Farming/Market: Difference between revisions
(Created page with "== Day Market == <div class="TalentFlex GenericFlex"> {{FarmUpg |name=LAND PLOTS |textArr=You get { extra plots of land to plant crops in |cropId=0 |cropIdIncrement=2 |cost=2 |costExponent=2 |bonusPerLvl=1 |max=20 |marketType=First }} {{FarmUpg |name=STRONGER VINES |textArr=+{% chance for +1 crop when fully grown |cropId=1 |cropIdIncrement=0.18 |cost=2 |costExponent=1.13 |bonusPerLvl=2 |marketType=Normal }} {{FarmUpg |name=NUTRITIOUS SOIL |textArr=+{% growth speed for a...") |
m (updated to the land ranks stuff and fixed the cost on OG) |
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(7 intermediate revisions by one other user not shown) | |||
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== Day Market == | == Day Market == | ||
{|class='wikitable wikitablecellborders' | |||
{{FarmUpg | !colspan='4'|Day Market | ||
|- | |||
|{{FarmUpg | |||
|name=LAND PLOTS | |name=LAND PLOTS | ||
|textArr=You get { extra plots of land to plant crops in | |textArr=You get { extra plots of land to plant crops in | ||
Line 13: | Line 15: | ||
|marketType=First | |marketType=First | ||
}} | }} | ||
{{FarmUpg | |{{FarmUpg | ||
|name=STRONGER VINES | |name=STRONGER VINES | ||
|textArr=+{% chance for +1 crop when fully grown | |textArr=+{% chance for +1 crop when fully grown | ||
Line 23: | Line 25: | ||
|marketType=Normal | |marketType=Normal | ||
}} | }} | ||
{{FarmUpg | |{{FarmUpg | ||
|name=NUTRITIOUS SOIL | |name=NUTRITIOUS SOIL | ||
|textArr=+{% growth speed for all land | |textArr=+{% growth speed for all land | ||
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|marketType=Normal | |marketType=Normal | ||
}} | }} | ||
{{FarmUpg | |{{FarmUpg | ||
|name=SMARTER SEEDS | |name=SMARTER SEEDS | ||
|textArr=+{% farming EXP gain from all sources | |textArr=+{% farming EXP gain from all sources | ||
Line 43: | Line 45: | ||
|marketType=Normal | |marketType=Normal | ||
}} | }} | ||
{{FarmUpg | |- | ||
|{{FarmUpg | |||
|name=BIOLOGY BOOST | |name=BIOLOGY BOOST | ||
|textArr=+{% chance of crop evolution, or 'next crop' chance | |textArr=+{% chance of crop evolution, or 'next crop' chance | ||
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|marketType=Normal | |marketType=Normal | ||
}} | }} | ||
{{FarmUpg | |{{FarmUpg | ||
|name=PRODUCT DOUBLER | |name=PRODUCT DOUBLER | ||
|textArr=+{% chance for crops to be worth 2x when collected | |textArr=+{% chance for crops to be worth 2x when collected | ||
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|marketType=Normal | |marketType=Normal | ||
}} | }} | ||
{{FarmUpg | |{{FarmUpg | ||
|name=MORE BEENZ | |name=MORE BEENZ | ||
|textArr=+{% magic beans gained when trading in crops | |textArr=+{% magic beans gained when trading in crops | ||
Line 73: | Line 76: | ||
|marketType=Normal | |marketType=Normal | ||
}} | }} | ||
{{FarmUpg | |{{FarmUpg | ||
|name= | |name=Rank Boost | ||
|textArr=+{% | |textArr=+{% more Rank XP when a crop is collected | ||
|cropId=84 | |cropId=84 | ||
|cropIdIncrement=0.07 | |cropIdIncrement=0.07 | ||
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|bonusPerLvl=1 | |bonusPerLvl=1 | ||
|marketType=Normal | |marketType=Normal | ||
}}|} | |||
== Night Market == | |||
{|class='wikitable wikitablecellborders' | |||
!colspan='4'|Night Market | |||
|- | |||
|{{FarmUpg | |||
|name=OVERGROWTH | |||
|textArr=Unlocks Overgrowth (OG). Each OG doubles crop value ~ EXP | |||
|cropId=0 | |||
|cropIdIncrement=0 | |||
|cost=10 | |||
|costExponent=1 | |||
|bonusPerLvl=1 | |||
|max=1 | |||
|marketType=Night | |||
}} | |||
|{{FarmUpg | |||
|name=EVOLUTION GMO | |||
|textArr={x crop evolution chance per crop you have 200 of | |||
|cropId=0 | |||
|cropIdIncrement=0 | |||
|cost=15 | |||
|costExponent=1.08 | |||
|bonusPerLvl=0.8 | |||
|marketType=Night | |||
}} | |||
|{{FarmUpg | |||
|name=SPEED GMO | |||
|textArr=+{% growth speed per crop you have 1000 of | |||
|cropId=0 | |||
|cropIdIncrement=0 | |||
|cost=25 | |||
|costExponent=1.155 | |||
|bonusPerLvl=0.3 | |||
|marketType=Night | |||
}} | |||
|{{FarmUpg | |||
|name=OG FERTILIZER | |||
|textArr={x higher chance for Overgrowth to occur | |||
|cropId=0 | |||
|cropIdIncrement=0 | |||
|cost=40 | |||
|costExponent=1.06 | |||
|bonusPerLvl=1 | |||
|marketType=Night | |||
}} | |||
|- | |||
|{{FarmUpg | |||
|name=EXP GMO | |||
|textArr=+{% farming EXP gain crop you have 2500 of | |||
|cropId=0 | |||
|cropIdIncrement=0 | |||
|cost=70 | |||
|costExponent=1.095 | |||
|bonusPerLvl=1 | |||
|max=100 | |||
|marketType=Night | |||
}} | |||
|{{FarmUpg | |||
|name=LAND RANK | |||
|textArr=Each plot now gets Rank Xp when a crop is collected. | |||
|cropId=0 | |||
|cropIdIncrement=0 | |||
|cost=80 | |||
|costExponent=1 | |||
|bonusPerLvl=1 | |||
|max=1 | |||
|marketType=Night | |||
}} | |||
|{{FarmUpg | |||
|name=VALUE GMO | |||
|textArr=+{% crop value per per crop you have 10000 of | |||
|cropId=0 | |||
|cropIdIncrement=0 | |||
|cost=150 | |||
|costExponent=1.125 | |||
|bonusPerLvl=1 | |||
|marketType=Night | |||
}} | }} | ||
|{{FarmUpg | |||
|name=SUPER GMO | |||
|textArr=+{% all 'GMO' bonuses per crop you have 100K | |||
|cropId=0 | |||
|cropIdIncrement=0 | |||
|cost=250 | |||
|costExponent=1.2 | |||
|bonusPerLvl=0.5 | |||
|max=50 | |||
|marketType=Night | |||
}}|} |
Latest revision as of 19:41, 11 July 2024
Day Market
Day Market | |||
---|---|---|---|
LAND PLOTSYou get extra plots of land to plant crops in
Cost: x |
STRONGER VINES+% chance for +1 crop when fully grown
Cost: x |
NUTRITIOUS SOIL+% growth speed for all land
Cost: x |
SMARTER SEEDS+% farming EXP gain from all sources
Cost: x |
BIOLOGY BOOST+% chance of crop evolution, or 'next crop' chance
Cost: x |
PRODUCT DOUBLER+% chance for crops to be worth 2x when collected
Cost: x |
MORE BEENZ+% magic beans gained when trading in crops
Cost: x |
Rank Boost+% more Rank XP when a crop is collected
Cost: x |
Night Market
Night Market | |||
---|---|---|---|
OVERGROWTHUnlocks Overgrowth (OG). Each OG doubles crop value ~ EXP
Cost: x |
EVOLUTION GMOx crop evolution chance per crop you have 200 of
Cost: x |
SPEED GMO+% growth speed per crop you have 1000 of
Cost: x |
OG FERTILIZERx higher chance for Overgrowth to occur
Cost: x |
EXP GMO+% farming EXP gain crop you have 2500 of
Cost: x |
LAND RANKEach plot now gets Rank Xp when a crop is collected.
Cost: x |
VALUE GMO+% crop value per per crop you have 10000 of
Cost: x |
SUPER GMO+% all 'GMO' bonuses per crop you have 100K
Cost: x |