Template:InfoEnemy: Difference between revisions

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imported>Oniled
(adding order)
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     {{infoEnemy/crystalstats|attack={{{attack}}}|health={{{health}}}|defence={{{defence}}}|exp={{{exp}}}}}
     {{infoEnemy/crystalstats|attack={{{attack}}}|health={{{health}}}|defence={{{defence}}}|exp={{{exp}}}}}
     }}</tr>
     }}</tr>
     {{#ifeq: {{{hascard}}}|yes|{{card|category={{{category}}}|effect={{{effect}}}|bonus1={{{bonus1}}}|bonus2={{{bonus2}}}|bonus3={{{bonus3}}}|bonus4={{{bonus4}}}}}}}
     {{#ifeq: {{{hascard}}}|yes|{{card|order={{{order}}}|category={{{category}}}|effect={{{effect}}}|bonus1={{{bonus1}}}|bonus2={{{bonus2}}}|bonus3={{{bonus3}}}|bonus4={{{bonus4}}}}}}}
</table>
</table>
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Revision as of 18:15, 20 December 2020


Usage:
{{InfoEnemy
|attack=example
|health=example
|speed=example
|defence=example (this defines the accuracy values required)
|defence0=How much defence is needed to not take damage.
|exp=example
|world=example
|area=example
|crystal=yes (if you want to show the stats for the crystal enemy in the area
|crystalname=example (Crystal Carrot for blunder hills for example)
|hascard=yes
|order=order within the category
|category=Blunder Hills, Yum Yum Desert, or Boss
|effect=example
|bonus1=the base bonus of the card
|bonus2=tier 2 bonus
|bonus3=tier 3 bonus
|bonus4=tier 4 bonus
}}