Squire: Difference between revisions
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|textArr=Slash forward, causing a shockwave which deals (Table 1)% dmg to up to (Table 2) enemies | |textArr=Slash forward, causing a shockwave which deals (Table 1)% dmg to up to (Table 2) enemies | ||
|form1=bigBase|x1=175|x2=2 | |form1=bigBase|x1=175|x2=2 | ||
|form2=intervalAdd|y1=3|y2=30 | |form2=intervalAdd|y1=3|y2=30|cooldown=14|actiontime=1.8|manacost=15 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=Throw a dagger which comes right back to you, dealing (Table 1)% Dmg to up to (Table 2) mobs | |textArr=Throw a dagger which comes right back to you, dealing (Table 1)% Dmg to up to (Table 2) mobs | ||
|form1=bigBase|x1=200|x2=1.5 | |form1=bigBase|x1=200|x2=1.5 | ||
|form2=intervalAdd|y1=4|y2=30 | |form2=intervalAdd|y1=4|y2=30|cooldown=16|actiontime=0.8|manacost=15 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=Boosts Accuracy and DEF by +(Table 1)%, but lowers damage by -(Table 2)% | |textArr=Boosts Accuracy and DEF by +(Table 1)%, but lowers damage by -(Table 2)% | ||
|form1=decay|x1=25|x2=50 | |form1=decay|x1=25|x2=50 | ||
|form2=decay|y1=39|y2=40 | |form2=decay|y1=39|y2=40|cooldown=30|actiontime=1|manacost=20 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|parentTab=Squire | |parentTab=Squire | ||
|textArr=Automatically trigger (Table 1) Refinery Cycles. Still costs materials, though | |textArr=Automatically trigger (Table 1) Refinery Cycles. Still costs materials, though | ||
|form1=intervalAdd|x1=3|x2=8 | |form1=intervalAdd|x1=3|x2=8|cooldown=72000|actiontime=0.95|manacost=10 | ||
}} | }} | ||
{{Talent | {{Talent |
Revision as of 02:33, 7 July 2021
Class Information
Squire is a Warrior subclass that specializes in Construction.
Squire talents
Shockwave Slash
Slash forward, causing a shockwave which deals % dmg to up to enemies
Mana Cost: 15
Action Time: 1.8 Seconds
Cooldown: 14 Seconds
Daggerang
Throw a dagger which comes right back to you, dealing % Dmg to up to mobs
Mana Cost: 15
Action Time: 0.8 Seconds
Cooldown: 16 Seconds
Bricky Skin
Block % of all damage. Also, passively gives + base DEF at all times, even when not in use!
Balanced Spirit
Boosts Accuracy and DEF by +%, but lowers damage by -%
Mana Cost: 20
Action Time: 1 Seconds
Cooldown: 30 Seconds
Precision Power
+% Damage per Refinery Rank if accuracy is 1.5x higher than needed for 100% hit chance
Refinery Throttle
Automatically trigger Refinery Cycles. Still costs materials, though
Mana Cost: 10
Action Time: 0.95 Seconds
Cooldown: 20 Hours