Divine Knight: Difference between revisions

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{{PAGENAME}} is a {{ClassIcon|Squire|y}} elite class that specializes in {{Skillicon|Gaming|y}}.
{{PAGENAME}} is a {{ClassIcon|Squire|y}} elite class that specializes in {{Skillicon|Gaming|y}}.
{{FamilyBonus|x1=50|x2=150|form=decay|tier=3|textArr=+(Table 1)% Refinery Speed}}


=={{PAGENAME}} Talents==
=={{PAGENAME}} Talents==
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{{Talent
{{Talent
|name=Knightly Disciple
|name=Knightly Disciple
|textArr=Spawn a knight disciple who generates shockwaves for (Table 1) sec.
|textArr=Spawn a knight disciple who generates shockwaves for (Table 1) sec.  
|notes='''Extra Attacks at levels 24,50,77,110,137,164,190,unknown - shockwaves will persist if they were created before the turret begins to despawn. Duration extended further by Voidwalker skill {{Icons|Enhancement Eclipse|link=Voidwalker#Enhancement Eclipse|text=Enhancement Eclipse}}.'''
|form1=bigBase
|form1=bigBase
|x1=10
|x1=10
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|name=Mega Mongorang
|name=Mega Mongorang
|textArr=Your daggerang is now +(Table 1)% larger in size, and hits up to (Table 2) more mobs.
|textArr=Your daggerang is now +(Table 1)% larger in size, and hits up to (Table 2) more mobs.
|notes='''The center of the dagger's flight path remains the same as before, but the hitbox size increase improves the area of effect and makes it easier to catch the dagger for the cooldown reduction.'''
|form1=bigBase
|form1=bigBase
|x1=100
|x1=100
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|name=Divine Intervention
|name=Divine Intervention
|textArr=While active if all mobs on screen are dead, instantly revive all. Also +(Table 1)% crit dmg
|textArr=While active if all mobs on screen are dead, instantly revive all. Also +(Table 1)% crit dmg
|notes='''Has 100% uptime from level 1, with the skill cooldown ending before its effect wears off.'''
|form1=decay
|form1=decay
|x1=200
|x1=200
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|actiontime=0.5
|actiontime=0.5
|manacost=15
|manacost=15
|notes='''Always works while buff active, even if it visually doesn't appear on the map. Though score resets when you switch maps. That way, you can, for example, complete Colloseums without waiting for the Talent's cooldown to reset.'''
}}
}}
{{Talent
{{Talent
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|x1=100
|x1=100
|x2=100
|x2=100
|notes='''Damage and amount of pierced enemies depends on {{Icons|Shockwave Slash|link=Squire#Shockwave Slash|text=Squire's Shockwave Slash}} Talent Lv.
}}
}}
{{Talent
{{Talent
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|name=King Of The Remembered
|name=King Of The Remembered
|textArr=+(Table 1)% printer output for every POW 10 kills ever done with the rememberance orb.
|textArr=+(Table 1)% printer output for every POW 10 kills ever done with the rememberance orb.
|notes='''Not breakpointed. Bonus is multiplied by log10(kill count), so intermediate values of 500 and 999 for example will contribute differently to the final effect. Orb kills from separate Divine Knight characters are tracked and added to a cumulative total.'''
|form1=decay
|form1=decay
|x1=5
|x1=5

Latest revision as of 00:17, 29 July 2024

Divine Knight is a Squire Class Icon.png Squire elite class that specializes in Gaming Skill IconMini.png Gaming.

Divine Knight Family Bonus

 Class Level

 Family Guy Talent


+% Refinery Speed


Divine Knight Talents

Knightly Disciple

Knightly Disciple.png

Spawn a knight disciple who generates shockwaves for sec.

Extra Attacks at levels 24,50,77,110,137,164,190,unknown - shockwaves will persist if they were created before the turret begins to despawn. Duration extended further by Voidwalker skill Enhancement Eclipse.png Enhancement Eclipse.

Mana Cost: 15 
Action Time: 1 Seconds 
Cooldown: 40 Seconds

Mega Mongorang

Mega Mongorang.png

Your daggerang is now +% larger in size, and hits up to more mobs.

The center of the dagger's flight path remains the same as before, but the hitbox size increase improves the area of effect and makes it easier to catch the dagger for the cooldown reduction.

Divine Intervention

Divine Intervention.png

While active if all mobs on screen are dead, instantly revive all. Also +% crit dmg

Has 100% uptime from level 1, with the skill cooldown ending before its effect wears off.

Mana Cost: 15 
Action Time: 0.5 Seconds 
Cooldown: 40 Seconds

Orb Of Remembrance

Orb Of Remembrance.png

+1% active EXP and Drop Rate per mob kill shown above Orb. Orb lasts for sec

Always works while buff active, even if it visually doesn't appear on the map. Though score resets when you switch maps. That way, you can, for example, complete Colloseums without waiting for the Talent's cooldown to reset.

Mana Cost: 15 
Action Time: 0.5 Seconds 
Cooldown: 2 Minutes 30 Seconds

Imbued Shockwaves

Imbued Shockwaves.png

Every basic attack with a spear has a % chance of sending out a shockwave.

Damage and amount of pierced enemies depends on Shockwave Slash.png Squire's Shockwave Slash Talent Lv.

Gamer Strength

Gamer Strength.png

+ Weapon Power for every 10 Gaming Lvs of this character.

Charred Skulls

Charred Skulls.png

+% Kill per Kill per 1000 STR. Each kill is worth more kills!

Skill Strengthen

Skill Strengthen.png

STR has a % larger impact on Skill Efficiency. Also, + STR.

Overblown Testosterone

Overblown Testosterone.png

+% STR, and + Max Talent Lv for 'Fist of Rage'

The Family Guy

The Family Guy.png

+% larger Family Bonuses than what is displayed from bonuses given by this player

Undying Passion

Undying Passion.png

+% Chance to get Gaming AFK progress when claiming AFK gains, but not from candy.

1000 Hours Played

1000 Hours Played.png

+% Gaming EXP gain for all characters!

Bitty Litty

Bitty Litty.png

+% Bits gained per Gaming LV, no matter which character you're on!

King Of The Remembered

King Of The Remembered.png

+% printer output for every POW 10 kills ever done with the rememberance orb.

Not breakpointed. Bonus is multiplied by log10(kill count), so intermediate values of 500 and 999 for example will contribute differently to the final effect. Orb kills from separate Divine Knight characters are tracked and added to a cumulative total.

Symbols Of Beyond ~r

Symbols Of Beyond ~r.png

+ Lv for all talents higher than Lv 1. This bonus goes up every 20 lvs