pretty far out at this point, probably close to 12 months away... but around here I'd probably start on world 5, which would be a "full" world (not intermediate like world 4). Honestly, by now plans will definitely change for one reason or another (you know how life does that to ya), so I'll just stop it here!</s>
 
==Misc Stuff==
 
Things that I haven't got a clue when I'll do, and might be done in between any of the above features:
* <s>Auto Loot feature</s>
* <s>Alchemy Sigils</s>
* <s>Alch Liquid Shop 2 & Liquid Cauldron 4</s>
* Server-wide bossing events
* Idle Skilling final update
* Guild Raids.
 
[[File:MiniLava.gif]]

Latest revision as of 23:32, 20 August 2023

This information is what was provided by Lava in 2022. It hasn't been maintained but is being kept as a record.

Previous Development

Past Development Roadmap.png


Listed features are IN ORDER I EXPECT TO RELEASE THEM!

(I have added some strikeouts to indicate released content, when Lava puts together a new roadmap for the discord we will copy it over here -Bluejello)

Near Future

  • Going through backlog of Player Suggestions, and adding necessary "Quality of Life" improvements to the game, including Statue Revamp
  • Pachi Arcade! This'll be a minigame in the desert, where you drop ballz to earn gems and goodies! You'll earn gems every day you login.
  • Achievements, and a few secrets (like Boop Sewers). There'll be 100s of achievements (some of them will be the Steam Achievements, but for mobile!), and rewards will range from gems, to permanent increase in daily Pachi Ballz, and even new starting screens (those locked squares in the top-left of the player menu)
  • Party system. Join groups with other players, and get bonuses by fighting monsters together!
  • Party dungeons. These will be linear dungeons full of monsters to fight, puzzles, and bosses -- the damage you do to the boss will be seen by your friends to, so its actual co-op!! I don't want these to feel grindy (there'll be a weekly cap, probably 7 attempts per week), but rather a fun way to play IdleOn with friends! The rewards would be heavily RNG based (so that a beefy friend cant carry their nooby friends to OP items immediately).
  • Guild Hall -- see other players, build up a cool personal hall for your guild, other stuff you know super awesome stuff!!!
  • World 3 content completion -- Chizoar & C. Chizoar boss, entire world 3 questlines from all NPCs, constellations, and the other Utility Towers in Construction beyond Cost Cruncher.

Far Future

  • World 4. It will be Purple Alien Space themed (like tutorial), and will be the first example of an "intermediate world". By this I mean it'll still be unique and interesting, but will be less intricate and complex than world 3 skills. There'll be a whole host of new monsters to fight, with the max HP of the final monster probably being around 5,000,000 (as of now). The focus will most likely be funneled back into world 2/3. (no longer a "intermediate world, world 5 will most likely be one)

Think of IdleOn as a movie, where World 2 and 3 are the 'main actors', and world 4 as something of a 'supporting actor'. Still a major character on scene, but their role is to give the main actors more attention.

  • Subsub classes for EVERY sub class! This would bring the total classes from 12 to 24! Blood berserker, Death Bringer, the one with the cannon, some beast tamer thing, a plague dude, the works! World 4 will have only some of the sub-classes, probably for Barb/Bowman/Shaman (world 2 specialized classes), and world 5 would have the rest. So expect 18 total classes in world 4, and 24 total classes in world 5!
  • Sailing! This actually may be one of the W4 skills, but it'll also have a huge world 2 expansion, where you get to explore islands off of the Yum-Yum Coast!
  • Pet Followers. They'll be visible on screen, fully animated, and will follow you around. There'll be some unique pets, but many will be reskinned mini-versions of current monsters (like how Mr. Blueberrry is a reskinned Crabby Cake for the summer event). I think they'll give some bonus stats -- they'll definitely take up one of the Blank equipment slots on the Specials tab... you know, the tab where you equip Trophies.
  • Steam Release! (leaving early access) This could be big, and I will not be rushing this. The earliest I could imagine this happening is in January/February of 2022, but I think even then I'll hold continual polls and really make sure IdleOn is ready for the wider audience. It absolutely needs to hold its own as an MMO before this happens (minus trading and PvP).

Does this mean the end of IdleOn after? Nonooononononoonononno, no! I've found that people really like engaging with games that are still 'alive', especially in the MMO genre, so this would mark the stage where IdleOn is a 'full' experience and is ready for a broader audience. 8 Worlds, remember!

  • Ok, this is pretty far out at this point, probably close to 12 months away... but around here I'd probably start on world 5, which would be a "full" world (not intermediate like world 4). Honestly, by now plans will definitely change for one reason or another (you know how life does that to ya), so I'll just stop it here!

Misc Stuff

Things that I haven't got a clue when I'll do, and might be done in between any of the above features:

  • Auto Loot feature
  • Alchemy Sigils
  • Alch Liquid Shop 2 & Liquid Cauldron 4
  • Server-wide bossing events
  • Idle Skilling final update
  • Guild Raids.

MiniLava.gif