Formulae: Difference between revisions

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m (test)
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\left( 1.225 - \min \left\{ 0.164,\frac{0.135\times {lvl}}{{lvl} + 50} \right\} \right)^{lvl}-30
\left( 1.225 - \min \left\{ 0.164,\frac{0.135\times {lvl}}{{lvl} + 50} \right\} \right)^{lvl}-30
\right\rfloor
\right\rfloor
</math>
<!--
? 71 > c.asNumber(a.engine.getGameAttribute("Lv0")[0 | e])
? (a.engine.getGameAttribute("ExpReq0")[0 | e] =
((10 + Math.pow(c.asNumbera.engine.getGameAttribute("Lv0")[0 | e], 2.81) + 4 * c.asNumbera.engine.getGameAttribute("Lv0")[0 | e]) * Math.pow(1.117 - (0.135 * c.asNumber(a.engine.getGameAttribute("Lv0")[0 | e])) / (c.asNumber(a.engine.getGameAttribute("Lv0")[0 | e]) + 5), c.asNumber(a.engine.getGameAttribute("Lv0")[0 | e])) - 6) * (1 + Math.pow(c.asNumber(a.engine.getGameAttribute("Lv0")[0 | e]), 1.72) / 300))
-->
<math>
{\rm XP}_{Construction\left(Lv<71\right)}=\left(\left(10+{\rm lvl}^{2.81}+4\ast l\ v\ l\right)\ast{\frac{1.117-\left(0.135\ast l\ v\ l\right)}{lvl\ +\ 5}}^{lvl\ -\ 6}\right)\ast\frac{1\ +\ {\rm lvl}^{1.72}}{300}
</math>
</math>



Revision as of 15:05, 14 December 2023

Note: Page under construction. Feel free to add any additional information. If you don't know how to use the math mode, just put the raw, I (#Sacrezar#9802)'ll modify it.

XP required per level


Fighting formula

Damage done

[(1/9)*(WP^2)+Flat_Dmg_bonus]*Damage_%

Food Consumption

Healing Food

Movement Speed Food

Skilling Food

Damage taken per hit

Alchemy

P2W Tab

Cauldrons

Liquid

Vials

Player

Liquid

  • is P2W Liquid Regen

Multiply this by 1.5 if you have the corresponding gem upgrade.

Active Alchemy XP/Hr

Misc

Teleportation cap

Where 'n' is the number of time you bought Daily Teleports.

Statues

Stamps

As of v1.14, the bribe effect is 8%, not 5%.

  • is the Blue Flav vial effect.
  • is the number of time you can lvl up a stamp before having to pay using materials.
  • and are value you can find in the code or in the wiki, look for data-i in the .stampdiv of the stamp you want to know about.

Worship

w = ((5+highest wave)/10)^2.6

f= Food bonus

Souls from Totem = 5(1+Bonus souls on map)*w*f