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| Note: Page under construction. Feel free to add any additional information. If you don't know how to use the math mode, just put the raw, I (#Sacrezar#9802)'ll modify it. | | Note: Page under construction. Feel free to add any additional information. If you don't know how to use the math mode, just put the raw, I (#Sacrezar#9802)'ll modify it. |
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| | <b>If the formula seems broken try purging the page's cache. There is a quick link for that under Assorted in the side bar.</b> |
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| ==XP required per level== | | ==XP required per level== |
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| XP_{Other Skills} \ = | | XP_{Other Skills} \ = |
| \left\lfloor | | \left\lfloor |
| \left( 15+{lvl}^{2}+13\times lvl \right) | | \left( 15+{lvl}^{2}+15\times lvl \right) |
| \times | | \times |
| \left( 1.225 - \min \left\{ 0.18,\frac{0.135\times {lvl}}{{lvl} + 50} \right\} \right)^{lvl}-30 | | \left( 1.225 - \min \left\{ 0.18,\frac{0.135\times {lvl}}{{lvl} + 50} \right\} \right)^{lvl}-30 |
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| {\mathrm{XP}}_{Gaming}=\left(10+{\rm lvl}^{1.6}+3\ast l\ v\ l\right)\ast{1.13}^{lvl}+{1.13}^{Max\left(0,lvl-20\right)} | | {\mathrm{XP}}_{Gaming}=\left(10+{\rm lvl}^{1.6}+3\ast l\ v\ l\right)\ast{1.13}^{lvl}+{1.13}^{Max\left(0,lvl-20\right)} |
| </math> | | </math> |
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| == Skilling == | | == Skilling == |
| === Mining === | | === Mining === |
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| <math>\left(\frac{2}{1+\frac{CatchSpdFood+CatchSpdCards+ActionFrenzyTalent+Min\left(5,FruitSaladAchieve\right)+CatchSpdEquip+Round\left(\frac{EmeraldNavetteJewel}{20}\right)}{100}}\right)</math> | | <math>\left(\frac{2}{1+\frac{CatchSpdFood+CatchSpdCards+ActionFrenzyTalent+Min\left(5,FruitSaladAchieve\right)+CatchSpdEquip+Round\left(\frac{EmeraldNavetteJewel}{20}\right)}{100}}\right)</math> |
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| <math>{\rm CatchingSpeed}_{3<CatchingSpeed}=Max\left(5.7-0.2*{\rm CatchingSpeed}^{1.3}+\left(\frac{0.9*{\rm CatchingLv}^{0.5}}{{\rm CatchingLv}^{0.5}+250}+\frac{0.6*CatchingLv}{CatchingLv+40}\right),0.57\right)\ast</math> | | === Cooking === |
| <math>\left(\frac{2}{1+\frac{CatchSpdFood+CatchSpdCards+ActionFrenzyTalent+Min\left(5,FruitSaladAchieve\right)+CatchSpdEquip+Round\left(\frac{EmeraldNavetteJewel}{20}\right)}{100}}\right)</math> | | <math>\begin{matrix} |
| | \text{luckVAL = [1, 0.2, 0.1, 0.05, 0.02, 0.01, 0.004, 0.001, 0.0005, 0.0003]}\\ |
| | \textbf{New Meal Chance}=\\ |
| | \textbf{Each From the Right}\begin{pmatrix} |
| | \text{Owned} & = & \text{luckVAL} \\ |
| | \text{New} & = & \text{luckVAL} * \left ( 1 + \frac{5 * \mathit{Station Luck Val}^{0.85}}{100} \right ) * 1.5^{Fire Level} |
| | \end{pmatrix} |
| | \end{matrix}</math><br/> |
| | luckVAL is accessed by the index of the meal in the list. Example: The 5th meal has a base luckVAL of 0.02.<br/> |
| | Actual luck depends on the previous (to the right) meal's failure. So the second in a list of 5 would need meals 3, 4, and 5 to all fail and then it's own to succeed. Without fire level or luck factoring in that would be: <pre>(1-0.02) * (1-0.05) * (1-0.1) * 0.2 = 16.758%</pre> |
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| == Fighting formula== | | == Fighting formula== |
| === Damage done=== | | === Damage done=== |
| <math> | | <math> |
| {Damage}_{max} = | | {Damage}_{max} = |
| </math> '''<big>[(1/9)*(WP^2)+Flat_Dmg_bonus]*Damage_%</big>'''
| | '''<big>[(1/9)*(WP^2)+Flat_Dmg_bonus]*Damage_%</big>''' |
| | </math> |
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| <math> | | <math> |
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| === Attack Speed === | | === Attack Speed === |
| <math> | | <math> |
| {\rm SPD}_{25>Class\ Lv}\ =\ \left(\frac{75-lvl}{25}\right)\ast1.8\ | | \text{WaitTimeSpeed}\begin{Bmatrix} |
| | \text{Fired Up Buff} = & Min\left(13,2+\text{Weapon Speed}\right) \\ |
| | \text{ClassLevel} < 25 = & Min\left(13,\left ( \frac{75-Level}{25} \right )*1.8+\text{Weapon Speed}\right) \\ |
| | \text{ClassLevel} > 25 = & \text{Weapon Speed} |
| | \end{Bmatrix} |
| </math> | | </math> |
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| <math> | | <math> |
| {Wait\ Time\ Speed}_{25>Class\ Lv}=Min\left(13,SPD+AttackSpeed\right) | | \text{Fisticuffs and Spear}=\frac{\frac{\left(0.6\ +\ \left(\frac{10-WaitTimeSpeed}{5}\right)\ +\ 0.35\right)}{\left(\text{BasicATKSpeedBonuses}+CauliflowerMeal+PotatoChip+HyperSwiftBubble+DeathsStorageUnitShipment\right)}}{100}+1 |
| </math> | | </math> |
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| <math> | | <math> |
| {Wait\ Time\ Speed}_{25<Class\ Lv}=Min\left(13,2+AttackSpeed\right) | | Bow=\frac{\frac{0.7\ +\ \left(\frac{10-WaitTimeSpeed}{5}\right)+0.1}{\text{BasicATKSpeedBonuses}+CauliflowerMeal+PotatoChip+HyperSwiftBubble+DeathsStorageUnitShipment}}{100}+1 |
| </math> | | </math> |
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| <math> | | <math> |
| Fisticuffs\ N\ Spear=\frac{\frac{\left(0.6\ +\ \left(\frac{10-WaitTimeSpeed}{5}\right)+0.35\right)}{\left(MidnightStopwatchRing+BalloonDogChain+CauliflowerMeal+PotatoChip+HyperSwiftBubble+DeathsStorageUnitShipment\right)}}{100}+1
| | Wand=\frac{\frac{0.16\ +\ \left(\frac{10-WaitTimeSpeed}{5}\right)+1.2}{SpeedyBookTalentBuff+\text{BasicATKSpeedBonuses}+CauliflowerMeal+PotatoChip+HyperSwiftBubble+DeathsStorageUnitShipment}}{100}+1 |
| </math> | | </math> |
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| <math> | | <math> |
| Bow=\frac{\frac{0.7\ +\ \left(\frac{10-WaitTimeSpeed}{5}\right)+0.1}{MidnightStopwatchRing+BalloonDogChain+CauliflowerMeal+PotatoChip+HyperSwiftBubble+DeathsStorageUnitShipment}}{100}+1
| | AFKAttackSpeed=Max\left(0.1,\frac{\frac{1\ +\ \left(\frac{10-WaitTimeSpeed}{5}\right)}{SpeedyBookTalentBuff+MidnightStopwatchRing+BalloonDogChain+CauliflowerMeal+PotatoChip+HyperSwiftBubble+DeathsStorageUnitShipment}}{100}+1\right) |
| </math> | | </math> |
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| <math>
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| Wand=\frac{\frac{0.16\ +\ \left(\frac{10-WaitTimeSpeed}{5}\right)+1.2}{SpeedyBookTalentBuff+MidnightStopwatchRing+BalloonDogChain+CauliflowerMeal+PotatoChip+HyperSwiftBubble+DeathsStorageUnitShipment}}{100}+1
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| </math>
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| <math>
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| AFKAttackSpeed=Max\left(0.1,\frac{\frac{1\ +\ \left(\frac{10-WaitTimeSpeed}{5}\right)}{SpeedyBookTalentBuff+MidnightStopwatchRing+BalloonDogChain+CauliflowerMeal+PotatoChip+HyperSwiftBubble+DeathsStorageUnitShipment}}{100}+1\right)
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| </math>
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| === Food Consumption=== | | === Food Consumption=== |
| ==== Healing Food ==== | | ==== Healing Food ==== |
| | (Formula provided by Deerjump)<br> |
| | <math>dmg_{taken}</math> refers to the damage you take when an enemy hits you. (So defenses reduce it).<br><br> |
| <math> | | <math> |
| {Consumption}_{Grassland} = | | {Consumption}_{Grassland} = (dmg_{taken} * 300)/min(foodHeal, maxhp) |
| </math> | | </math> |
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| <math> | | <math> |
| {Consumption}_{Desert} = | | {Consumption}_{Desert} = (dmg_{taken} * 500)/min(foodHeal, maxhp) |
| </math> | | </math> |
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| {Consumption}_{Tundra} = | | {Consumption}_{Tundra} = |
| </math> | | </math> |
| ==== Movement Speed Food ==== | | |
| | ==== Movement Speed Food (doesn't work afk) ==== |
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| ==== Skilling Food ==== | | ==== Skilling Food ==== |
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| <math> | | <math> |
| boostReqLow_\% = 70 \times \frac{boostLvl}{100+boostLvl} | | boostReqLow_\% = 70 \times \frac{boostLvl}{100+boostLvl} |
| | </math> |
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| | <math> |
| | ChargeReq = 3+\left(3*UnlockedBubbleCount\right)^{2.2} * \left(1.3\right)^{UnlockedBubbleCount} |
| </math> | | </math> |
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| <math> | | <math> |
| regen_\% = 400 \times \frac{regenLvl}{100+regenLvl} | | regen_\% = 400 \times \frac{regenLvl}{100+regenLvl} |
| </math> | | </math><br> |
| <math> | | <math> |
| cap = capLvl | | cap = capLvl |
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| \times | | \times |
| \left( 1+ \frac{ stamp_\% + \sum \left( (alchLvl * 2 + 4 )^{0.65} \right) }{100} \right) | | \left( 1+ \frac{ stamp_\% + \sum \left( (alchLvl * 2 + 4 )^{0.65} \right) }{100} \right) |
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| </math> | | </math> |
| * <math>RLP2W_\%</math> is P2W Liquid Regen | | * <math>RLP2W_\%</math> is P2W Liquid Regen |
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| Multiply this by 1.5 if you have the corresponding gem upgrade. | | Multiply this by 1.5 if you have the corresponding gem upgrade.<br> |
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| | <math> |
| | Liquid Required = |
| | Floor\left(1.6+\left(1.25*lvl\right)^{1.8}\right) |
| | </math> |
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| ===Active Alchemy XP/Hr=== | | ===Active Alchemy XP/Hr=== |
| | brewSpeed and alchExpMultiplier are the values from the skill tab in the inventory. <br> |
| | <math> |
| | Brewing: 15 * brewSpeed * alchExpMultiplier |
| | </math><br> |
| | <math> |
| | Liquid: 30 * brewSpeed * alchExpMultiplier |
| | </math> |
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| ==Misc== | | ==Misc== |
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| </math> | | </math> |
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| <math>DropRate={\mathrm{IslandExplorerPack}}_{1.2}\ast\left(1.4*DropRateLuck+\frac{FlatDropRateSources+BossBattleSpilloverTalent*WeeklyBossesDefeated+5*FauxJewelsDreamLevels}{100}+1\right)</math> | | <math>DropRate={\mathrm{IslandExplorerPack}}_{1.2}\ast{\mathrm{CottonCandyCharm}}_{1.15}\ast\left(1.4*DropRateLuck+\frac{FlatDropRateSources+BossBattleSpilloverTalent*WeeklyBossesDefeated+5*FauxJewelsDreamLevels}{100}+1\right)</math> |
| <math>\ast\left(1+\left(\frac{ArchlordOfThePiratesTalentLevel*6}{ArchlordOfThePiratesTalentLevel+150}\right)*LOG10\left(\frac{PlunderousMobKills}{100}\right)\right)</math> | | <math>\ast\left(1+\left(\frac{ArchlordOfThePiratesTalentLevel*6}{ArchlordOfThePiratesTalentLevel+150}\right)*LOG10\left(\frac{PlunderousMobKills}{100}\right)\right)</math> |
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| </math> | | </math> |
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| Where 'n' is the number of time you bought ''Daily Teleports''. | | Where 'n' is the number of teleports you get daily. |
| ===Statues=== | | ===Statues=== |
| <math> | | <math> |
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| * <math>lvlRange</math> is the number of time you can lvl up a stamp before having to pay using materials. | | * <math>lvlRange</math> is the number of time you can lvl up a stamp before having to pay using materials. |
| * <math>i_{8}</math> and <math>i_{10}</math> are value you can find in the code or in the wiki, look for data-i in the .stampdiv of the stamp you want to know about. | | * <math>i_{8}</math> and <math>i_{10}</math> are value you can find in the code or in the wiki, look for data-i in the .stampdiv of the stamp you want to know about. |
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| | ===Post Office=== |
| | <math>\text{Resource Cost} = \text{ROUNDED}\left \langle \text{BaseValue} * \left ( \text{ScaleValue} - (\text{ScaleValue} - 1) * \frac{\text{OrdersCompleted}(\min_{0}\max_{100})}{\text{OrdersCompleted}(\min_{0}\max_{100})+35} \right )*\text{Rand}(\min_{1}\max_{1.4}) \right \rangle</math> |
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| === Worship === | | === Worship === |
Note: Page under construction. Feel free to add any additional information. If you don't know how to use the math mode, just put the raw, I (#Sacrezar#9802)'ll modify it.
If the formula seems broken try purging the page's cache. There is a quick link for that under Assorted in the side bar.
XP required per level
Skilling
Mining
Choppin
Fishing
Catching
Cooking
luckVAL is accessed by the index of the meal in the list. Example: The 5th meal has a base luckVAL of 0.02.
Actual luck depends on the previous (to the right) meal's failure. So the second in a list of 5 would need meals 3, 4, and 5 to all fail and then it's own to succeed. Without fire level or luck factoring in that would be:
(1-0.02) * (1-0.05) * (1-0.1) * 0.2 = 16.758%
Fighting formula
Damage done
Crit Chance
Crit Damage
Boss Damage
Attack Speed
Food Consumption
Healing Food
(Formula provided by Deerjump)
refers to the damage you take when an enemy hits you. (So defenses reduce it).
Movement Speed Food (doesn't work afk)
Skilling Food
Damage taken per hit
Alchemy
P2W Tab
Cauldrons
Liquid
Vials
Player
Liquid
- is P2W Liquid Regen
Multiply this by 1.5 if you have the corresponding gem upgrade.
Active Alchemy XP/Hr
brewSpeed and alchExpMultiplier are the values from the skill tab in the inventory.
Misc
Drop Rate
Teleportation cap
Where 'n' is the number of teleports you get daily.
Statues
Stamps
As of v1.14, the bribe effect is 8%, not 5%.
- is the Blue Flav vial effect.
- is the number of time you can lvl up a stamp before having to pay using materials.
- and are value you can find in the code or in the wiki, look for data-i in the .stampdiv of the stamp you want to know about.
Post Office
Worship
w = ((5+highest wave)/10)^2.6
f= Food bonus
Souls from Totem = 5(1+Bonus souls on map)*w*f
Gaming
Functions