Module:DefenseCalc: Difference between revisions
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end | end | ||
function defenseCalc.calc(frame) | function defenseCalc.calc(frame) | ||
local | local frameArgs = frame.args | ||
local attack = frameArgs.Attack | |||
local z = 1 | local z = 1 | ||
local eps = 0.1 | local eps = 0.1 |
Revision as of 18:08, 22 October 2021
Documentation for this module may be created at Module:DefenseCalc/doc
local defenseCalc = {}
local function f1(x, attack)
local y = tonumber(attack)
return (x^2.5) + ((500 * y) * (x^0.8)) - (200 * (y^2)) + (100 * y)
end
local function f2(x, attack)
local y = tonumber(attack)
return (2.5 * (x^1.5)) + (400 * y * (x^-0.2))
end
function defenseCalc.calc(frame)
local frameArgs = frame.args
local attack = frameArgs.Attack
local z = 1
local eps = 0.1
while (math.abs(f1(z, attack) / f2(z, attack)) > eps) do
z = z - (f1(z, attack) / f2(z, attack))
end
-- Lua only has floor and ceil standard so this is to bypass that and make a round to 0.00
return tonumber(string.format("%.2f", z))
end
return defenseCalc