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To start a battle, visit the Summoner's Table in [[Worlds#Spirit Village|Spirit Village]] and choose an opponent. Click anywhere on the field to summon your Slimes; each Slime Card requires a random amount of Mana to spawn a Unit, with different Slime types requiring varying amounts of Mana. Your objective is to have your Slimes reach the other end of the battlefield (or the opponent's spawnpoint); each Slime that successfully reaches it will deal -1 HP to the enemy. Keep in mind that the opponent's Units will also attempt to reach your spawnpoint. Think tactically.
To start a battle, visit the Summoner's Table in [[Worlds#Spirit Village|Spirit Village]] and choose an opponent. Click anywhere on the field to summon your Slimes; each Slime Card requires a random amount of Mana to spawn a Unit, with different Slime types requiring varying amounts of Mana. Your objective is to have your Slimes reach the other end of the battlefield (or the opponent's spawnpoint); each Slime that successfully reaches it will deal -1 HP to the enemy. Keep in mind that the opponent's Units will also attempt to reach your spawnpoint. Think tactically.
Three attempts (hearts) available each day. Each Heart is used if you fail/leave battle.


Unlock new Battles by purchasing new Essence Stones in [[Summoning#Upgrades|Upgrades]].
Unlock new Battles by purchasing new Essence Stones in [[Summoning#Upgrades|Upgrades]].

Revision as of 16:20, 24 February 2024

Create your own Slime army and defeat everyone to become a World Champion.



Slime Battles

Engage in battles against top-tier opponents and earn Chests containing various bonuses.

To start a battle, visit the Summoner's Table in Spirit Village and choose an opponent. Click anywhere on the field to summon your Slimes; each Slime Card requires a random amount of Mana to spawn a Unit, with different Slime types requiring varying amounts of Mana. Your objective is to have your Slimes reach the other end of the battlefield (or the opponent's spawnpoint); each Slime that successfully reaches it will deal -1 HP to the enemy. Keep in mind that the opponent's Units will also attempt to reach your spawnpoint. Think tactically.

Three attempts (hearts) available each day. Each Heart is used if you fail/leave battle.

Unlock new Battles by purchasing new Essence Stones in Upgrades.

Summoning Essence White.png White Essence Battles

Summoning Essence Green.png Green Essence Battles

Summoning Essence Yellow.png Yellow Essence Battles

Summoning Essence Blue.png Blue Essence Battles

Summoning Essence Purple.png Purple Essence Battles

Upgrades

Image Name Description Summoning Essence White.png Cost Max Lvl
Summoning Essence White.png White Essence Upgrades
File:Summoning Upgrade 1.png White Essence Champ +(5%/Lvl) White Essence generated per hour for each win across all colours. 5 * (1.12/Lvl)
File:Summoning Upgrade 2.png Unit Health Increases the HP of all summoned units in competition by +(1/Lvl) 10 * (1.3/Lvl)
File:Summoning Upgrade 3.png Familiar Summons a slime familiar to chill in your sanctuary, generating 10 Summoning EXP every hour. 100 * (10/Lvl) 10
File:Summoning Upgrade 4.png Unit Damage Increases the DMG of all summoned units in competition by +(1/Lvl) 20 * (1.4/Lvl)
File:Summoning Upgrade 6.png Mana Generation During competition, mana generation is +(2%/Lvl) higher than normal 40 * (1.35/Lvl)
File:Summoning Upgrade 7.png Familiar Merging 3 Slime Familiars merge into a Vrumbi Familiar which gives 4x Summoning Exp. 4 Vrumbies then merge and give 5x exp. This repeats many times. 2500 1
File:Summoning Upgrade 8.png Dodge Roll All your units get a +(1%/Lvl) chance to dodge damage when colliding with an enemy 80 * (1.3/Lvl) 30
File:Summoning Upgrade 9.png Multi-Number Cards There's a chance cards can played multiple times, indicated by the number in the top-left corner. These cards also come with a smaller cost! 7500 1
File:Summoning Upgrade 48.png White Knowledge +(1%/Lvl) White Essence generation per Summoning LV you have. 1500 * (1.15/Lvl)
File:Summoning Upgrade 5.png Green Summoning Unlocks the Green Summoning Stone, and begins generating Green Essence. Also, +(10%/Lvl) Green Essence per hour 4000 * (1.2/Lvl)
Image Name Description Summoning Essence Green.png Cost Max Lvl
Summoning Essence Green.png Green Essence Upgrades
File:Summoning Upgrade 10.png Vrumbi 7% chance to draw a Vrumbi during competition. They have 1.5x SPD, 2.0x DMG, and +(5%/Lvl) Dodge Chance 10 * (7.5/Lvl) 10
File:Summoning Upgrade 11.png Unit Wellness Increases the HP of all summoned units in competition by +(2/Lvl) 25 * (1.3/Lvl)
File:Summoning Upgrade 12.png Green Essence Victor +(1%/Lvl) Green Essence generated per hour for each Green circuit win. 50 * (1.12/Lvl)
File:Summoning Upgrade 13.png Powerful Units Increases the DMG of all summoned units in competition by +(1/Lvl) 70 * (1.4/Lvl)
File:Summoning Upgrade 15.png Mana Overflow During competition, when your mana pool is full, expand max mana by 1.5x and boost mana generation by +15% 4000 1
File:Summoning Upgrade 16.png Spiked Placement When summoning any unit, deal (5/Lvl) damage to all enemies within 100 pixels of where you click... You don't have to click in your spawn! 250 * (1.4/Lvl)
File:Summoning Upgrade 17.png Starting Mana frfr Start each competition with +(1/Lvl) more mana 750 * (1.6/Lvl)
File:Summoning Upgrade 49.png Green Knowledge +(1%/Lvl) Green Essence generation per Summoning LV you have. 1200 * (1.15/Lvl)
File:Summoning Upgrade 14.png Yellow Summoning Unlocks the Yellow Summoning Stone, and begins generating Yellow Essence. Also, +(10%/Lvl) Yellow Essence per hour 15000 * (1.2/Lvl)
Image Name Description Summoning Essence Yellow.png Cost Max Lvl
Summoning Essence Yellow.png Yellow Essence Upgrades
File:Summoning Upgrade 18.png Bloomy 4% chance to draw a Bloomy during competition. They sit in the backline and give +(5%/Lvl) Mana Generation while alive. 20 * (25/Lvl) 10
File:Summoning Upgrade 19.png Yellow Essence Winnin' +(5%/Lvl) Yellow Essence generated per hour for each Yellow circuit win. 50 * (1.12/Lvl)
File:Summoning Upgrade 20.png Luck of the Draw All special units are (2x/Lvl) more likely to be drawn instead of slime. 130 * (3/Lvl) 10
File:Summoning Upgrade 21.png Unit Constitution Increases the HP of all summoned units in competition by +(5%/Lvl) 70 * (1.4/Lvl)
File:Summoning Upgrade 22.png Stronger Units Increases the DMG of all summoned units in competition by +(2/Lvl) 525 * (1.5/Lvl)
File:Summoning Upgrade 23.png Slime Cellsplit When spawning any unit during competition, +(1%/Lvl) chance to also spawn an exact duplicate, free of charge! 900 * (1.15/Lvl) 30
File:Summoning Upgrade 25.png Re-Draw Unlocks the Re-Draw button, allowing you to instantly redraw all your cards for a cost... but you get the first (1/Lvl) for free! 200 * (5/Lvl) 3
File:Summoning Upgrade 26.png Another Slot Adds +1 Card Slot, letting you hold more cards at once! 10000 1
File:Summoning Upgrade 50.png Yellow Knowledge +(1%/Lvl) Yellow Essence generation per Summoning LV you have. 300 * (1.15/Lvl)
File:Summoning Upgrade 24.png Blue Summoning Unlocks the Blue Summoning Stone, and begins generating Blue Essence. @ Also, +(10%/Lvl) Blue Essence per hour 50000 * (1.2/Lvl)
Image Name Description Summoning Essence Blue.png Cost Max Lvl
Summoning Essence Blue.png Blue Essence Upgrades
File:Summoning Upgrade 27.png Tonka 5% chance to draw a Tonka during competition. They have 0.75x SPD, 0.75x DMG, and 8.0x HP. Your upgrades here boost its HP by a further +(10%/Lvl). 30 * (1.85/Lvl) 20
File:Summoning Upgrade 28.png Blue Essence Ballin' +(5%/Lvl) Blue Essence generated per hour for each Yellow circuit win. 70 * (1.12/Lvl)
File:Summoning Upgrade 29.png Slime Mitosis When spawning any unit during competition, +(1%/Lvl) chance to also spawn an exact duplicate, free of charge! 200 * (1.5/Lvl) 30
File:Summoning Upgrade 30.png Manaranarr During competition, mana generation is +(2%/Lvl) higher than normal. 450 * (1.5/Lvl)
File:Summoning Upgrade 31.png Blue Knowledge +(1%/Lvl) Blue Essence generation per Summoning LV you have. 750 * (1.15/Lvl)
File:Summoning Upgrade 32.png Beefier Units Increases the DMG of all summoned units in competition by +(3/Lvl) 1500 * (1.4/Lvl)
File:Summoning Upgrade 33.png Jeweled Cards (6%/Lvl) chance to draw a Jeweled variant of any card, which costs 3x Mana but spawns 4x Units! 6000 * (170/Lvl) 3
File:Summoning Upgrade 35.png Another Slot Adds +1 Card Slot! Or as an AI might say, this upgrade further substantiates the incremental improvement to the quantity of cards you hold by 1 15000 1
File:Summoning Upgrade 36.png Unit Ache Pea Increases the HP of all summoned units in competition by +(4/Lvl) 5000 * (1.3/Lvl)
File:Summoning Upgrade 34.png Purple Summoning Unlocks the Purple Summoning Stone, and begins generating Purple Essence. Also, +(10%/Lvl) Blue Essence per hour 420000 * (1.2/Lvl)
Image Name Description Summoning Essence Purple.png Cost Max Lvl
Summoning Essence Purple.png Purple Essence Upgrades
File:Summoning Upgrade 37.png Regalis 3% chance to draw a Regalis during competition. They spawn a Slime Unit every 1 sec. Upgrading this boosts slime unit spawn rate by +(1%/Lvl) 50 * (1.7/Lvl) 30
File:Summoning Upgrade 38.png Unit Hitpoints Increases the HP of all summoned units in competition by +(10/Lvl) 100 * (1.25/Lvl)
File:Summoning Upgrade 39.png Purp Essence Pumpin' +(5%/Lvl) Purple Essence generated per hour for each Purple circuit win. 250 * (1.12/Lvl)
File:Summoning Upgrade 40.png Familiar Skipping When summoning a Slime Familiar, there's a 1 in 8 to get a Vrumbi instead of Slime, and 1 in 50 to get a Bloomy. Upgrading this boosts this chance by +(1%/Lvl) 600 * (1.25/Lvl) 100
File:Summoning Upgrade 41.png Purple Knowledge +(1%/Lvl) Purple Essence generation per Summoning LV you have. 1000 * (1.15/Lvl)
File:Summoning Upgrade 42.png Final Card If you play every card in your hand, get +(1%/Lvl) Mana Regen per card played. Playing Multi-Number cards counts multiple times for this! 2000 * (2500/Lvl) 3
File:Summoning Upgrade 43.png Mana Dividends During competition, mana generation is +(2%/Lvl) higher than normal. 4500 * (1.5/Lvl)
File:Summoning Upgrade 44.png Brutal Units Increases the DMG of all summoned units in competition by +(3%/Lvl) 9000 * (1.25/Lvl)
File:Summoning Upgrade 45.png Red Summoning You cannot obtain the Red Summoning Stone yet. This will come in a Weekly update. 1000000000 * (1.5/Lvl) 1

Familiars

Name Description