Weekly Battles: Difference between revisions

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(Created page with "<includeonly> =Weekly Battles= * Each of your players takes a turn fighting. * Defeating each boss difficulty gives {{Icons|Trophie|text=Trophies}} for the shop. * Bosses have 3 different themes, which determines the POWER of your actions. * Each week brings a new boss, new themes, new action choices, and new items in the shop. * MISC actions, which buff stats outside of this fight, last until the end of the week. ==Weekly Bosses== {|class='wikitable' style='text-align:...")
 
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<includeonly>
=Weekly Battles=
=Weekly Battles=
* Each of your players takes a turn fighting.
* Each of your players takes a turn fighting.
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|}
|}


==Weekly Tasks==
==Tasks==
{|class='wikitable' style='text-align:center'
{|class='wikitable mw-collapsible mw-collapsed'
!Task
!Task!!Description
|+List Of Possible Weekly Tasks
|+List Of Possible Tasks
|-
|You notice a weakspot that could be further exposed with a swing of your pickaxe...||Requires Mining Lv.
|-
|A small hole on the speaker glistens in the light, just large enough to fit a fishing hook in...||Requires Fishing Lv.
|-
|It looks like the boss is literally made of wood... fortunately your hatchet is on hand.||Requires Choppin Lv.
|-
|The air feels electric, as though there are spirits abound. Maybe they could be of assistance...||Requires Worship Lv.
|-
|Knowing which toxins will be most effective will aid in your next move...||Requires Alchemy Lv.
|-
|Perhaps a bone could be dislodged by engrossing it with the end of your net...||Requires Catching Lv.
|-
|Trapping critters has given you a keen sense of where best to strike...||Requires Trapping Lv.
|-
|You don't quite know why, but your ability to cook various meals fills you with confidence!||Requires Cooking Lv.
|-
|All that time spent in the tube has got to be useful for something, right? Maybe this situation?||Requires Laboratory Lv.
|-
|You notice the divine signaling to you from their volcanos with what is likely helpful advice...||Requires Divinity Lv.
|-
|A good bill of health can help turn any fight around, regardless of the opponent.||Requires Max. HP
|-
|The wisdom that comes with large mana reserves will make your moves that more effective...||Requires Max. MP
|-
|You take a moment to pinpoint the small areas of weakness to aim for...||Requires Accuracy Stats
|-
|You've heard that great defence is the best offence, and are hoping it holds true here...||Requires Defence Stats
|-
|With a spring in your step, you consider how best to use your agile frame to your advantage...||Requires Movement Speed
|-
|There's got to be something useful in that massive inventory of yours...||Requires Material Carry Capacity
|-
|You've learned a thing or two from all your past endeavors, making your next move all the better...||Requires Amount of Completed Quests
|-
|Cake by cake has fallen before you, and how different could a massive boss really be from a cake?||Requires Digits of Killed Crabcakes
|-
|You lean on the vast amount of experience you've accumulated to drive your decision...||Requires Class Lv.
|-
|Even something as trivial as defeating the weakest opponent can be helpful if done endlessly...||Requires Digits of Killed Green Mushrooms
|-
|Standing firm against charging mobs has given you determination in situations like this...||Requires Digits of Ram Kills
|-
|The hours you've spent learning to fight with a height disadvantage are sure to pay off here...||Requires Digits of Killed Stiltmoles
|-
|Knowledge and skills can only get you so far, but THIS is something you can always rely on...||Requires Digits of Max. Damage
|-
|Dissecting the choccie monsters gives a deep understanding of... wait how does this help?||Requires Digits of Killed Choccies
|-
|Construction is a lot more than just building, it's also about breaking stuff...||Requires Construction Lv.
|}
 
==Actions==
{|class='wikitable'
!Action
|+List Of Possible Attack Actions
|-
|You steady your nerves and strike the boss directly, dealing x damage.
|-
|You burn their skin, dealing x damage. This exact damage re-triggers each time an ATTACK is chosen.
|-
|You clamp a cursed ring to their toe, dealing x damage now and each time a BUFF is cast in the future.
|-
|Dual wielding the next characters weapon, you deal x damage, but the next char can't choose ATTACK.
|-
|You just start randomly grabbing weapons, dealing x damage, but the next 2 chars can't choose ATTACK.
|-
|You trip and fall dealing x damage lmao, but the boss's HP gets set to 30% from laughing so hard.
|-
|Deal x damage for each previous ATTACK cast. If 3 or more, rewind a character and reset number of casts.
|-
|You sense weakness and deal a crushing blow of x damage. If boss is under half HP, damage is dealt twice.
|-
|Punch them into yesteryear, dealing x damage. If 9+ ATTACK casted, rewind to 1st character. Only works once.
|}
 
{|class='wikitable'
!Action
|+List Of Possible Buff Actions
|-
|You drop your weapon, drawing attention and allowing the next ATTACK to deal x% more damage.
|-
|You tell the others of a new technique, so every ATTACK in the future deals x% more damage.
|-
|You conjure a friendly spirit, which boosts all damage dealt to boss by x%.
|-
|You cast a gross but effective fog, increasing all damage by x%, but the next char can't choose BUFF.
|-
|You align the energy in the air, so that the next BUFF is 2x more powerful, except for this one. No 4x for you.
|-
|You create a portal to the 'oof owie' dimension, so that whatever damage hits the boss next is doubled.
|-
|Boost all damage by x% for each previous BUFF cast. If 3 or more, rewind a character and reset number of casts.
|-
|Summon a blackhole, boosting all damage by x%. If 9+ BUFF casted, rewind to 1st character. Only works once.
|}
 
{|class='wikitable'
!Action
|+List Of Possible Misc Actions
|-
|Tired and slightly agitated, you take a tea drinking break, giving +x% Class EXP for all characters.
|-
|-
|You notice a weakspot that could be further exposed with a swing of your pickaxe...
|You add extra chilly cheese to everyone's hotdogs outside the fight, giving +x% DMG to all characters.
|-
|-
|A small hole on the speaker glistens in the light, just large enough to fit a fishing hook in...
|You notice a trophy on the ground, and run to pick it up instead of attacking.
|-
|-
It looks like the boss is literally made of wood... fortunately your hatchet is on hand.
|You reminisce on all the times MISC was cast. If 2 or more, rewind back to 1st character. This only works once.
|-
|-
The air feels electric, as though there are spirits abound. Maybe they could be of assistance...
|You tell a really freakin' funny joke to your final character, who gets to select an extra turn!
|}
 
==Shop Rewards==
{|class='wikitable'
!Item!!Price!!In Rotation
|+UI Rewards
|-
|-
Knowing which toxins will be most effective will aid in your next move...
|Galaxy UI||50x {{Icons|Trophie|text=Trophies}}||
|-
|-
Perhaps a bone could be dislodged by engrossing it with the end of your net...
|Hardwood UI||15x {{Icons|Trophie|text=Trophies}}||
|-
|-
Trapping critters has given you a keen sense of where best to strike...
|Deadwood UI||15x {{Icons|Trophie|text=Trophies}}||
|-
|-
You don't quite know why, but your ability to cook various meals fills you with confidence!
|Corkboard UI||25x {{Icons|Trophie|text=Trophies}}||Yes
|-
|-
All that time spent in the tube has got to be useful for something, right? Maybe this situation?
|Catacomb UI||40x {{Icons|Trophie|text=Trophies}}||Yes
|-
|-
You notice the divine signaling to you from their volcanos with what is likely helpful advice...
|Rift UI||35x {{Icons|Trophie|text=Trophies}}||
|-
|-
A good bill of health can help turn any fight around, regardless of the opponent.
|Magma UI||40x {{Icons|Trophie|text=Trophies}}||
|-
|-
The wisdom that comes with large mana reserves will make your moves that more effective...
|Grassy UI||30x {{Icons|Trophie|text=Trophies}}||
|-
|-
You take a moment to pinpoint the small areas of weakness to aim for...
|Sandburn UI||25x {{Icons|Trophie|text=Trophies}}||
|-
|-
You've heard that great defence is the best offence, and are hoping it holds true here...
|Graveyard UI||20x {{Icons|Trophie|text=Trophies}}||
|-
|-
With a spring in your step, you consider how best to use your agile frame to your advantage...
|Goldwood UI||60x {{Icons|Trophie|text=Trophies}}||
|-
|-
There's got to be something useful in that massive inventory of yours...
|Peachwood UI||20x {{Icons|Trophie|text=Trophies}}||
|}
 
{|class='wikitable'
!Item!!Price!!Description!!In Rotation
|+Item Rewards
|-
|-
You've learned a thing or two from all your past endeavors, making your next move all the better...
|{{CraftReq|Pink Headband}}||999x {{Icons|Trophie|text=Trophies}}||The legendary Pink Headband||
|-
|-
Cake by cake has fallen before you, and how different could a massive boss really be from a cake?
|25x {{Icons|Killroy Skull|text=Killroy Skulls}}||14x {{Icons|Trophie|text=Trophies}}||25 Skulls for Killroy's Shop, deposited instantly for use||
|-
|-
You lean on the vast amount of experience you've accumulated to drive your decision...
|Trophy Starbook||25x {{Icons|Trophie|text=Trophies}}||Trophy Star Talent book with random Max LV up to Lv 100||
|-
|-
Even something as trivial as defeating the weakest opponent can be helpful if done endlessly...
|Death Starbook||25x {{Icons|Trophie|text=Trophies}}||Death Star Talent book with random Max LV up to Lv 100||
|-
|-
Standing firm against charging mobs has given you determination in situations like this...
|{{CraftReq|The Crow Perch}}||125x {{Icons|Trophie|text=Trophies}}||A little crow on a hat, perfect for premiumify-ing||
|-
|-
The hours you've spent learning to fight with a height disadvantage are sure to pay off here...
|100x Golden Food||12x {{Icons|Trophie|text=Trophies}}||100 Gold Food of the type shown to the left||Yes
|-
|-
Knowledge and skills can only get you so far, but THIS is something you can always rely on...
|1000x Statues||12x {{Icons|Trophie|text=Trophies}}||1000 Statues of the type shown to the left||Yes
|-
|-
Dissecting the choccie monsters gives a deep understanding of... wait how does this help?
|{{Icons|Silver Pocketwatch|text=Silver Pocketwatch}}||2x {{Icons|Trophie|text=Trophies}}||Alter your daily reset time forward or backward by 15 mins||
|-
|-
Construction is a lot more than just building, it's also about breaking stuff...
|{{Icons|Gold Pocketwatch|text=Gold Pocketwatch}}||30x {{Icons|Trophie|text=Trophies}}||Shift time forward by 24 hours, triggering daily bonuses and resets||
|}
|}

Revision as of 23:54, 16 September 2023

Weekly Battles

  • Each of your players takes a turn fighting.
  • Defeating each boss difficulty gives Trophie.png Trophies for the shop.
  • Bosses have 3 different themes, which determines the POWER of your actions.
  • Each week brings a new boss, new themes, new action choices, and new items in the shop.
  • MISC actions, which buff stats outside of this fight, last until the end of the week.

Weekly Bosses

Image Boss Name Base HP 2nd Diff 3rd Diff 4th Diff 5th Diff
Eclectic Lazlo.gif Eclectic Lazlo 200 520 1352 3 515 9 139
Decibop Box.gif Decibop Box 250 700 1960 5488 15366
Mutalius Cuboid.gif Mutalius Cuboid 300 810 2187 5905 15943
Jupiteye Major.gif Jupiteye Major 400 1000 2500 6250 15625
The Nugenator.gif The Nugenator 100 370 1369 5065 18742
Fat Eggplonk.gif Fat Eggplonk 600 1380 3174 7300 16790
Mollo Gomm.gif Mollo Gomm 1000 1900 3610 6859 13032
Unit T-31.gif Unit T-31 200 600 1800 5400 16200
SWR Containment.gif SWR Containment 350 910 2366 6152 15994

Tasks

Task Description
List Of Possible Tasks
You notice a weakspot that could be further exposed with a swing of your pickaxe... Requires Mining Lv.
A small hole on the speaker glistens in the light, just large enough to fit a fishing hook in... Requires Fishing Lv.
It looks like the boss is literally made of wood... fortunately your hatchet is on hand. Requires Choppin Lv.
The air feels electric, as though there are spirits abound. Maybe they could be of assistance... Requires Worship Lv.
Knowing which toxins will be most effective will aid in your next move... Requires Alchemy Lv.
Perhaps a bone could be dislodged by engrossing it with the end of your net... Requires Catching Lv.
Trapping critters has given you a keen sense of where best to strike... Requires Trapping Lv.
You don't quite know why, but your ability to cook various meals fills you with confidence! Requires Cooking Lv.
All that time spent in the tube has got to be useful for something, right? Maybe this situation? Requires Laboratory Lv.
You notice the divine signaling to you from their volcanos with what is likely helpful advice... Requires Divinity Lv.
A good bill of health can help turn any fight around, regardless of the opponent. Requires Max. HP
The wisdom that comes with large mana reserves will make your moves that more effective... Requires Max. MP
You take a moment to pinpoint the small areas of weakness to aim for... Requires Accuracy Stats
You've heard that great defence is the best offence, and are hoping it holds true here... Requires Defence Stats
With a spring in your step, you consider how best to use your agile frame to your advantage... Requires Movement Speed
There's got to be something useful in that massive inventory of yours... Requires Material Carry Capacity
You've learned a thing or two from all your past endeavors, making your next move all the better... Requires Amount of Completed Quests
Cake by cake has fallen before you, and how different could a massive boss really be from a cake? Requires Digits of Killed Crabcakes
You lean on the vast amount of experience you've accumulated to drive your decision... Requires Class Lv.
Even something as trivial as defeating the weakest opponent can be helpful if done endlessly... Requires Digits of Killed Green Mushrooms
Standing firm against charging mobs has given you determination in situations like this... Requires Digits of Ram Kills
The hours you've spent learning to fight with a height disadvantage are sure to pay off here... Requires Digits of Killed Stiltmoles
Knowledge and skills can only get you so far, but THIS is something you can always rely on... Requires Digits of Max. Damage
Dissecting the choccie monsters gives a deep understanding of... wait how does this help? Requires Digits of Killed Choccies
Construction is a lot more than just building, it's also about breaking stuff... Requires Construction Lv.

Actions

Action
List Of Possible Attack Actions
You steady your nerves and strike the boss directly, dealing x damage.
You burn their skin, dealing x damage. This exact damage re-triggers each time an ATTACK is chosen.
You clamp a cursed ring to their toe, dealing x damage now and each time a BUFF is cast in the future.
Dual wielding the next characters weapon, you deal x damage, but the next char can't choose ATTACK.
You just start randomly grabbing weapons, dealing x damage, but the next 2 chars can't choose ATTACK.
You trip and fall dealing x damage lmao, but the boss's HP gets set to 30% from laughing so hard.
Deal x damage for each previous ATTACK cast. If 3 or more, rewind a character and reset number of casts.
You sense weakness and deal a crushing blow of x damage. If boss is under half HP, damage is dealt twice.
Punch them into yesteryear, dealing x damage. If 9+ ATTACK casted, rewind to 1st character. Only works once.
Action
List Of Possible Buff Actions
You drop your weapon, drawing attention and allowing the next ATTACK to deal x% more damage.
You tell the others of a new technique, so every ATTACK in the future deals x% more damage.
You conjure a friendly spirit, which boosts all damage dealt to boss by x%.
You cast a gross but effective fog, increasing all damage by x%, but the next char can't choose BUFF.
You align the energy in the air, so that the next BUFF is 2x more powerful, except for this one. No 4x for you.
You create a portal to the 'oof owie' dimension, so that whatever damage hits the boss next is doubled.
Boost all damage by x% for each previous BUFF cast. If 3 or more, rewind a character and reset number of casts.
Summon a blackhole, boosting all damage by x%. If 9+ BUFF casted, rewind to 1st character. Only works once.
Action
List Of Possible Misc Actions
Tired and slightly agitated, you take a tea drinking break, giving +x% Class EXP for all characters.
You add extra chilly cheese to everyone's hotdogs outside the fight, giving +x% DMG to all characters.
You notice a trophy on the ground, and run to pick it up instead of attacking.
You reminisce on all the times MISC was cast. If 2 or more, rewind back to 1st character. This only works once.
You tell a really freakin' funny joke to your final character, who gets to select an extra turn!

Shop Rewards

Item Price In Rotation
UI Rewards
Galaxy UI 50x Trophie.png Trophies
Hardwood UI 15x Trophie.png Trophies
Deadwood UI 15x Trophie.png Trophies
Corkboard UI 25x Trophie.png Trophies Yes
Catacomb UI 40x Trophie.png Trophies Yes
Rift UI 35x Trophie.png Trophies
Magma UI 40x Trophie.png Trophies
Grassy UI 30x Trophie.png Trophies
Sandburn UI 25x Trophie.png Trophies
Graveyard UI 20x Trophie.png Trophies
Goldwood UI 60x Trophie.png Trophies
Peachwood UI 20x Trophie.png Trophies
Item Price Description In Rotation
Item Rewards
Pink Headband.png Pink Headband 999x Trophie.png Trophies The legendary Pink Headband
25x Killroy Skull.png Killroy Skulls 14x Trophie.png Trophies 25 Skulls for Killroy's Shop, deposited instantly for use
Trophy Starbook 25x Trophie.png Trophies Trophy Star Talent book with random Max LV up to Lv 100
Death Starbook 25x Trophie.png Trophies Death Star Talent book with random Max LV up to Lv 100
The Crow Perch.png The Crow Perch 125x Trophie.png Trophies A little crow on a hat, perfect for premiumify-ing
100x Golden Food 12x Trophie.png Trophies 100 Gold Food of the type shown to the left Yes
1000x Statues 12x Trophie.png Trophies 1000 Statues of the type shown to the left Yes
Silver Pocketwatch.png Silver Pocketwatch 2x Trophie.png Trophies Alter your daily reset time forward or backward by 15 mins
Gold Pocketwatch.png Gold Pocketwatch 30x Trophie.png Trophies Shift time forward by 24 hours, triggering daily bonuses and resets