Classes: Difference between revisions

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imported>CrystalSlicer
(Expanded the table to include all current class options, added family bonuses of Druid and Barbarian)
imported>BanditBob
mNo edit summary
Line 16: Line 16:
|Barbarian|| Weapon Power
|Barbarian|| Weapon Power
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|-
|Squire||  
|Squire|| Hp%
|-
|-
|Bowman || %exp when fighting monsters actively
|Bowman || %exp when fighting monsters actively
Line 22: Line 22:
|Hunter||  
|Hunter||  
|-
|-
|Wizard||  
|Wizard|| Star talent points
|-
|-
|Druid|| Higher Bonuses from [[Food|Golden Foods]]
|Druid|| Higher Bonuses from [[Food|Golden Foods]]

Revision as of 10:01, 22 November 2020

  • insert class text and family bonuses here*

Every character starts out as a Beginner. There are three main classes to branch into, namely Warrior, Archer, and Mage. Each class can branch into two different subclasses later down the road. Furthermore, each class features unique talents and specializes in a skill, like mining, smithing, and choppin. There will be a total of 38 classes.

Each class gives a family bonus

Class Family bonus
Warrior Strength
Archer Agility
Mage Wisdom
Barbarian Weapon Power
Squire Hp%
Bowman %exp when fighting monsters actively
Hunter
Wizard Star talent points
Druid Higher Bonuses from Golden Foods