imported>Blackwolfe |
imported>BigCoight |
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| </table></td></tr> | | </table></td></tr> |
| </table> | | </table> |
| ====What does all this mean?====
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| The first upgrade will cost {{coindisplay|{{{startingcost}}}}}, and each subsequent cost will be multiplied by {{{cexp}}}. Eg level 10, upgrading the stamps level will cost {{coindisplay|{{#expr:{{{startingcost}}}*{{{cexp}}}^10}}}}.
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| Every {{{upinterval}}} upgrades you will need to increase the maximum level of the stamp. The max max level is {{#expr:{{{upinterval}}}*20}}.
| | <div id='dataDiv' data-x1='{{{x1}}}' data-x2='{{{x2}}} data-max='1000' data-func='{{{ftype}}}''> |
| | <div class='valInput'></div> |
| | <div class='result'></div> |
| | </div> |
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| The first Max Level Upgrade will cost {{{startingval}}} {{CraftReq|{{{material}}}}}, and each subsequent Max Level Upgrade cost will be increased by
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| {{#tag:math|{{{mexp}}}^{(interval - 1)^{0.8} } }}.
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| Eg your 3rd max level upgrade will cost {{#expr:{{{startingval}}}*{{{mexp}}}^(2^0.8) round 0}} {{CraftReq|{{{material}}}}} and the final max level upgrade will cost {{#expr:{{{startingval}}}*{{{mexp}}}^(19^0.8) round 0}} {{CraftReq|{{{material}}}}}.
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| </div> | | </div> |
Revision as of 08:44, 30 December 2020
{{stampdata
|stype=
|ftype=
|x1=
|x2=
|upinterval=
|material=
|startingval=
|mexp=
|startingcost=
|cexp=
}}