Formulae: Difference between revisions

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imported>Sacrezar
imported>Sacrezar
Line 115: Line 115:
     \left(1-\frac{vial_\%}{100}\right) \times  
     \left(1-\frac{vial_\%}{100}\right) \times  
     \left\lfloor  
     \left\lfloor  
         \left( baseCost_{Coin} \times (i_{10} - (\frac{lvl}{lvl+5*lvlRange} \times 0.25))^{lvl \times \frac{10}{lvlRange}} \right)
         baseCost_{Coin} \times \left( i_{10} - \left( \frac{lvl}{lvl+5*lvlRange} \times 0.25 \right) \right)^{lvl \times \frac{10}{lvlRange}}  
     \right\rfloor  
     \right\rfloor  



Revision as of 00:43, 16 May 2021

Note: Page under construction. Feel free to add any additional information. If you don't know how to use the math mode, just put the raw, I (#Sacrezar#9802)'ll modify it.

XP required per level

Fighting formula

Damage done

Food Consumption

Healing Food

Movement Speed Food

Skilling Food

Damage taken per hit

Alchemy

Liquid generation

Multiply this by 1.5 if you have bleach cauldron.

Active Alchemy XP/Hr

Misc

Teleportation cap

Where 'n' is the number of time you bought Daily Teleports.

Statues

Stamps

As of v1.14, the bribe effect is 8%, not 5%.

  • is the Blue Flav vial effect.
  • is the number of time you can lvl up a stamp before having to pay using materials.
  • and are value you can find in the code or in the wiki, look for data-i in the .stampdiv of the stamp you want to know about.