Tasks: Difference between revisions

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For IS players, these are similar to Mastery
For IS players, these are similar to Mastery


•18 Tasks, each one can be 'reinforced' 10 times (basically re-complete it, but its harder). So 180 tasks, kinda
•18 Tasks, each one can be 'reinforced' 10 times (basically re-complete it, but its harder). So 180 tasks, kinda. <br>
• 16 Task-Shop items. These range from bonuses, to exclusive Anvil Recipes (some of these will be LOCKED behind completing a specific task, at a specific reinforced-difficulty). They'll cost 'merits' you get from tasks.
• 16 Task-Shop items. These range from bonuses, to exclusive Anvil Recipes (some of these will be LOCKED behind completing a specific task, at a specific reinforced-difficulty). They'll cost 'merits' you get from tasks.<br>
• A Task-Point system, where you progressively unlock 'basic' recipes, gems, inventory slots, etc.
• A Task-Point system, where you progressively unlock 'basic' recipes, gems, inventory slots, etc.

Revision as of 18:08, 2 December 2020

Filler page (for now)

Filler Task Info

Tasks for world 1, and for part of world 2. These are 'shopping list' achievements (quick things like 'kill baba yaga' or 'run from X to Y in 60 seconds'). You don't have to 'start' them, the game is always tracking to see if you complete them. These are Account wide. Complete them on 1 character, and ur good! Not sure how I'll structure the rewards.. I'm considering either a 'unlock things in a linear way as you complete tasks', or a 'earn points, and unlock specific things you want!' system... This will have bonuses that speed up the start of the game. I will eventually add hard-core tasks (kill the boss on a new character within 5 minutes), stuff like that, but only once I add in a way to reset characters so you can retry as much as you want. For IS players, these are similar to Mastery

•18 Tasks, each one can be 'reinforced' 10 times (basically re-complete it, but its harder). So 180 tasks, kinda.
• 16 Task-Shop items. These range from bonuses, to exclusive Anvil Recipes (some of these will be LOCKED behind completing a specific task, at a specific reinforced-difficulty). They'll cost 'merits' you get from tasks.
• A Task-Point system, where you progressively unlock 'basic' recipes, gems, inventory slots, etc.