Template:FamilyBonus: Difference between revisions

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(Created page with "<includeonly><div class='familyBonusDiv bonusDiv GenericChild' data-x1='{{{x1}}}' data-x2='{{{x2}}}' data-func='{{{form}}}'> <b>Level:</b> <span class='valInput'></span> <p>{{#replace:{{{textArr}}}|(Table 1)|<span class='result' style = 'color:#358510;font-weight:bold;'></span>}}</p> </div></includeonly> <noinclude><pre> {{Talent |textArr= |form= |x1= |x2= }} </pre></noinclude>")
 
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<includeonly><div class='familyBonusDiv bonusDiv GenericChild' data-x1='{{{x1}}}' data-x2='{{{x2}}}' data-func='{{{form}}}'>
<includeonly><div class='familyBonusDiv bonusDiv' data-x1='{{{x1}}}' data-x2='{{{x2}}}' data-func='{{{form}}}' data-tier='{{#switch:{{{tier|1}}}|1=9|2=29|3=69|4=129|0}}'><div class="bonusHead">{{PAGENAME}} Family Bonus</div>
<b>Level:</b> <span class='valInput'></span>
<p {{#if:{{{NoFamilyMan|}}}||style="float:left; width: 50%;"}}><b>{{Tooltip|Level of the highest leveled {{PAGENAME}} Character.|Class Level}}</b><br/><span class='valInput1'></span></p>
{{#if:{{{NoFamilyMan|}}}||<p style="float:right; width: 50%;"><b>{{Tooltip|Does not show in the UI. Only applies to the character if they are the one supplying the bonus.|Family Guy Talent}}</b><br/><span class='valInput2'></span></p>}}
<br clear='both'/>
<p>{{#replace:{{{textArr}}}|(Table 1)|<span class='result' style = 'color:#358510;font-weight:bold;'></span>}}</p>
<p>{{#replace:{{{textArr}}}|(Table 1)|<span class='result' style = 'color:#358510;font-weight:bold;'></span>}}</p>
</div></includeonly>
</div></includeonly>
<noinclude><pre>
<noinclude><!-- "Tier" values are based on the Tree progression level of the class. I.e. Class, Subclass, Elite, Master, ect. The values they represent are gathered from the ClassAccountBonus function through a bit of deduction.
{{Talent
the values for form, x1, and x2 are grabbed from the ClassFamilyBonuses function. -->Example (Blood Berserker):<pre>
|textArr=
{{FamilyBonus
|form=
|textArr=+(Table 1)% Total Damage
|x1=
|form=decay
|x2=
|x1=20
|x2=180
|tier=3      ← The 3rd unlocked class for that chain.
}}
}}
</pre></noinclude>
</pre></noinclude>

Latest revision as of 18:19, 20 August 2024

Example (Blood Berserker):

{{FamilyBonus
|textArr=+(Table 1)% Total Damage
|form=decay
|x1=20
|x2=180
|tier=3      ← The 3rd unlocked class for that chain.
}}