Squire: Difference between revisions
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|mainStat=Strength | |mainStat=Strength | ||
|accuracyStat=Wisdom | |accuracyStat=Wisdom | ||
|specialization1= | |specialization1=Mining | ||
|specialization2= | |specialization2=Construction | ||
|currentClassStage=Third Stage | |currentClassStage=Third Stage | ||
|futureClassStage1=Divine Knight | |futureClassStage1=Divine Knight | ||
|previousClassStage=Warrior | |previousClassStage=Warrior | ||
|talentsIcons= | |talentsIcons={{TalentIcon|Shockwave Slash}} {{TalentIcon|Daggerang}} {{TalentIcon|Bricky Skin}} {{TalentIcon|Mastery Up}} {{TalentIcon|Balanced Spirit}} {{TalentIcon|Precision Power}} {{TalentIcon|Fistful Of Obol}} {{TalentIcon|Shieldiest Statues}} {{TalentIcon|STR Summore}} {{TalentIcon|Blocky Bottles}} {{TalentIcon|Refinery Throttle}} {{TalentIcon|Redox Rates}} {{TalentIcon|Sharper Saws}} {{TalentIcon|Super Samples}} {{TalentIcon|Back To Basics}} | ||
}} | }} | ||
Squire is a {{ClassIcon|Warrior|y}} subclass that specializes in {{skillicon|Construction|y}}. | Squire is a {{ClassIcon|Warrior|y}} subclass that specializes in {{skillicon|Construction|y}}. | ||
{{FamilyBonus|x1=40|x2=100|form=decay|tier=2|textArr=+(Table 1)% Total HP}} | |||
=={{{title|{{PAGENAME}}}}} Talents== | =={{{title|{{PAGENAME}}}}} Talents== | ||
<div class="TalentFlex GenericFlex"> | <div class="TalentFlex GenericFlex"> | ||
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|parentTab=Squire | |parentTab=Squire | ||
|textArr=Slash forward, causing a shockwave which deals (Table 1)% dmg to up to (Table 2) enemies | |textArr=Slash forward, causing a shockwave which deals (Table 1)% dmg to up to (Table 2) enemies | ||
|notes='''Hits +1 additional target every 30 levels.''' | |||
|form1=bigBase|x1=175|x2=2 | |form1=bigBase|x1=175|x2=2 | ||
|form2=intervalAdd|y1=3|y2=30|cooldown=14|actiontime=1.8|manacost=15 | |form2=intervalAdd|y1=3|y2=30|cooldown=14|actiontime=1.8|manacost=15 | ||
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|parentTab=Squire | |parentTab=Squire | ||
|textArr=Throw a dagger which comes right back to you, dealing (Table 1)% Dmg to up to (Table 2) mobs | |textArr=Throw a dagger which comes right back to you, dealing (Table 1)% Dmg to up to (Table 2) mobs | ||
|notes='''Hits +1 additional target every 30 levels. Launches a projectile that flies in a loop, hitting mobs below and above the player's level. Intercepting the projectile by standing in its path when it returns will reduce its remaining cooldown to 2 seconds.''' | |||
|form1=bigBase|x1=200|x2=1.5 | |form1=bigBase|x1=200|x2=1.5 | ||
|form2=intervalAdd|y1=4|y2=30|cooldown=16|actiontime=0.8|manacost=15 | |form2=intervalAdd|y1=4|y2=30|cooldown=16|actiontime=0.8|manacost=15 | ||
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|parentTab=Squire | |parentTab=Squire | ||
|textArr=+(Table 1)% Damage per Refinery Rank if accuracy is 1.5x higher than needed for 100% hit chance | |textArr=+(Table 1)% Damage per Refinery Rank if accuracy is 1.5x higher than needed for 100% hit chance | ||
|notes='''Clicking this talent in the menu will open a tooltip that indicates whether the squire presently has enough accuracy to trigger this bonus when attacking monsters on the map.''' | |||
|form1=decay|x1=11|x2=80 | |form1=decay|x1=11|x2=80 | ||
}} | }} | ||
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|name=Shieldiest Statues | |name=Shieldiest Statues | ||
|parentTab=Squire | |parentTab=Squire | ||
|textArr=' | |textArr='Power', 'Mining', and 'Defence' statues give (Table 1)% higher bonuses | ||
|form1=decay|x1=100|x2=50 | |form1=decay|x1=100|x2=50 | ||
}} | }} | ||
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|name=Blocky Bottles | |name=Blocky Bottles | ||
|parentTab=Squire | |parentTab=Squire | ||
|textArr=Each Lv of 'Warriors | |textArr=Each Lv of 'Warriors Rule' Bubble raises max Lv of 'Meat Shank' Talent, up to +(Table 1) | ||
|notes='''Investing talent points in one preset will affect 'Meat Shank' for ''both'' presets.''' | |||
|form1=add|x1=1|x2=0 | |form1=add|x1=1|x2=0 | ||
}} | }} | ||
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|parentTab=Squire | |parentTab=Squire | ||
|textArr=Automatically trigger (Table 1) Refinery Cycles. Still costs materials, though | |textArr=Automatically trigger (Table 1) Refinery Cycles. Still costs materials, though | ||
|notes='''+1 additional cycle every 8 levels.''' | |||
|form1=intervalAdd|x1=3|x2=8|cooldown=72000|actiontime=0.95|manacost=10 | |form1=intervalAdd|x1=3|x2=8|cooldown=72000|actiontime=0.95|manacost=10 | ||
}} | }} |
Latest revision as of 18:49, 28 July 2024
Squire is a Warrior subclass that specializes in Construction.
Class Level
Family Guy Talent
+% Total HP
Squire Talents
Shockwave Slash
Slash forward, causing a shockwave which deals % dmg to up to enemies
Hits +1 additional target every 30 levels.
Mana Cost: 15
Action Time: 1.8 Seconds
Cooldown: 14 Seconds
Daggerang
Throw a dagger which comes right back to you, dealing % Dmg to up to mobs
Hits +1 additional target every 30 levels. Launches a projectile that flies in a loop, hitting mobs below and above the player's level. Intercepting the projectile by standing in its path when it returns will reduce its remaining cooldown to 2 seconds.
Mana Cost: 15
Action Time: 0.8 Seconds
Cooldown: 16 Seconds
Bricky Skin
Block % of all damage. Also, passively gives + base DEF at all times, even when not in use!
Mana Cost: 20
Action Time: 1 Seconds
Cooldown: 30 Seconds
Balanced Spirit
Boosts Accuracy and DEF by +%, but lowers damage by -%
Mana Cost: 15
Action Time: 1 Seconds
Cooldown: 30 Seconds
Precision Power
+% Damage per Refinery Rank if accuracy is 1.5x higher than needed for 100% hit chance
Clicking this talent in the menu will open a tooltip that indicates whether the squire presently has enough accuracy to trigger this bonus when attacking monsters on the map.
Blocky Bottles
Each Lv of 'Warriors Rule' Bubble raises max Lv of 'Meat Shank' Talent, up to +
Investing talent points in one preset will affect 'Meat Shank' for both presets.
Refinery Throttle
Automatically trigger Refinery Cycles. Still costs materials, though
+1 additional cycle every 8 levels.
Mana Cost: 10
Action Time: 0.95 Seconds
Cooldown: 20 Hours