Template:Stampdata: Difference between revisions

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imported>BigCoight
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imported>BigCoight
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<table style = "width:100%;background:#e6e6e6; border-radius: 10px;border:1px solid black; border-spacing: 0px 2px">
<table style = "width:100%;background:#e6e6e6; border-radius: 10px;border:1px solid black; border-spacing: 0px 2px">
         <tr style = "background:#916699;border-radius:10px 10px 0px 0px;">
         <tr style = "background:#916699;border-radius:10px 10px 0px 0px;">
             <th style = "margin-left: 2px">Bonus</th>
             <th style = "margin-left: 2px">{{#tip-text:Bonus| What bonus does this stamp give?}}</th>
             <th>Formula</th>
             <th>{{#tip-text:Formula|What formula is used to give bonus}}</th>
             <th>X1</th>
             <th>{{#tip-text:X1|The first variable in the formula}}</th>
             <th>X2</th>
             <th>{{#tip-text:X2|The second variable in the formula}}</th>
             <th>Levels Per Upgrade</th>
             <th>{{#tip-text:Lv Increment|How many levels in between upgrades will you need to increase max level, the max level of the stamp is 20 times this value}}</th>
             <th>Material</th>
             <th>{{#tip-text:Material|What material is used to upgrade the max level}}</th>
             <th>Starting Amount</th>
             <th>{{#tip-text:Starting Cost|The starting cost of the material needed}}</th>
             <th>Increase</th>
             <th>{{#tip-text:Increment|How much the starting cost is multiplied by per max level increase}}</th>
             <th>Coin Cost</th>
             <th>{{#tip-text:Coin Cost|The starting cost of the stamp}}</th>
             <th style = "margin-right: 2px">Increase</th>
             <th>{{#tip-text:Increment|How much the coin cost goes up per level}}</th>
         </tr>
         </tr>
         <tr>
         <tr>

Revision as of 00:59, 27 November 2020


{{stampdata
|stype=
|ftype=
|x1=
|x2=
|upinterval=
|material=
|startingval=
|mexp=
|startingcost=
|cexp=
}}