imported>Kuhani |
imported>Sacrezar |
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| == All Formula == | | == All Formula == |
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| === Formula Related To Damage === | | ==XP required per level== |
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| '''<big>Class XP required per level:</big>'''
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| <math>XP=((b+11*a)*c^{a})-15
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| | <math> |
| | XP_{Class} = |
| | \left\lfloor |
| | (15+{lvl}^{1.9}+11 \times lvl) |
| | \times |
| | (1.208 - \min\{0.164,\frac{0.215\times {lvl}}{{lvl} + 100}\})^{lvl}-15 |
| | \right\rceil |
| </math> | | </math> |
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| a= level<math>b= 15+a^{1,9}
| | <math> |
| | | XP_{Skill} = |
| </math> | | </math> |
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| <math>c= 1.208-\min(0.164;(0.215*a)/(a+100))
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| </math> | | </math> |
| | | XP_{Smithing} = |
| <big>'''Skill XP required per level:'''</big>
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| <big>'''Smithing XP required per level:'''</big>
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| '''<big>Damage taken per hit from an enemy:</big>'''
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| <math>Damage=roundup(a/\max(1,1+b/max(1,m)))
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| </math> | | </math> |
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| <math>a=m-2.5*d^{0.8} | | == Damage taken per hit== |
| | | <math> |
| | | Damage= |
| | \left\lceil |
| | \frac{ {attack}_{enemy} - 2.5 \times {defense}^{0.8} } |
| | { \max\{1,1+ \frac{ {defense}^{1.5}} |
| | {100} |
| | \times \frac{ {defense} } |
| | { {\max\{1,{attack}_{enemy}\}} }\} |
| | } |
| | \right\rceil |
| </math> | | </math> |
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| <math>b=d^{1.5}/100*d | | =Alchemy= |
| | | ==Liquid generation== |
| | <math> |
| | Water_{/hour} = |
| | (1 + \frac{ decant_\% + P2W_\% + vial_\% }{100}) |
| | \times |
| | (1+ \frac{ stamp_\% + (\sum_{character}(lvl) * 2 + 4)^{0.65} }{100}) |
| </math> | | </math> |
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| d= defense
| | Multiply this by 1.5 if you have bleach cauldron. |
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| m= enemy attack
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| '''<big>Water droplets regen per hour:</big>'''
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| If you own bleach cauldron:
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| <math>1.5*(1+a/100)*(1+b)/100)
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| </math>
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| If you don't own bleach cauldron:
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| <math>1*(1+a/100)*(1+b)/100)
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| | =Misc= |
| | ==Statues== |
| | <math> |
| | {Statues}_{/lvl} = |
| | \left\lfloor |
| | lvl^{1.35} + 1 |
| | \right\rceil |
| </math> | | </math> |
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| a=decant%+ P2W tab% + vial%
| | <math> |
| | | Bonus = |
| b=drippy drop stamp%+ c
| | \left\lfloor |
| | | Base * lvl |
| <math>c=(d*2+4)^{0.65}
| | \right\rceil |
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| </math> | | </math> |
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| d= sum of alchemy level of characters in cauldron
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| === Formula Related to Health === | | === Formula Related to Health === |
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| [[Category:Outdated or Incomplete Pages]] | | [[Category:Outdated or Incomplete Pages]] |
Revision as of 17:58, 15 May 2021
All Formula
XP required per level
</math>
XP_{Smithing} =
</math>
Damage taken per hit
Alchemy
Liquid generation
Multiply this by 1.5 if you have bleach cauldron.
Misc
Statues
Formula Related to Health