Divine Knight: Difference between revisions
m (→{{PAGENAME}} Talents: Voidwalker's enhancement eclipse extends Knightly Disciple's duration) |
m (→{{PAGENAME}} Talents: more skill description) |
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|name=Knightly Disciple | |name=Knightly Disciple | ||
|textArr=Spawn a knight disciple who generates shockwaves for (Table 1) sec. | |textArr=Spawn a knight disciple who generates shockwaves for (Table 1) sec. | ||
|notes='''Extra Attacks at levels 24,50,77,110,137,164,190,unknown - shockwaves will persist if they were created before the turret begins to despawn. Duration extended further by {{Icons|Enhancement Eclipse|link=Voidwalker#Enhancement Eclipse|text= | |notes='''Extra Attacks at levels 24,50,77,110,137,164,190,unknown - shockwaves will persist if they were created before the turret begins to despawn. Duration extended further by Voidwalker skill {{Icons|Enhancement Eclipse|link=Voidwalker#Enhancement Eclipse|text=Enhancement Eclipse}}.''' | ||
|form1=bigBase | |form1=bigBase | ||
|x1=10 | |x1=10 | ||
Line 30: | Line 30: | ||
|name=Mega Mongorang | |name=Mega Mongorang | ||
|textArr=Your daggerang is now +(Table 1)% larger in size, and hits up to (Table 2) more mobs. | |textArr=Your daggerang is now +(Table 1)% larger in size, and hits up to (Table 2) more mobs. | ||
|notes='''The center of the dagger's flight path remains the same as before, but the hitbox size increase improves the area of effect and makes it easier to catch the dagger for the cooldown reduction.''' | |||
|form1=bigBase | |form1=bigBase | ||
|x1=100 | |x1=100 | ||
Line 132: | Line 133: | ||
|name=King Of The Remembered | |name=King Of The Remembered | ||
|textArr=+(Table 1)% printer output for every POW 10 kills ever done with the rememberance orb. | |textArr=+(Table 1)% printer output for every POW 10 kills ever done with the rememberance orb. | ||
|notes='''Not breakpointed. Bonus is multiplied by log10(kill count), so intermediate values of 500 and 999 for example will contribute differently to the final effect.''' | |notes='''Not breakpointed. Bonus is multiplied by log10(kill count), so intermediate values of 500 and 999 for example will contribute differently to the final effect. Orb kills from separate Divine Knight characters are tracked and added to a cumulative total.''' | ||
|form1=decay | |form1=decay | ||
|x1=5 | |x1=5 |
Latest revision as of 00:17, 29 July 2024
Divine Knight is a Squire elite class that specializes in Gaming.
Class Level
Family Guy Talent
+% Refinery Speed
Divine Knight Talents
Knightly Disciple
Spawn a knight disciple who generates shockwaves for sec.
Extra Attacks at levels 24,50,77,110,137,164,190,unknown - shockwaves will persist if they were created before the turret begins to despawn. Duration extended further by Voidwalker skill Enhancement Eclipse.
Mana Cost: 15
Action Time: 1 Seconds
Cooldown: 40 Seconds
Mega Mongorang
Your daggerang is now +% larger in size, and hits up to more mobs.
The center of the dagger's flight path remains the same as before, but the hitbox size increase improves the area of effect and makes it easier to catch the dagger for the cooldown reduction.
Divine Intervention
While active if all mobs on screen are dead, instantly revive all. Also +% crit dmg
Has 100% uptime from level 1, with the skill cooldown ending before its effect wears off.
Mana Cost: 15
Action Time: 0.5 Seconds
Cooldown: 40 Seconds
Orb Of Remembrance
+1% active EXP and Drop Rate per mob kill shown above Orb. Orb lasts for sec
Always works while buff active, even if it visually doesn't appear on the map. Though score resets when you switch maps. That way, you can, for example, complete Colloseums without waiting for the Talent's cooldown to reset.
Mana Cost: 15
Action Time: 0.5 Seconds
Cooldown: 2 Minutes 30 Seconds
Imbued Shockwaves
Every basic attack with a spear has a % chance of sending out a shockwave.
Damage and amount of pierced enemies depends on Squire's Shockwave Slash Talent Lv.
King Of The Remembered
+% printer output for every POW 10 kills ever done with the rememberance orb.
Not breakpointed. Bonus is multiplied by log10(kill count), so intermediate values of 500 and 999 for example will contribute differently to the final effect. Orb kills from separate Divine Knight characters are tracked and added to a cumulative total.