The Caverns: Difference between revisions

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{{Embargo}}
The Caverns is a feature located in {{Area|The Hole}}, it includes 2 main parts.<br>
The Caverns is a feature located in {{Area|The Hole}}, it includes 2 main parts.<br>
Firstly the (image)Camp where your villagers are and second the Caverns, who are located in the hole.<br>
Firstly the [[File:Cavern Camp.png]] Camp where your villagers are and second the Caverns, who are located in the hole.<br>
All the Villagers(except (image)the explorer which you have at the start) are hidden in the caverns and must be rescued(clicked),<br>
All the Villagers(except (image)the explorer which you have at the start) are hidden in the caverns and must be rescued(clicked),<br>
they can then be upgraded using (image)Opals which will give them xp overtime and level them up unlocking new features.
they can then be upgraded using {{Icons|Opal|text=Opals}} which will give them xp overtime and level them up unlocking new features.
__TOC__
__TOC__


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|biome=Shallow Caverns
|biome=Shallow Caverns
}}
}}
The Well is the first cavern in the hole and the Shallow Caverns, collect materials from buckets to spend on upgrades or opals.<br>
Collect materials from buckets to spend on upgrades or {{Icons|Opal|text=Opals}}.<br>
With the (image)Bar Expand-o-rama upgrade you can expand the cap every time you hit the max,<br>
With the (image)Bar Expand-o-rama upgrade you can expand the cap every time you hit the max,<br>
Once you reach 14 expansions you will need the (image)UBER Bar Expand-o-rama-hala expansions upgrade to expand further. <br>
Once you reach 14 expansions you will need the (image)UBER Bar Expand-o-rama-hala expansions upgrade to expand further. <br>
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<tabber>
<tabber>
Gravel=
Gravel=
Unlocked From Start
{| class=wikitable
|+ Cost of Opals in Gravel
!Opal!!Cost!!Opal!!Cost
|-
|1||{{Numdisplay|1}}||10||{{Numdisplay|67375280}}
|-
|2||{{Numdisplay|6}}||11||{{Numdisplay|446063238}}
|-
|3||{{Numdisplay|60}}||12||{{Numdisplay|3024599295.521967}}
|-
|4||{{Numdisplay|1042}}||13||{{Numdisplay|21030658442.719704}}
|-
|5||{{Numdisplay|6708}}||14||{{Numdisplay|150066022596.00153}}
|-
|6||{{Numdisplay|41984}}||15||{{Numdisplay|1099367822341.9296}}
|-
|7||{{Numdisplay|261255}}||16||{{Numdisplay|8270263671875.0}}
|-
|8||{{Numdisplay|1636829}}||17||{{Numdisplay|63888494881078.52}}
|-
|9||{{Numdisplay|10402498}}||18||{{Numdisplay|506770377338174.4}}
|}
|-|Goldust=
|-|Goldust=
Clear 50 Rocks to Unlock
Clear 50 {{Icons|Rock Layer|text=Rocks}} to Unlock
|-|Redstone=
|-|Redstone=
Clear 500 Rocks to Unlock
Clear 500 {{Icons|Rock Layer|text=Rocks}} to Unlock
|-|Mythril=
|-|Mythril=
Clear {{Numdisplay|9000}} Rocks to Unlock
Clear {{Numdisplay|9000}} {{Icons|Rock Layer|text=Rocks}} to Unlock
|-|Cobaltine=
|-|Cobaltine=
Clear {{Numdisplay|125000}} Rocks to Unlock
Clear {{Numdisplay|125000}} {{Icons|Rock Layer|text=Rocks}} to Unlock
|-|Bruntine=
|-|Bruntine=
Clear {{Numdisplay|1500000}} Rocks to Unlock
Clear {{Numdisplay|1500000}} {{Icons|Rock Layer|text=Rocks}} to Unlock
|-|Freezium=
|-|Freezium=
Clear {{Numdisplay|20000000}} Rocks to Unlock
Clear {{Numdisplay|20000000}} {{Icons|Rock Layer|text=Rocks}} to Unlock
|-|Sweetium=
|-|Sweetium=
Clear {{Numdisplay|100000000}} Rocks to Unlock
Clear {{Numdisplay|100000000}} {{Icons|Rock Layer|text=Rocks}} to Unlock
|-|Rad Coral=
|-|Rad Coral=
Clear {{Numdisplay|500000000}} Rocks to Unlock
Clear {{Numdisplay|500000000}} {{Icons|Rock Layer|text=Rocks}} to Unlock
|-|Hyper Coral=
|-|Hyper Coral=
Clear {{Numdisplay|2000000000}} Rocks to Unlock
Clear {{Numdisplay|2000000000}} {{Icons|Rock Layer|text=Rocks}} to Unlock
</tabber>
</tabber>


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|biome=Shallow Caverns
|biome=Shallow Caverns
}}
}}
The Motherlode is the second cavern in the hole and the second in the Shallow Caverns.<br>
The (image)engineer vilager is located here<br>
The (image)engineer vilager is located here<br>
You mine the motherlode to get ore, after a certain amount of ore gained you can destroy a layer and gain an (image)opal,<br>
Mine the motherlode to get ore, after a certain amount of ore gained you can destroy a layer and gain an {{Icons|Opal|text=Opal}},<br>
then the efficiency required to mine the motherlode increases and so is the ore amount required.<br>
then the efficiency required to mine the motherlode increases and so is the ore amount required.<br>
You are capped at 5 layers broken per day, which is also shared with the other caverns related to skilling.
You are capped at 5 layers broken per day, which is also shared with the other caverns related to skilling.
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|biome=Shallow Caverns
|biome=Shallow Caverns
}}
}}
The Dawg Den is the third cavern in the hole and the third in the Shallow Caverns.<br>
Fight hounds, each hound kill gives a score, hounds that stay alive for too long start to generate fear.
You fight hounds, each hound kill gives a score, hounds that stay alive for too long start to generate fear.
once the fear bar fills up you lose.<br>
once the fear bar fills up you lose.<br>
You can get opals based on your highest score.<br>
You can get {{Icons|Opal|text=Opals}} based on your highest score.<br>
The Score Multiplier can be increased by charging the amplifiers by clicking on them, to reset you need to hold down.<br>
The Score Multiplier can be increased by charging the amplifiers by clicking on them, to reset you need to hold down.<br>
You Unlock more Amplifiers From The engineer.
You Unlock more Amplifiers From The engineer.
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!Image!!Name!!Buff!!Score
!Image!!Name!!Buff!!Score
|-
|-
|chat||is||this||real
|[[File:Den Amplifier 0.png|link=]]||Bigger Bite||Hounds now have a base attack value of X||+0.11x
|-
|-
||[[File:Den Amplifier 1.png|link=]]||Elusive Instinct||Hounds now require X Accuracy for 100% hit chance||+0.09x
|-
||[[File:Den Amplifier 2.png|link=]]||Canine Recovery||All hounds now heal X% HP every 3s||+0.08x
|-
||[[File:Den Amplifier 3.png|link=]]||Bigger Bow Bow||Hounds have a 10% chance to spawn BIG with Xx HP and DMG||+0.10x
|-
||[[File:Den Amplifier 4.png|link=]]||Doggo EMP Effect||Somehow the hounds now make your attacks cost Xx more MP||+0.08x
|-
||[[File:Den Amplifier 5.png|link=]]||Cursed Howl||Hounds have a 5% chance to be cursed, causing Xx more Fear||+0.07x
|-
||[[File:Den Amplifier 6.png|link=]]||Den Despair||Start with your fear meter filled to X%||+0.10x
|-
||[[File:Den Amplifier 7.png|link=]]||Fast And Deadly||Hounds cause fear X seconds faster than normal||+0.07x
|}
|}


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}}
}}


{| class=wikitable
|+ List of all Bonuses
!Hours!!Bonus
|-
|1||Swords deal MinDmg-MaxDmg damage
|-
|80||+2 additional Sword
|-
|300||You can Re-Throw 5 swords per story
|-
|750||+1 additional Sword
|-
|2000||You get 1 Retelling per story
|-
|5000||+1 additional Sword
|-
|10000||+10 Re-Throws per story
|-
|24000||+1 additional Sword
|-
|}


 
{| class=wikitable
==Glowshroom Tunnels==
|+ List of all [[File:Monument Chest.png]]Buffs from fighting
The Glowshroom Tunnels are the second set of caverns in {{PAGENAME}}.
!Bonus!!type
|-
| +1 {{Icons|Opal|text=Opal}}||Self-Explanatory
|-
| +% Mining Efficiency||additive to star sign, Void vial, [[Mining]] [[Cards]]
|-
| x Bucket Fill Rate||Multiplicative
|-
| x cooking speed||Multiplicative
|-
| +% EXP Gain for Villagers||additive
|-
| x Gaming Bits Gain||Multiplicative
|-
| +% Chance for Bravery Opals||Multiplicative
|-
| +% DMG for all Characters||additive
|-
| x Bell Ring & Ping Rate||Multiplicative
|-
| +% All Monument AFK Gain||Additive
|-
| x Bravery Bonuses Multi||Multiplicative
|-
|}
===The Bell===
===The Bell===
{{InfoCavern
{{InfoCavern
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|biome=Shallow Caverns
|biome=Shallow Caverns
}}
}}
{| class=wikitable
|+ List of Bell Actions
!Action!!Description
|-
|[[File:HoleBellAction0.png|link=]]||Ring the Bell to get 1 of 4 bonuses: <table><tr><td>+10% Bucket Fill Rate</td><td>+10% Harp Note Gains</td></tr><tr><td>+0.5% All Vilager EXP</td><td>+0.3% Daily Lamp Wished</td></tr></table>
|-
|[[File:HoleBellAction1.png|link=]]||Ping the Bell to get +1 {{Icons|Opal|text=Opal}}
|-
|[[File:HoleBellAction2.png|link=]]||Ping the bell for a % chance to unlock a new improvement method!<br><table><tr><td colspan = "3"><u>Base Chances<u></td></tr><tr><td></td><td>60%</td><td>33%</td></tr><tr><td>23%</td><td>17%</td><td>14%</td></tr></table>
|-
|[[File:HoleBellAction3.png|link=]]||Renew The bell to reset all bonuses(Does NOT reset ping cost), and keep your opals and Improvement Methods
|}
{| class=wikitable
|+ List of Bell Improvement Methods
!Method!!Cost
|-
| +% Bell Ring/hr||[[File:Coins.gif|32px|link=]][[Coins]]
|-
| +% Bell Clean/hr||{{Icons|Mythril|text=Mythril}}
|-
| +% Bell Ring/hr|| {{CraftReq|Bits}}
|-
| +% Bell Ping/hr||[[File:Harp Note4.png|link=]]Eighth Note
|-
| +% Bell Ring/hr||[[File:Atoms.png|32px|link=]][[Atom Collider|Atoms]]
|-
| +% Bell Ring/hr||?
|}


{| class="wikitable mw-collapsible mw-collapsed"
|+ Cost for each ping
!Opals gotten so far!!Cost!!Opals gotten so far!!Cost!!Opals gotten so far!!Cost
|-
|0||10||10||{{Numdisplay|114821}}||20||{{Numdisplay|145058148}}
|-
|1||36||11||{{Numdisplay|245762}}||21||{{Numdisplay|284593238}}
|-
|2||109||12||{{Numdisplay|518788}}||22||{{Numdisplay|555654821}}
|-
|3||297||13||{{Numdisplay|1081863}}||23||{{Numdisplay|1080065769}}
|-
|4||769||14||{{Numdisplay|2231890}}||24||{{Numdisplay|2090777545}}
|-
|5||{{Numdisplay|1902}}||15||{{Numdisplay|4560440}}||25||{{Numdisplay|4031901282}}
|-
|6||{{Numdisplay|4543}}||16||{{Numdisplay|9238747}}||26||{{Numdisplay|7747730190}}
|-
|7||{{Numdisplay|10503}}||17||{{Numdisplay|18572364}}||27||{{Numdisplay|14839106008}}
|-
|8||{{Numdisplay|23839}}||18||{{Numdisplay|37075970}}||28||{{Numdisplay|28333831775}}
|-
|9||{{Numdisplay|52800}}||19||{{Numdisplay|73547756}}||29||{{Numdisplay|53945316627}}
|}
==Glowshroom Tunnels==
The Glowshroom Tunnels are the second set of caverns in {{PAGENAME}}.
===The Harp===
{{InfoCavern
|name=The Harp
|type=Buff Giver
|biome=Glowshroom Tunnels
}}
{| class=wikitable
|+ All Types of strings
!Letter!!Name!!Strum Effect!!LV Bonus
|-
|[[File:C String Letter.png|link=]]||[[File:Note String.png]]||Create X notes you're tuned to||+% Harp Note Gain
|-
|[[File:D String Letter.png|link=]]||[[File:Opal Twine.png]]||X% chance to find an Opal, this decreases each time an opal is found.||x Harp Note Gain
|-
|[[File:E String Letter.png|link=]]||[[File:Power Chord.png]]||Nothing||X Harp Power/hr
|-
|[[File:F String Letter.png|link=]]||[[File:Triplet String.png]]||Creates X(1/4 of C) of the tune, and notes next to the tune!||+% Harp Note Gain
|-
|[[File:G String Letter.png|link=]]||[[File:Melodic Twine.png]]||Gives X EXP to all string types!||+X% String EXP Gain!
|-
|[[File:A String Letter.png|link=]]||[[File:Resonant String.png]]||Creates X(1/16 of C) of every note you know!||+% Harp Note Gain
|-
|[[File:B String Letter.png|link=]]||[[File:Kunwonn Twine.png]]||good question||a better question
|}
{| class=wikitable
|+ All Types of Notes
!Image!!Name!!Cost to unlock!!
|-
|{{Icons|Harp Note0}}||Crotchet Note||Unlocked From Start
|-
|{{Icons|Harp Note1}}||Natural Note||150 [[File:Harp Note0.png|link=]]
|-
|{{Icons|Harp Note2}}||Bass Note||{{Numdisplay|1909.19}} [[File:Harp Note1.png|link=]]
|-
|{{Icons|Harp Note3}}||Treble Note||{{Numdisplay|15783.31}} [[File:Harp Note2.png|link=]]
|-
|{{Icons|Harp Note4}}||Eighth Note||{{Numdisplay|109350}} [[File:Harp Note3.png|link=]]
|-
|{{Icons|Harp Note5}}||Quaver Note||{{Numdisplay|687695.72}} [[File:Harp Note4.png|link=]]
|-
|{{Icons|Harp Note6}}||Sharp Note||{{Numdisplay|4067997.74}} [[File:Harp Note5.png|link=]]
|-
||{{Icons|Harp Note7}}||(F)Clef Note||{{Numdisplay|23068183.73}} [[File:Harp Note6.png|link=]]
|-
|{{Icons|Harp Note8}}||(G)Clef Note||{{Numdisplay|126827618.02}} [[File:Harp Note7.png|link=]]
|-
|{{Icons|Harp Note9}}||Sixteenth Note||{{Numdisplay|681012578.32}} [[File:Harp Note8.png|link=]]
|-


 
|}
=Hole Bonuses=
=Hole Bonuses=
{{Skillingbonus\The Caverns}}
{{Skillingbonus\The Caverns}}

Latest revision as of 01:16, 22 November 2024

The Caverns is a feature located in The Hole, it includes 2 main parts.
Firstly the Cavern Camp.png Camp where your villagers are and second the Caverns, who are located in the hole.
All the Villagers(except (image)the explorer which you have at the start) are hidden in the caverns and must be rescued(clicked),
they can then be upgraded using Opal.png Opals which will give them xp overtime and level them up unlocking new features.

Camp

Place where the villagers are

The Caverns

The caverns are located in the hole, they are unlocked by leveling up the explorer villager.

Shallow Caverns

The Shallow Caverns are the first set of caverns in The Caverns.

The Well

Collect materials from buckets to spend on upgrades or Opal.png Opals.
With the (image)Bar Expand-o-rama upgrade you can expand the cap every time you hit the max,
Once you reach 14 expansions you will need the (image)UBER Bar Expand-o-rama-hala expansions upgrade to expand further.
You can unlock new buckets from the (image)Engineer villager.

Cost of Opals in Gravel
Opal Cost Opal Cost
1 1 10 67.4 M
2 6 11 446.1 M
3 60 12 3 B
4 1,042 13 21 B
5 6,708 14 150.1 B
6 41,984 15 1.1 T
7 261.3 K 16 8.3 T
8 1.6 M 17 63.9 T
9 10.4 M 18 506.8 T

Clear 50 Rock Layer.png Rocks to Unlock
Clear 500 Rock Layer.png Rocks to Unlock
Clear 9,000 Rock Layer.png Rocks to Unlock
Clear 125 K Rock Layer.png Rocks to Unlock
Clear 1.5 M Rock Layer.png Rocks to Unlock
Clear 20 M Rock Layer.png Rocks to Unlock
Clear 100 M Rock Layer.png Rocks to Unlock
Clear 500 M Rock Layer.png Rocks to Unlock
Clear 2 B Rock Layer.png Rocks to Unlock

The Motherlode

The (image)engineer vilager is located here
Mine the motherlode to get ore, after a certain amount of ore gained you can destroy a layer and gain an Opal.png Opal,
then the efficiency required to mine the motherlode increases and so is the ore amount required.
You are capped at 5 layers broken per day, which is also shared with the other caverns related to skilling.

The Dawg Den

Fight hounds, each hound kill gives a score, hounds that stay alive for too long start to generate fear. once the fear bar fills up you lose.
You can get Opal.png Opals based on your highest score.
The Score Multiplier can be increased by charging the amplifiers by clicking on them, to reset you need to hold down.
You Unlock more Amplifiers From The engineer.

List of all Amplifiers
Image Name Buff Score
Den Amplifier 0.png Bigger Bite Hounds now have a base attack value of X +0.11x
Den Amplifier 1.png Elusive Instinct Hounds now require X Accuracy for 100% hit chance +0.09x
Den Amplifier 2.png Canine Recovery All hounds now heal X% HP every 3s +0.08x
Den Amplifier 3.png Bigger Bow Bow Hounds have a 10% chance to spawn BIG with Xx HP and DMG +0.10x
Den Amplifier 4.png Doggo EMP Effect Somehow the hounds now make your attacks cost Xx more MP +0.08x
Den Amplifier 5.png Cursed Howl Hounds have a 5% chance to be cursed, causing Xx more Fear +0.07x
Den Amplifier 6.png Den Despair Start with your fear meter filled to X% +0.10x
Den Amplifier 7.png Fast And Deadly Hounds cause fear X seconds faster than normal +0.07x

Monument Of Bravery

List of all Bonuses
Hours Bonus
1 Swords deal MinDmg-MaxDmg damage
80 +2 additional Sword
300 You can Re-Throw 5 swords per story
750 +1 additional Sword
2000 You get 1 Retelling per story
5000 +1 additional Sword
10000 +10 Re-Throws per story
24000 +1 additional Sword
List of all Monument Chest.pngBuffs from fighting
Bonus type
+1 Opal.png Opal Self-Explanatory
+% Mining Efficiency additive to star sign, Void vial, Mining Cards
x Bucket Fill Rate Multiplicative
x cooking speed Multiplicative
+% EXP Gain for Villagers additive
x Gaming Bits Gain Multiplicative
+% Chance for Bravery Opals Multiplicative
+% DMG for all Characters additive
x Bell Ring & Ping Rate Multiplicative
+% All Monument AFK Gain Additive
x Bravery Bonuses Multi Multiplicative

The Bell

List of Bell Actions
Action Description
HoleBellAction0.png Ring the Bell to get 1 of 4 bonuses:
+10% Bucket Fill Rate+10% Harp Note Gains
+0.5% All Vilager EXP+0.3% Daily Lamp Wished
HoleBellAction1.png Ping the Bell to get +1 Opal.png Opal
HoleBellAction2.png Ping the bell for a % chance to unlock a new improvement method!
Base Chances
60%33%
23%17%14%
HoleBellAction3.png Renew The bell to reset all bonuses(Does NOT reset ping cost), and keep your opals and Improvement Methods
List of Bell Improvement Methods
Method Cost
+% Bell Ring/hr Coins.gifCoins
+% Bell Clean/hr Mythril.png Mythril
+% Bell Ring/hr Bits.png Bits
+% Bell Ping/hr Harp Note4.pngEighth Note
+% Bell Ring/hr Atoms.pngAtoms
+% Bell Ring/hr ?
Cost for each ping
Opals gotten so far Cost Opals gotten so far Cost Opals gotten so far Cost
0 10 10 114.8 K 20 145.1 M
1 36 11 245.8 K 21 284.6 M
2 109 12 518.8 K 22 555.7 M
3 297 13 1.1 M 23 1.1 B
4 769 14 2.2 M 24 2.1 B
5 1,902 15 4.6 M 25 4 B
6 4,543 16 9.2 M 26 7.7 B
7 10,503 17 18.6 M 27 14.8 B
8 23,839 18 37.1 M 28 28.3 B
9 52,800 19 73.5 M 29 53.9 B

Glowshroom Tunnels

The Glowshroom Tunnels are the second set of caverns in The Caverns.

The Harp

All Types of strings
Letter Name Strum Effect LV Bonus
C String Letter.png Note String.png Create X notes you're tuned to +% Harp Note Gain
D String Letter.png Opal Twine.png X% chance to find an Opal, this decreases each time an opal is found. x Harp Note Gain
E String Letter.png Power Chord.png Nothing X Harp Power/hr
F String Letter.png Triplet String.png Creates X(1/4 of C) of the tune, and notes next to the tune! +% Harp Note Gain
G String Letter.png Melodic Twine.png Gives X EXP to all string types! +X% String EXP Gain!
A String Letter.png Resonant String.png Creates X(1/16 of C) of every note you know! +% Harp Note Gain
B String Letter.png Kunwonn Twine.png good question a better question
All Types of Notes
Image Name Cost to unlock
Harp Note0.png Crotchet Note Unlocked From Start
Harp Note1.png Natural Note 150 Harp Note0.png
Harp Note2.png Bass Note 1,909 Harp Note1.png
Harp Note3.png Treble Note 15,783 Harp Note2.png
Harp Note4.png Eighth Note 109.3 K Harp Note3.png
Harp Note5.png Quaver Note 687.7 K Harp Note4.png
Harp Note6.png Sharp Note 4.1 M Harp Note5.png
Harp Note7.png (F)Clef Note 23.1 M Harp Note6.png
Harp Note8.png (G)Clef Note 126.8 M Harp Note7.png
Harp Note9.png Sixteenth Note 681 M Harp Note8.png

Hole Bonuses

Template:Skillingbonus\The Caverns