Summoning: Difference between revisions
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To start a battle, visit the Summoner's Table in [[Worlds#Spirit Village|Spirit Village]] and choose an opponent. Click anywhere on the field to summon your Slimes; each Slime Card requires a random amount of Mana to spawn a Unit, with different Slime types requiring varying amounts of Mana. Your objective is to have your Slimes reach the other end of the battlefield (or the opponent's spawnpoint); each Slime that successfully reaches it will deal -1 HP to the enemy. Keep in mind that the opponent's Units will also attempt to reach your spawnpoint. Think tactically. | To start a battle, visit the Summoner's Table in [[Worlds#Spirit Village|Spirit Village]] and choose an opponent. Click anywhere on the field to summon your Slimes; each Slime Card requires a random amount of Mana to spawn a Unit, with different Slime types requiring varying amounts of Mana. Your objective is to have your Slimes reach the other end of the battlefield (or the opponent's spawnpoint); each Slime that successfully reaches it will deal -1 HP to the enemy. Keep in mind that the opponent's Units will also attempt to reach your spawnpoint. Think tactically. | ||
Three attempts (hearts) available each day. Each Heart is used if you fail/leave battle. | |||
Unlock new Battles by purchasing new Essence Stones in [[Summoning#Upgrades|Upgrades]]. | Unlock new Battles by purchasing new Essence Stones in [[Summoning#Upgrades|Upgrades]]. |
Revision as of 16:20, 24 February 2024
Create your own Slime army and defeat everyone to become a World Champion.
Slime Battles
Engage in battles against top-tier opponents and earn Chests containing various bonuses.
To start a battle, visit the Summoner's Table in Spirit Village and choose an opponent. Click anywhere on the field to summon your Slimes; each Slime Card requires a random amount of Mana to spawn a Unit, with different Slime types requiring varying amounts of Mana. Your objective is to have your Slimes reach the other end of the battlefield (or the opponent's spawnpoint); each Slime that successfully reaches it will deal -1 HP to the enemy. Keep in mind that the opponent's Units will also attempt to reach your spawnpoint. Think tactically.
Three attempts (hearts) available each day. Each Heart is used if you fail/leave battle.
Unlock new Battles by purchasing new Essence Stones in Upgrades.
White Essence Battles
Green Essence Battles
Yellow Essence Battles
Blue Essence Battles
Purple Essence Battles
Upgrades
Image | Name | Description | Cost | Max Lvl |
---|---|---|---|---|
File:Summoning Upgrade 1.png | White Essence Champ | +(5%/Lvl) White Essence generated per hour for each win across all colours. | 5 * (1.12/Lvl) | — |
File:Summoning Upgrade 2.png | Unit Health | Increases the HP of all summoned units in competition by +(1/Lvl) | 10 * (1.3/Lvl) | — |
File:Summoning Upgrade 3.png | Familiar | Summons a slime familiar to chill in your sanctuary, generating 10 Summoning EXP every hour. | 100 * (10/Lvl) | 10 |
File:Summoning Upgrade 4.png | Unit Damage | Increases the DMG of all summoned units in competition by +(1/Lvl) | 20 * (1.4/Lvl) | — |
File:Summoning Upgrade 6.png | Mana Generation | During competition, mana generation is +(2%/Lvl) higher than normal | 40 * (1.35/Lvl) | — |
File:Summoning Upgrade 7.png | Familiar Merging | 3 Slime Familiars merge into a Vrumbi Familiar which gives 4x Summoning Exp. 4 Vrumbies then merge and give 5x exp. This repeats many times. | 2500 | 1 |
File:Summoning Upgrade 8.png | Dodge Roll | All your units get a +(1%/Lvl) chance to dodge damage when colliding with an enemy | 80 * (1.3/Lvl) | 30 |
File:Summoning Upgrade 9.png | Multi-Number Cards | There's a chance cards can played multiple times, indicated by the number in the top-left corner. These cards also come with a smaller cost! | 7500 | 1 |
File:Summoning Upgrade 48.png | White Knowledge | +(1%/Lvl) White Essence generation per Summoning LV you have. | 1500 * (1.15/Lvl) | — |
File:Summoning Upgrade 5.png | Green Summoning | Unlocks the Green Summoning Stone, and begins generating Green Essence. Also, +(10%/Lvl) Green Essence per hour | 4000 * (1.2/Lvl) | — |
Image | Name | Description | Cost | Max Lvl |
---|---|---|---|---|
File:Summoning Upgrade 10.png | Vrumbi | 7% chance to draw a Vrumbi during competition. They have 1.5x SPD, 2.0x DMG, and +(5%/Lvl) Dodge Chance | 10 * (7.5/Lvl) | 10 |
File:Summoning Upgrade 11.png | Unit Wellness | Increases the HP of all summoned units in competition by +(2/Lvl) | 25 * (1.3/Lvl) | — |
File:Summoning Upgrade 12.png | Green Essence Victor | +(1%/Lvl) Green Essence generated per hour for each Green circuit win. | 50 * (1.12/Lvl) | — |
File:Summoning Upgrade 13.png | Powerful Units | Increases the DMG of all summoned units in competition by +(1/Lvl) | 70 * (1.4/Lvl) | — |
File:Summoning Upgrade 15.png | Mana Overflow | During competition, when your mana pool is full, expand max mana by 1.5x and boost mana generation by +15% | 4000 | 1 |
File:Summoning Upgrade 16.png | Spiked Placement | When summoning any unit, deal (5/Lvl) damage to all enemies within 100 pixels of where you click... You don't have to click in your spawn! | 250 * (1.4/Lvl) | — |
File:Summoning Upgrade 17.png | Starting Mana frfr | Start each competition with +(1/Lvl) more mana | 750 * (1.6/Lvl) | — |
File:Summoning Upgrade 49.png | Green Knowledge | +(1%/Lvl) Green Essence generation per Summoning LV you have. | 1200 * (1.15/Lvl) | — |
File:Summoning Upgrade 14.png | Yellow Summoning | Unlocks the Yellow Summoning Stone, and begins generating Yellow Essence. Also, +(10%/Lvl) Yellow Essence per hour | 15000 * (1.2/Lvl) | — |
Image | Name | Description | Cost | Max Lvl |
---|---|---|---|---|
File:Summoning Upgrade 18.png | Bloomy | 4% chance to draw a Bloomy during competition. They sit in the backline and give +(5%/Lvl) Mana Generation while alive. | 20 * (25/Lvl) | 10 |
File:Summoning Upgrade 19.png | Yellow Essence Winnin' | +(5%/Lvl) Yellow Essence generated per hour for each Yellow circuit win. | 50 * (1.12/Lvl) | — |
File:Summoning Upgrade 20.png | Luck of the Draw | All special units are (2x/Lvl) more likely to be drawn instead of slime. | 130 * (3/Lvl) | 10 |
File:Summoning Upgrade 21.png | Unit Constitution | Increases the HP of all summoned units in competition by +(5%/Lvl) | 70 * (1.4/Lvl) | — |
File:Summoning Upgrade 22.png | Stronger Units | Increases the DMG of all summoned units in competition by +(2/Lvl) | 525 * (1.5/Lvl) | — |
File:Summoning Upgrade 23.png | Slime Cellsplit | When spawning any unit during competition, +(1%/Lvl) chance to also spawn an exact duplicate, free of charge! | 900 * (1.15/Lvl) | 30 |
File:Summoning Upgrade 25.png | Re-Draw | Unlocks the Re-Draw button, allowing you to instantly redraw all your cards for a cost... but you get the first (1/Lvl) for free! | 200 * (5/Lvl) | 3 |
File:Summoning Upgrade 26.png | Another Slot | Adds +1 Card Slot, letting you hold more cards at once! | 10000 | 1 |
File:Summoning Upgrade 50.png | Yellow Knowledge | +(1%/Lvl) Yellow Essence generation per Summoning LV you have. | 300 * (1.15/Lvl) | — |
File:Summoning Upgrade 24.png | Blue Summoning | Unlocks the Blue Summoning Stone, and begins generating Blue Essence. @ Also, +(10%/Lvl) Blue Essence per hour | 50000 * (1.2/Lvl) | — |
Image | Name | Description | Cost | Max Lvl |
---|---|---|---|---|
File:Summoning Upgrade 27.png | Tonka | 5% chance to draw a Tonka during competition. They have 0.75x SPD, 0.75x DMG, and 8.0x HP. Your upgrades here boost its HP by a further +(10%/Lvl). | 30 * (1.85/Lvl) | 20 |
File:Summoning Upgrade 28.png | Blue Essence Ballin' | +(5%/Lvl) Blue Essence generated per hour for each Yellow circuit win. | 70 * (1.12/Lvl) | — |
File:Summoning Upgrade 29.png | Slime Mitosis | When spawning any unit during competition, +(1%/Lvl) chance to also spawn an exact duplicate, free of charge! | 200 * (1.5/Lvl) | 30 |
File:Summoning Upgrade 30.png | Manaranarr | During competition, mana generation is +(2%/Lvl) higher than normal. | 450 * (1.5/Lvl) | — |
File:Summoning Upgrade 31.png | Blue Knowledge | +(1%/Lvl) Blue Essence generation per Summoning LV you have. | 750 * (1.15/Lvl) | — |
File:Summoning Upgrade 32.png | Beefier Units | Increases the DMG of all summoned units in competition by +(3/Lvl) | 1500 * (1.4/Lvl) | — |
File:Summoning Upgrade 33.png | Jeweled Cards | (6%/Lvl) chance to draw a Jeweled variant of any card, which costs 3x Mana but spawns 4x Units! | 6000 * (170/Lvl) | 3 |
File:Summoning Upgrade 35.png | Another Slot | Adds +1 Card Slot! Or as an AI might say, this upgrade further substantiates the incremental improvement to the quantity of cards you hold by 1 | 15000 | 1 |
File:Summoning Upgrade 36.png | Unit Ache Pea | Increases the HP of all summoned units in competition by +(4/Lvl) | 5000 * (1.3/Lvl) | — |
File:Summoning Upgrade 34.png | Purple Summoning | Unlocks the Purple Summoning Stone, and begins generating Purple Essence. Also, +(10%/Lvl) Blue Essence per hour | 420000 * (1.2/Lvl) | — |
Image | Name | Description | Cost | Max Lvl |
---|---|---|---|---|
File:Summoning Upgrade 37.png | Regalis | 3% chance to draw a Regalis during competition. They spawn a Slime Unit every 1 sec. Upgrading this boosts slime unit spawn rate by +(1%/Lvl) | 50 * (1.7/Lvl) | 30 |
File:Summoning Upgrade 38.png | Unit Hitpoints | Increases the HP of all summoned units in competition by +(10/Lvl) | 100 * (1.25/Lvl) | — |
File:Summoning Upgrade 39.png | Purp Essence Pumpin' | +(5%/Lvl) Purple Essence generated per hour for each Purple circuit win. | 250 * (1.12/Lvl) | — |
File:Summoning Upgrade 40.png | Familiar Skipping | When summoning a Slime Familiar, there's a 1 in 8 to get a Vrumbi instead of Slime, and 1 in 50 to get a Bloomy. Upgrading this boosts this chance by +(1%/Lvl) | 600 * (1.25/Lvl) | 100 |
File:Summoning Upgrade 41.png | Purple Knowledge | +(1%/Lvl) Purple Essence generation per Summoning LV you have. | 1000 * (1.15/Lvl) | — |
File:Summoning Upgrade 42.png | Final Card | If you play every card in your hand, get +(1%/Lvl) Mana Regen per card played. Playing Multi-Number cards counts multiple times for this! | 2000 * (2500/Lvl) | 3 |
File:Summoning Upgrade 43.png | Mana Dividends | During competition, mana generation is +(2%/Lvl) higher than normal. | 4500 * (1.5/Lvl) | — |
File:Summoning Upgrade 44.png | Brutal Units | Increases the DMG of all summoned units in competition by +(3%/Lvl) | 9000 * (1.25/Lvl) | — |
File:Summoning Upgrade 45.png | Red Summoning | You cannot obtain the Red Summoning Stone yet. This will come in a Weekly update. | 1000000000 * (1.5/Lvl) | 1 |
Familiars
Name | Description |
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