Death Note: Difference between revisions

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#REDIRECT [[Construction#Death_Note-0]]
<noinclude>{{#vardefine:cargo|yes}}</noinclude> {{Building|name=Death Note|description=Defeat TONS of monsters to boost your Multikill Rate for each world. Upgrading this tower also boosts your base Multikill Bonus in all worlds.|levelbonus=+2% Multikill Bonus|maxlvl=51|salt=Explosive Salts|saltbase=10|material=Forest Soul|matbase=200|matscale=1.23}}<noinclude>
Rack up those kills! The Death note tracks the amount of kills of every mob from all your characters. It introduces 2 new functions that boost your resource collecting from mobs, Multikill bonuses and Damage Tiers. Multikill bonuses are calculated by the number of kills of each mob, giving points for each kill threshold that you reach. One point adds +1% Multikill bonus per tier. Each world has a separate bonus depending on the amounts you've killed from said world.<br>
*[[File:Status Skull0.png]] 25,000 Kills = 1 point
*[[File:Status Skull1.png]] 100,000 Kills = 2 points
*[[File:Status Skull2.png]] 250,000 Kills = 3 points
*[[File:Status Skull3.png]] 500,000 Kills = 4 points
*[[File:Status Skull4.png]] 1,000,000 Kills = 5 points
*[[File:Status Skull5.png]] 5,000,000 Kills = 7 points
*[[File:Status Skull6.png]] 100,000,000 Kills = 10 points
*[[File:Rift Bonus 4.png|20px]] 1,000,000,000 Kills = 20 points (along with 5% multiplicative damage, with Eclipse Skulls from [[The Rift]].)<br><br>Damage Tiers are calculated based on how much extra damage you do. You begin to get a Multikill bonus when your maximum damage is more than twice the monster's HP, this is the 1x Damage Tier. Each next tier requires double the previous max damage, enough to kill the monster 4 times over, then 8 times over, 16 times and so on ( MonsterHP * 2^Tier ). For example, 2000 maximum damage is enough kill a Green Mushroom 200 times, putting you in the 6x Tier. Your final Multikill bonus against Green Mushrooms is then 6 times your Multikill tier bonus for World 1, plus any bonuses from other sources.<br>
Similar to prowess where you can collect more resources by hitting efficiency tiers past 100% mine/chop/catch/fish chance, you are able to collect more monster resources due to Multikill%. This increases the basic resource drop of the monster such as Spore Caps. Other drops are not increased. Multikill bonuses also increase kill counts, helping with points for the Death Note, unlocking portals, or Apocalypse Zow.

Revision as of 02:47, 21 November 2023

Death Note.png

Death Note

Defeat TONS of monsters to boost your Multikill Rate for each world. Upgrading this tower also boosts your base Multikill Bonus in all worlds.

Con. Level Bonus: +2% Multikill Bonus
Max Con. Level: 51
Explosive Salts.png Explosive Salts
Base Cost: 10

Cost To Max: 13,260
Forest Soul.png Forest Soul
Base Cost: 200

Cost To Max: 757.4 K

Rack up those kills! The Death note tracks the amount of kills of every mob from all your characters. It introduces 2 new functions that boost your resource collecting from mobs, Multikill bonuses and Damage Tiers. Multikill bonuses are calculated by the number of kills of each mob, giving points for each kill threshold that you reach. One point adds +1% Multikill bonus per tier. Each world has a separate bonus depending on the amounts you've killed from said world.

  • Status Skull0.png 25,000 Kills = 1 point
  • Status Skull1.png 100,000 Kills = 2 points
  • Status Skull2.png 250,000 Kills = 3 points
  • Status Skull3.png 500,000 Kills = 4 points
  • Status Skull4.png 1,000,000 Kills = 5 points
  • Status Skull5.png 5,000,000 Kills = 7 points
  • Status Skull6.png 100,000,000 Kills = 10 points
  • Rift Bonus 4.png 1,000,000,000 Kills = 20 points (along with 5% multiplicative damage, with Eclipse Skulls from The Rift.)

    Damage Tiers are calculated based on how much extra damage you do. You begin to get a Multikill bonus when your maximum damage is more than twice the monster's HP, this is the 1x Damage Tier. Each next tier requires double the previous max damage, enough to kill the monster 4 times over, then 8 times over, 16 times and so on ( MonsterHP * 2^Tier ). For example, 2000 maximum damage is enough kill a Green Mushroom 200 times, putting you in the 6x Tier. Your final Multikill bonus against Green Mushrooms is then 6 times your Multikill tier bonus for World 1, plus any bonuses from other sources.

Similar to prowess where you can collect more resources by hitting efficiency tiers past 100% mine/chop/catch/fish chance, you are able to collect more monster resources due to Multikill%. This increases the basic resource drop of the monster such as Spore Caps. Other drops are not increased. Multikill bonuses also increase kill counts, helping with points for the Death Note, unlocking portals, or Apocalypse Zow.