Template:SummoningBattle/Row: Difference between revisions

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|{{{Name|Pro Gamer}}}||[[File:{{{Enemy|Green Mushroom}}}_Idle.gif|link=]]
|{{{Name|Pro Gamer}}}||[[File:{{{Enemy|Green Mushroom}}}_Idle.gif|link=]]
|{{#switch:{{{BonusID|}}}|1|2|3|4|6|7|8|9|11|14|15|16|17|18={{#expr:1 + (3.5 * {{{BonusQty|}}} / 100) round 2}}|#default={{#expr:3.5 * {{{BonusQty|}}}}}}}{{SummoningBattle/Bonus|{{{BonusID|}}}}}
|{{#switch:{{{BonusID|}}}|1|2|3|4|6|7|8|9|11|14|15|16|17|18={{#expr:1 + (3.5 * {{{BonusQty|}}} / 100) round 2}}|#default={{#expr:3.5 * {{{BonusQty|}}}}}}}{{SummoningBattle/Bonus|{{{BonusID|}}}}}
|{{#switch:{{{Essence|}}}|Green = {{#expr:2.3 * {{#var:EnemyDMG}}}}|Blue = {{#expr:0.8 * {{#var:EnemyDMG}}}}|#default = {{#expr:(1.5 + {{#switch:{{{Essence|}}}|Cyan=6|Yellow=2|Purple=4|Red=5|White=0}}/10) * {{#var:EnemyDMG}} round 0}}}}
|{{#switch:{{{Essence|}}}|Green = {{#expr:2.3 * {{#var:EnemyDMG}} ceil}}|Blue = {{#expr:0.8 * {{#var:EnemyDMG}} ceil}}|#default = {{#expr:(1.5 + {{#switch:{{{Essence|}}}|Cyan=6|Yellow=2|Purple=4|Red=5|White=0}}/10) * {{#var:EnemyDMG}} ceil}}}}
|{{#vardefineecho:EnemyDMG|{{#switch:{{{Essence|}}}|Green = {{#expr:0.8 * (1 + {{{Difficulty|}}}) * 1.11^{{{Difficulty|}}} round 0}}|Cyan = {{#expr:(1 + {{{Difficulty|}}}) * 1.13^{{{Difficulty|}}} round 0}}|Blue = {{#expr:2.2 * (1 + {{{Difficulty|}}}) * 1.11^{{{Difficulty|}}} round 0}}|Red = {{#expr:(1 + {{{Difficulty|}}}) * 1.115^{{{Difficulty|}}} round 0}}|#default = {{#expr:(1 + {{{Difficulty|}}}) * 1.11^{{{Difficulty|}}} round 0}}}}}}
|{{#vardefineecho:EnemyDMG|{{#switch:{{{Essence|}}}|Green = {{#expr:0.8 * (1 + {{{Difficulty|}}}) * 1.11^{{{Difficulty|}}} ceil}}|Cyan = {{#expr:(1 + {{{Difficulty|}}}) * 1.13^{{{Difficulty|}}} ceil}}|Blue = {{#expr:2.2 * (1 + {{{Difficulty|}}}) * 1.11^{{{Difficulty|}}} ceil}}|Red = {{#expr:(1 + {{{Difficulty|}}}) * 1.115^{{{Difficulty|}}} ceil}}|#default = {{#expr:(1 + {{{Difficulty|}}}) * 1.11^{{{Difficulty|}}} ceil}}}}}}
|{{#switch:{{{Essence|}}}|Yellow = {{#expr:5.7 + floor({{{Difficulty|}}} / 50) round 0}}|Purple = {{#expr:8.2 + floor({{{Difficulty|}}} / 50) round 0}}|#default = {{#expr:7 + floor({{{Difficulty|}}} / 50) round 0}}}}
|{{#switch:{{{Essence|}}}|Yellow = {{#expr:5.7 + floor({{{Difficulty|}}} / 50) round 0}}|Purple = {{#expr:8.2 + floor({{{Difficulty|}}} / 50) round 0}}|#default = {{#expr:7 + floor({{{Difficulty|}}} / 50) round 0}}}}
</includeonly>
</includeonly>

Revision as of 14:29, 30 May 2024

{{SummoningBattle/Row
|Name=
|BonusID=From SummoningBattle/Bonus Template, multiplier bonuses calculated differently
|BonusQty=
|Essence=White, Green, Yellow, Blue, Purple, Red, Cyan
|Difficulty=Can be found at Coight's Repo or in code