|
|
Line 28: |
Line 28: |
| \left( 1.225 - \min \left\{ 0.164,\frac{0.135\times {lvl}}{{lvl} + 50} \right\} \right)^{lvl}-30 | | \left( 1.225 - \min \left\{ 0.164,\frac{0.135\times {lvl}}{{lvl} + 50} \right\} \right)^{lvl}-30 |
| \right\rfloor | | \right\rfloor |
| | </math> |
| | |
| | |
| | <!-- |
| | ? 71 > c.asNumber(a.engine.getGameAttribute("Lv0")[0 | e]) |
| | ? (a.engine.getGameAttribute("ExpReq0")[0 | e] = |
| | ((10 + Math.pow(c.asNumbera.engine.getGameAttribute("Lv0")[0 | e], 2.81) + 4 * c.asNumbera.engine.getGameAttribute("Lv0")[0 | e]) * Math.pow(1.117 - (0.135 * c.asNumber(a.engine.getGameAttribute("Lv0")[0 | e])) / (c.asNumber(a.engine.getGameAttribute("Lv0")[0 | e]) + 5), c.asNumber(a.engine.getGameAttribute("Lv0")[0 | e])) - 6) * (1 + Math.pow(c.asNumber(a.engine.getGameAttribute("Lv0")[0 | e]), 1.72) / 300)) |
| | --> |
| | |
| | <math> |
| | {\rm XP}_{Construction\left(Lv<71\right)}=\left(\left(10+{\rm lvl}^{2.81}+4\ast l\ v\ l\right)\ast{\frac{1.117-\left(0.135\ast l\ v\ l\right)}{lvl\ +\ 5}}^{lvl\ -\ 6}\right)\ast\frac{1\ +\ {\rm lvl}^{1.72}}{300} |
| </math> | | </math> |
|
| |
|
Note: Page under construction. Feel free to add any additional information. If you don't know how to use the math mode, just put the raw, I (#Sacrezar#9802)'ll modify it.
XP required per level
Fighting formula
Damage done
[(1/9)*(WP^2)+Flat_Dmg_bonus]*Damage_%
Food Consumption
Healing Food
Movement Speed Food
Skilling Food
Damage taken per hit
Alchemy
P2W Tab
Cauldrons
Liquid
Vials
Player
Liquid
- is P2W Liquid Regen
Multiply this by 1.5 if you have the corresponding gem upgrade.
Active Alchemy XP/Hr
Misc
Teleportation cap
Where 'n' is the number of time you bought Daily Teleports.
Statues
Stamps
As of v1.14, the bribe effect is 8%, not 5%.
- is the Blue Flav vial effect.
- is the number of time you can lvl up a stamp before having to pay using materials.
- and are value you can find in the code or in the wiki, look for data-i in the .stampdiv of the stamp you want to know about.
Worship
w = ((5+highest wave)/10)^2.6
f= Food bonus
Souls from Totem = 5(1+Bonus souls on map)*w*f