Death Note: Difference between revisions
Kiokurashi (talk | contribs) mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Building|name=Death Note|description=Defeat TONS of monsters to boost your Multikill Rate for each world. Upgrading this tower also boosts your base Multikill Bonus in all worlds.|levelbonus=+2% Multikill Bonus|maxlvl=51|salt=Explosive Salts|saltbase=10|material=Forest Soul|matbase=200|matscale=1.23}}<noinclude> | {{Building|name=Death Note|description=Defeat TONS of monsters to boost your Multikill Rate for each world. Upgrading this tower also boosts your base Multikill Bonus in all worlds.|levelbonus=+2% Multikill Bonus|maxlvl=51|salt=Explosive Salts|saltbase=10|material=Forest Soul|matbase=200|matscale=1.23}}<noinclude> | ||
The mechanic is very similiar to prowess where you can collect more resources by hitting efficiency tiers past 100% mine/chop/catch/fish chance. | |||
Only the base resources, the first one in each droptable is affected by the bonus. [Spore Cap] for [Green Mushroom]s, [Frog legs] for [Frog]s etc. | |||
Multikill bonuses also increase kill count, which helps unlock portals, get Apocalypse Zow's for Barbarians and to scale your Deathnote faster. | |||
The Death note tracks the amount of kills of every mob from all your characters.<br> | |||
You get points for each kill tier that you reach for each individual type of monster.<br> | |||
Each world has it's own Point total.<br> | |||
One point adds +1% Multikill bonus per tier to that world only.<br> | |||
*[[File:Status Skull0.png]] 25,000 Kills = 1 point | *[[File:Status Skull0.png]] 25,000 Kills = 1 point | ||
*[[File:Status Skull1.png]] 100,000 Kills = 2 points | *[[File:Status Skull1.png]] 100,000 Kills = 2 points | ||
Line 8: | Line 18: | ||
*[[File:Status Skull5.png]] 5,000,000 Kills = 7 points | *[[File:Status Skull5.png]] 5,000,000 Kills = 7 points | ||
*[[File:Status Skull6.png]] 100,000,000 Kills = 10 points | *[[File:Status Skull6.png]] 100,000,000 Kills = 10 points | ||
*[[File:Rift Bonus 4.png|20px]] 1,000,000,000 Kills = 20 points (along with 5% multiplicative damage, with Eclipse Skulls from [[The Rift]].)<br><br>Damage Tiers are calculated based on how much extra damage you do. You begin to get a Multikill bonus when your maximum damage is more than twice the monster's HP, this is the 1x Damage Tier. Each next tier requires double the previous max damage, enough to kill the monster 4 times over, then 8 times over, 16 times and so on ( MonsterHP * 2^Tier ). For example, 2000 maximum damage is enough kill a Green Mushroom 200 times, putting you in the 6x Tier. Your final Multikill bonus against Green Mushrooms is then 6 times your Multikill tier bonus for World 1, plus any bonuses from other sources.<br> | *[[File:Rift Bonus 4.png|20px]] 1,000,000,000 Kills = 20 points (along with 5% multiplicative damage, with Eclipse Skulls from [[The Rift]].)<br> | ||
<br>Damage Tiers are calculated based on how much extra damage you do. You begin to get a Multikill bonus when your maximum damage is more than twice the monster's HP, this is the 1x Damage Tier. Each next tier requires double the previous max damage, enough to kill the monster 4 times over, then 8 times over, 16 times and so on ( MonsterHP * 2^Tier ). For example, 2000 maximum damage is enough kill a Green Mushroom 200 times, putting you in the 6x Tier. Your final Multikill bonus against Green Mushrooms is then 6 times your Multikill tier bonus for World 1, plus any bonuses from other sources.<br> | |||
The total multikill bonus is <math>damage_tier_character*{multikill bonus per tier}</math> |
Revision as of 07:12, 9 June 2024
Death NoteDefeat TONS of monsters to boost your Multikill Rate for each world. Upgrading this tower also boosts your base Multikill Bonus in all worlds. Con. Level Bonus: +2% Multikill BonusMax Con. Level: 51 |
Explosive Salts Base Cost: 10 Cost To Max: 13,260 Forest Soul Base Cost: 200 Cost To Max: 757.4 K |
The mechanic is very similiar to prowess where you can collect more resources by hitting efficiency tiers past 100% mine/chop/catch/fish chance.
Only the base resources, the first one in each droptable is affected by the bonus. [Spore Cap] for [Green Mushroom]s, [Frog legs] for [Frog]s etc.
Multikill bonuses also increase kill count, which helps unlock portals, get Apocalypse Zow's for Barbarians and to scale your Deathnote faster.
The Death note tracks the amount of kills of every mob from all your characters.
You get points for each kill tier that you reach for each individual type of monster.
Each world has it's own Point total.
One point adds +1% Multikill bonus per tier to that world only.
- 25,000 Kills = 1 point
- 100,000 Kills = 2 points
- 250,000 Kills = 3 points
- 500,000 Kills = 4 points
- 1,000,000 Kills = 5 points
- 5,000,000 Kills = 7 points
- 100,000,000 Kills = 10 points
- 1,000,000,000 Kills = 20 points (along with 5% multiplicative damage, with Eclipse Skulls from The Rift.)
Damage Tiers are calculated based on how much extra damage you do. You begin to get a Multikill bonus when your maximum damage is more than twice the monster's HP, this is the 1x Damage Tier. Each next tier requires double the previous max damage, enough to kill the monster 4 times over, then 8 times over, 16 times and so on ( MonsterHP * 2^Tier ). For example, 2000 maximum damage is enough kill a Green Mushroom 200 times, putting you in the 6x Tier. Your final Multikill bonus against Green Mushrooms is then 6 times your Multikill tier bonus for World 1, plus any bonuses from other sources.
The total multikill bonus is