User:Kiokurashi/sandbox2: Difference between revisions

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{{#vardefine:tiptext|{{#ifeq:{{{name}}}|Cost Cruncher|Includes Cost Cruncher's own effect.|Cost as Cost Cruncher Building at Level 0}}}}
{{#vardefine:tiptext|{{#ifeq:{{{name}}}|Cost Cruncher|Includes Cost Cruncher's own effect.|Cost as Cost Cruncher Building at Level 0}}}}


{{#if:{{{shrinebonus|}}}|'''Shrine Bonus: '''{{{shrinebonus}}}<br/>}}{{#if:{{{basebonus|}}}|'''Base Con. Bonus: '''{{{basebonus}}}<br/>}}{{#if:{{{levelbonus|}}}|'''Con. Level Bonus: '''{{{levelbonus}}}<br/>}}'''Max Con. Level:''' {{{maxlvl|0}}}{{#if:{{{bonuslevels|}}}| '''{{Tooltip|nocolor=y|Increases from other sources|(+ {{{bonuslevels}}}}}'''}}</td>
{{#if:{{{shrinebonus|}}}|'''Shrine Bonus: '''{{{shrinebonus}}}<br/>}}{{#if:{{{basebonus|}}}|'''Base Con. Bonus: '''{{{basebonus}}}<br/>}}{{#if:{{{levelbonus|}}}|'''Con. Level Bonus: '''{{{levelbonus}}}<br/>}}'''Max Con. Level:''' {{{maxlvl|0}}}{{#if:{{{bonuslevels|}}}| '''{{Tooltip|nocolor=y|Increases from other sources|(+ {{{bonuslevels}}})}}'''}}</td>
<td style="width:1e5%;">
<td style="width:1e5%;">
{{#if:{{{salt|}}}|{{CraftReq|{{{salt}}}}}{{#invoke:ConsCalcs|salt|sb={{{saltbase|0}}}|cc={{#ifeq:{{{name}}}|Cost Cruncher|1|0}}|maxTL={{{maxlvl|1}}}|bonusTL={{{bonuslevels|0}}}}}
{{#if:{{{salt|}}}|{{CraftReq|{{{salt}}}}}{{#invoke:ConsCalcs|salt|sb={{{saltbase|0}}}|cc={{#ifeq:{{{name}}}|Cost Cruncher|1|0}}|maxTL={{{maxlvl|1}}}|bonusTL={{{bonuslevels|0}}}}}

Revision as of 19:35, 20 November 2023

Used to construct the infotable for Construction Buildings
 {{Building
   |name=          Building Name
   |description=   Description of the Building.
   |shrinebonus=   Bonus effect of Shrines.
   |basebonus=     Description of bonus available just for unlocking the Building.
   |levelbonus=    Bonus that improves when leveling the Building.
   |maxlvl=        Max level of the Building without bonuses from other sources (From code).
   |bonuslevels=   Number of extra bonus levels from other sources, if there is any.
   |bonussources=  Short list of the sources those bonus levels come from.
   |salt=          Salt item used to upgrade Building.
   |saltbase=      Base level salt cost (From code).
   |material=      Non-Salt item used to upgrade Building.
   |matbase=       Base level Material cost (From code).
   |matscale=      Rate of scaling Material cost (From code).
 }}