imported>BigCoight |
|
(47 intermediate revisions by 7 users not shown) |
Line 1: |
Line 1: |
| <includeonly> | | <includeonly><div class="bonusDiv stampDiv" data-x1="{{{x1}}}" data-x2="{{{x2}}}" data-i4="{{{i4}}}" data-i6="{{{i6}}}" data-i7="{{{i7}}}" data-i8="{{{i8}}}" data-i9="{{{i9}}}" data-func="{{{ftype}}}" data-offset="{{{offset|0}}}"><div class="bonusHead">{{PAGENAME}} Bonus</div> |
| <div style = "width:65%;"> | | [[File:{{PAGENAME}}.png|36px]] <span class="valInput"></span> |
| <table style = "width:100%;background:#e6e6e6; border-radius: 10px;border:1px solid black;">
| | <p>{{#replace:+ {{{i11}}}|{}|<span class="resultB"></span>}}</p> |
| <tr><td><table style = "width:100%;background:#916699;border-radius:10px 10px 0px 0px;">
| | <p>'''Cost:''' <span class="resultC"></span></p> |
| <th style = "width:10%">{{#tip-text:Bonus| What bonus does this stamp give?}}</th>
| | <p><span class="resultM"></span><span class="resultN"></span> {{CraftReq|{{{material}}}|24}}</p> |
| <th style = "width:10%">{{#tip-text:Formula|What formula is used to give bonus}}</th>
| | </div></includeonly><noinclude> |
| <th style = "width:5%">{{#tip-text:X1|The first variable in the formula}}</th>
| |
| <th style = "width:5%">{{#tip-text:X2|The second variable in the formula}}</th>
| |
| <th style = "width:15%">{{#tip-text:Lv Increment|How many levels in between upgrades will you need to increase max level, the max level of the stamp is 20 times this value}}</th>
| |
| <th style = "width:20%">{{#tip-text:Material|What material is used to upgrade the max level}}</th>
| |
| <th style = "width:7%">{{#tip-text:Cost|The starting cost of the material needed}}</th>
| |
| <th style = "width:10%">{{#tip-text:Increment|How much the starting cost is multiplied by per max level increase}}</th>
| |
| <th style = "width:8%">{{#tip-text:Cost|The starting cost of the stamp}}</th>
| |
| <th style = "width:10%">{{#tip-text:Increment|How much the coin cost goes up per level}}</th>
| |
| </table></td></tr>
| |
| <td><table style = "width:100%;">
| |
| <td style ="text-align: center; width:10%;">{{{stype}}}</td>
| |
| <td style ="text-align: center; width:10%;">{{{ftype}}}</td>
| |
| <td style ="text-align: center; width:5%;">{{{x1}}}</td>
| |
| <td style ="text-align: center; width:5%;">{{{x2}}}</td> | |
| <td style ="text-align: center; width:15%;">{{{upinterval}}}</td> | |
| <td style ="text-align: center; width:20%;">{{CraftReq|item={{{material}}}}}</td> | |
| <td style ="text-align: center; width:7%;">{{{startingval}}}</td> | |
| <td style ="text-align: center; width:10%;">{{{mexp}}}</td>
| |
| <td style ="text-align: center; width:8%;">{{coindisplay|input={{{startingcost}}}}}</td> | |
| <td style ="text-align: center; width:10%;>{{{cexp}}}</td> | |
| </table></td></tr> | |
| </table> | |
| ====What does all this mean?====
| |
| The first upgrade will cost {{coindisplay|input={{{startingcost}}}}}, each subsequent cost will be multiplied by {{{cexp}}}. Eg level 10, upgrading the stamps level will cost {{coindisplay|input={{#expr:{{{startingcost}}}*{{{cexp}}}*10}}}}.
| |
| | |
| Every {{{upinterval}}} you will need to increase the maximum level of the stamp. The max max level is {{#expr:{{{upinterval}}}*20}}.
| |
| | |
| The first Max Level Upgrade will cost {{{startingval}}} {{CraftReq|item={{{material}}}}}, each subsequent Max Level Upgrade will be increased by {{{mexp}}}. Eg your 3rd max level upgrade will cost {{#expr:{{{startingval}}}*{{{mexp}}}^(3^0.8)}} {{CraftReq|item={{{material}}}}} and the final max level upgrade will cost {{#expr:{{{startingval}}}*{{{mexp}}}^(20^0.8)}} {{CraftReq|item={{{material}}}}}.
| |
| | |
| </div> | |
| </includeonly> | |
| | |
| <noinclude> | |
| <pre> | | <pre> |
| {{stampdata | | {{stampdata |