Module:CoinDisplay: Difference between revisions
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--- @param coin The index of the coin in `coins`. | --- @param coin The index of the coin in `coins`. | ||
local function getCoinImage(coin) | local function getCoinImage(coin) | ||
return string.format('[[File:%s Coin.png]]', coins[coin]) | return string.format('[[File:%s Coin.png]] ', coins[coin]) | ||
end | end | ||
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if value == nil then | if value == nil then | ||
value = '' | value = '' | ||
elseif value == "0" then | |||
return getCoinImage(coin) .. "0" | |||
end | end | ||
-- The result string | -- The result string | ||
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-- Prepend the current coin value. | -- Prepend the current coin value. | ||
result = getCoinImage(coin) .. quantity .. result | if quantity > 0 then | ||
result = getCoinImage(coin) .. quantity .. result | |||
end | |||
-- Strip the processed digits from the input value. | -- Strip the processed digits from the input value. |
Revision as of 02:36, 11 March 2024
Documentation for this module may be created at Module:CoinDisplay/doc
require('strict')
local NumberParser = require('Module:NumberParser')
local p = {}
--- Contains the names of all coins available in the game ordered by value. Just
--- add a new coin to the end of the list as they're added to the game.
local coins = {
'Copper',
'Silver',
'Gold',
'Platinum',
'Dementia',
'Void',
'Lustre',
'Starfire',
'Dreadlo',
'Godshard',
'Sunder',
'Tydal',
'Marbiglass',
'Orberal',
'Eclipse'
};
--- Gets the image file for the specified coin index.
--- @param coin The index of the coin in `coins`.
local function getCoinImage(coin)
return string.format('[[File:%s Coin.png]] ', coins[coin])
end
--- Module entry point to be called from templates. Unpacks the frame arguments
--- and invokes the real entry point.
function p.main(frame)
local args = frame:getParent().args
return p._main(args)
end
--- Real module entry point.
--- @param args The provided arguments - args[1] contains the raw coin value.
--- @returns The formatted coin display
function p._main(args)
-- The raw coin value to parse.
local value = NumberParser.parse(args[1] or '0')
if value == nil then
value = ''
elseif value == "0" then
return getCoinImage(coin) .. "0"
end
-- The result string
local result = ''
-- The coin that we're starting with.
local coin = 1
-- Handle processing for every coin except for the highest denomination.
while value:len() > 0 and coin < #coins do
-- Calculate the number of digits which represent the coin.
local num_digits = math.min(2, value:len())
-- Get the coin quantity. Number conversion strips leading zeroes.
local quantity = tonumber(value:sub(-num_digits))
-- Prepend the current coin value.
if quantity > 0 then
result = getCoinImage(coin) .. quantity .. result
end
-- Strip the processed digits from the input value.
value = value:sub(0, -num_digits - 1)
coin = coin + 1
end
-- Any overflow should be displayed as the highest-tier coin available.
if value:len() > 0 then
result = getCoinImage(coin) .. value .. result
end
return result
end
return p