Squire: Difference between revisions
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|mainStat=Strength | |mainStat=Strength | ||
|accuracyStat=Wisdom | |accuracyStat=Wisdom | ||
|specialization1= | |specialization1=Mining | ||
|specialization2= | |specialization2=Construction | ||
|currentClassStage=Third Stage | |currentClassStage=Third Stage | ||
|futureClassStage1= | |futureClassStage1=Divine Knight | ||
|previousClassStage=Warrior | |previousClassStage=Warrior | ||
|talentsIcons= | |talentsIcons={{TalentIcon|Shockwave Slash}} {{TalentIcon|Daggerang}} {{TalentIcon|Bricky Skin}} {{TalentIcon|Mastery Up}} {{TalentIcon|Balanced Spirit}} {{TalentIcon|Precision Power}} {{TalentIcon|Fistful Of Obol}} {{TalentIcon|Shieldiest Statues}} {{TalentIcon|STR Summore}} {{TalentIcon|Blocky Bottles}} {{TalentIcon|Refinery Throttle}} {{TalentIcon|Redox Rates}} {{TalentIcon|Sharper Saws}} {{TalentIcon|Super Samples}} {{TalentIcon|Back To Basics}} | ||
}} | }} | ||
Squire is a {{ClassIcon|Warrior|y}} subclass that specializes in {{skillicon|Construction|y}}. | |||
Squire is a | |||
{{FamilyBonus|x1=40|x2=100|form=decay|tier=2|textArr=+(Table 1)% Total HP}} | |||
<div class="TalentFlex"> | |||
=={{{title|{{PAGENAME}}}}} Talents== | |||
<div class="TalentFlex GenericFlex"> | |||
{{Talent | {{Talent | ||
|name=Shockwave Slash | |name=Shockwave Slash | ||
|parentTab=Squire | |parentTab=Squire | ||
|textArr=Slash forward, causing a shockwave which deals (Table 1)% dmg to up to (Table 2) enemies | |textArr=Slash forward, causing a shockwave which deals (Table 1)% dmg to up to (Table 2) enemies | ||
|notes='''Hits +1 additional target every 30 levels.''' | |||
|form1=bigBase|x1=175|x2=2 | |form1=bigBase|x1=175|x2=2 | ||
|form2=intervalAdd|y1=3|y2=30 | |form2=intervalAdd|y1=3|y2=30|cooldown=14|actiontime=1.8|manacost=15 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|parentTab=Squire | |parentTab=Squire | ||
|textArr=Throw a dagger which comes right back to you, dealing (Table 1)% Dmg to up to (Table 2) mobs | |textArr=Throw a dagger which comes right back to you, dealing (Table 1)% Dmg to up to (Table 2) mobs | ||
|notes='''Hits +1 additional target every 30 levels. Launches a projectile that flies in a loop, hitting mobs below and above the player's level. Intercepting the projectile by standing in its path when it returns will reduce its remaining cooldown to 2 seconds.''' | |||
|form1=bigBase|x1=200|x2=1.5 | |form1=bigBase|x1=200|x2=1.5 | ||
|form2=intervalAdd|y1=4|y2=30 | |form2=intervalAdd|y1=4|y2=30|cooldown=16|actiontime=0.8|manacost=15 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=Block (Table 1)% of all damage. Also, passively gives +(Table 2) base DEF at all times, even when not in use! | |textArr=Block (Table 1)% of all damage. Also, passively gives +(Table 2) base DEF at all times, even when not in use! | ||
|form1=bigBase|x1=20|x2=0.4 | |form1=bigBase|x1=20|x2=0.4 | ||
|form2=intervalAdd|y1=1|y2=3 | |form2=intervalAdd|y1=1|y2=3|cooldown=30|actiontime=1|manacost=20 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=Boosts Accuracy and DEF by +(Table 1)%, but lowers damage by -(Table 2)% | |textArr=Boosts Accuracy and DEF by +(Table 1)%, but lowers damage by -(Table 2)% | ||
|form1=decay|x1=25|x2=50 | |form1=decay|x1=25|x2=50 | ||
|form2=decay|y1=39|y2=40 | |form2=decay|y1=39|y2=40|cooldown=30|actiontime=1|manacost=15 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Precision Power | |name=Precision Power | ||
|parentTab=Squire | |parentTab=Squire | ||
|textArr=+(Table 1)% Damage if | |textArr=+(Table 1)% Damage per Refinery Rank if accuracy is 1.5x higher than needed for 100% hit chance | ||
|form1=decay|x1= | |notes='''Clicking this talent in the menu will open a tooltip that indicates whether the squire presently has enough accuracy to trigger this bonus when attacking monsters on the map.''' | ||
|form1=decay|x1=11|x2=80 | |||
}} | }} | ||
{{Talent | {{Talent | ||
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|name=Shieldiest Statues | |name=Shieldiest Statues | ||
|parentTab=Squire | |parentTab=Squire | ||
|textArr=' | |textArr='Power', 'Mining', and 'Defence' statues give (Table 1)% higher bonuses | ||
|form1=decay|x1=100|x2=50 | |form1=decay|x1=100|x2=50 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name= | |name=STR Summore | ||
|parentTab=Squire | |parentTab=Squire | ||
|textArr=+(Table 1) Max Talent Level for 'Fist of Rage' | |textArr=+(Table 1) Max Talent Level for 'Fist of Rage' | ||
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|name=Blocky Bottles | |name=Blocky Bottles | ||
|parentTab=Squire | |parentTab=Squire | ||
|textArr=Each Lv of 'Warriors | |textArr=Each Lv of 'Warriors Rule' Bubble raises max Lv of 'Meat Shank' Talent, up to +(Table 1) | ||
|notes='''Investing talent points in one preset will affect 'Meat Shank' for ''both'' presets.''' | |||
|form1=add|x1=1|x2=0 | |form1=add|x1=1|x2=0 | ||
}} | }} | ||
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|parentTab=Squire | |parentTab=Squire | ||
|textArr=Automatically trigger (Table 1) Refinery Cycles. Still costs materials, though | |textArr=Automatically trigger (Table 1) Refinery Cycles. Still costs materials, though | ||
|form1=intervalAdd|x1=3|x2=8 | |notes='''+1 additional cycle every 8 levels.''' | ||
|form1=intervalAdd|x1=3|x2=8|cooldown=72000|actiontime=0.95|manacost=10 | |||
}} | }} | ||
{{Talent | {{Talent |
Latest revision as of 18:49, 28 July 2024
Squire is a Warrior subclass that specializes in Construction.
Class Level
Family Guy Talent
+% Total HP
Squire Talents
Shockwave Slash
Slash forward, causing a shockwave which deals % dmg to up to enemies
Hits +1 additional target every 30 levels.
Mana Cost: 15
Action Time: 1.8 Seconds
Cooldown: 14 Seconds
Daggerang
Throw a dagger which comes right back to you, dealing % Dmg to up to mobs
Hits +1 additional target every 30 levels. Launches a projectile that flies in a loop, hitting mobs below and above the player's level. Intercepting the projectile by standing in its path when it returns will reduce its remaining cooldown to 2 seconds.
Mana Cost: 15
Action Time: 0.8 Seconds
Cooldown: 16 Seconds
Bricky Skin
Block % of all damage. Also, passively gives + base DEF at all times, even when not in use!
Mana Cost: 20
Action Time: 1 Seconds
Cooldown: 30 Seconds
Mastery Up
+% Mastery. This affects how big your minimum damage is compared to max damage!
Balanced Spirit
Boosts Accuracy and DEF by +%, but lowers damage by -%
Mana Cost: 15
Action Time: 1 Seconds
Cooldown: 30 Seconds
Precision Power
+% Damage per Refinery Rank if accuracy is 1.5x higher than needed for 100% hit chance
Clicking this talent in the menu will open a tooltip that indicates whether the squire presently has enough accuracy to trigger this bonus when attacking monsters on the map.
Fistful Of Obol
Obols give +% more STR than what's listed
Shieldiest Statues
'Power', 'Mining', and 'Defence' statues give % higher bonuses
STR Summore
+ Max Talent Level for 'Fist of Rage'
Blocky Bottles
Each Lv of 'Warriors Rule' Bubble raises max Lv of 'Meat Shank' Talent, up to +
Investing talent points in one preset will affect 'Meat Shank' for both presets.
Refinery Throttle
Automatically trigger Refinery Cycles. Still costs materials, though
+1 additional cycle every 8 levels.
Mana Cost: 10
Action Time: 0.95 Seconds
Cooldown: 20 Hours
Redox Rates
+% Build Speed per power of 10 Redox Salts in your Storage Chest
Sharper Saws
+% Construction EXP gain. More like Cogstruction am i right fellas?
Super Samples
+% Sample Size when taking Samples for the 3d printer
Back To Basics
+ Talent Points for the 'Warrior' talent tab, and +10 dmg to these Talents' feelings!