Fishing: Difference between revisions
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Fishing is a [[Warrior]]/[[Barbarian]] based skill found in World 2 through the left portal in town. | Fishing is a [[Warrior]]/[[Barbarian]] based skill found in World 2 through the left portal in town. | ||
The Fishing area contains a | The Fishing area contains a [[File:Fishingrack.png|36px]] Fishing Rack, 2 [[File:Fishingspot.gif]] Fishing spots, a whale named [[File:NPCWhattso.png|36px]] [[Whattso]] that gives a couple of Fishing-related quests and a portal to the next Fishing area. (Requires level 15 Fishing) | ||
You can start fishing as soon as your character has access to the second World, Yum Yum Desert. Simply click on the fish you can see swimming in the water and your character will begin fishing. Eventually, he will pull a fish from the water which will fly up and bash you in the head causing damage to your character, however, if your character has enough defense, no damage will be taken. Each type of fish requires a certain amount of defense to endure. | You can start fishing as soon as your character has access to the second World, Yum Yum Desert. Simply click on the fish you can see swimming in the water and your character will begin fishing. Eventually, he will pull a fish from the water which will fly up and bash you in the head causing damage to your character, however, if your character has enough defense, no damage will be taken. Each type of fish requires a certain amount of defense to endure. | ||
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Now onto Efficiency. Efficiency works a little different here than in other skills. Besides the amount of fish you get, Efficiency also effects which ''type'' of fish you get too. All 4 fish in the game currently can be caught from the first area, with increasing % chance in the next. | Now onto Efficiency. Efficiency works a little different here than in other skills. Besides the amount of fish you get, Efficiency also effects which ''type'' of fish you get too. All 4 fish in the game currently can be caught from the first area, with increasing % chance in the next. | ||
Straight off the bat, you have 100% efficiency for the first fish, [[Goldfish]] [[File: | {| class="FirstImage" | ||
|- | |||
50 Efficiency is required to have a chance to catch [[Hermit Can]] [[File: | | [[File:Goldfish.png]] | ||
| | |||
200 Efficiency is required to have a chance to catch [[Jellyfish]] [[File: | Straight off the bat, you have 100% efficiency for the first fish, [[Goldfish]] | ||
|- | |||
400 Efficiency is required to have a chance to catch [[Bloach]] | | [[File:Hermit_Can.png]] | ||
| | |||
50 Efficiency is required to have a chance to catch [[Hermit Can]] | |||
|- | |||
| [[File:Jellyfish.png]] | |||
| | |||
200 Efficiency is required to have a chance to catch [[Jellyfish]] | |||
|- | |||
| [[File:Bloach.png]] | |||
| | |||
400 Efficiency is required to have a chance to catch [[Bloach]] | |||
|} | |||
See how I said ''chance'' to catch? That's because when you have enough efficiency for the next fish, your percentage for the fish before gets reduced and added to the next. | See how I said ''chance'' to catch? That's because when you have enough efficiency for the next fish, your percentage for the fish before gets reduced and added to the next. | ||
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Another example: My fisherman is level 11 fishing, has 193 efficiency, using fly as bait, spoons LoI line and [[Copper Fish Rod]], my percentages are 68% for [[Goldfish]] and 32% for [[Hermit Can]]. | Another example: My fisherman is level 11 fishing, has 193 efficiency, using fly as bait, spoons LoI line and [[Copper Fish Rod]], my percentages are 68% for [[Goldfish]] and 32% for [[Hermit Can]]. | ||
Note that each | Note that each [[File:Fishingspot.gif|36px]] fishing spot has different rates for fish. For example, if you look at AFK gains at the Fishing spot closest to the desert town you will notice that your goldfish gains are different than the second Fishing spot by Whattso. | ||
==Drops== | ==Drops== | ||
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This page is to lay out the mechanics of the Fishing Minigame and also some tips and tricks. | This page is to lay out the mechanics of the Fishing Minigame and also some tips and tricks. | ||
The aim of the game is, of course, to get as many points as possible by 'casting', holding on screen (mobile) or holding left click (PC) for the required time; then letting go to cast far enough to land on the | The aim of the game is, of course, to get as many points as possible by 'casting', holding on screen (mobile) or holding left click (PC) for the required time; then letting go to cast far enough to land on the [[File:MGgreenfish.png]] fish without hitting a [[File:MGfsh5.png]] mine. | ||
When your lure [[File:MGlure.png]] lands on a fish you get the corresponding points. | When your lure [[File:MGlure.png]] lands on a fish you get the corresponding points. | ||
[[File:MGgreenfish.png]] 1 point for Green Fish | |||
[[File:MGyellowfish.png]] 2 points for Eel | |||
[[File:MGpurplefish.png]] 3 points for Squid | |||
[[File:MGbluefish.png]] 5 points for Whale | |||
The more casts you do the harder it gets, the fish targets start to move and more mines will appear on the screen. | The more casts you do the harder it gets, the fish targets start to move and more mines will appear on the screen. |
Revision as of 18:37, 5 May 2021
Overview
Fishing is a Warrior/Barbarian based skill found in World 2 through the left portal in town.
The Fishing area contains a Fishing Rack, 2 Fishing spots, a whale named Whattso that gives a couple of Fishing-related quests and a portal to the next Fishing area. (Requires level 15 Fishing)
You can start fishing as soon as your character has access to the second World, Yum Yum Desert. Simply click on the fish you can see swimming in the water and your character will begin fishing. Eventually, he will pull a fish from the water which will fly up and bash you in the head causing damage to your character, however, if your character has enough defense, no damage will be taken. Each type of fish requires a certain amount of defense to endure.
For example, my fisherman has 26 defense and takes 25 points of damage when hit with a Hermit can.
Efficiency
Now onto Efficiency. Efficiency works a little different here than in other skills. Besides the amount of fish you get, Efficiency also effects which type of fish you get too. All 4 fish in the game currently can be caught from the first area, with increasing % chance in the next.
Straight off the bat, you have 100% efficiency for the first fish, Goldfish | |
50 Efficiency is required to have a chance to catch Hermit Can | |
200 Efficiency is required to have a chance to catch Jellyfish | |
400 Efficiency is required to have a chance to catch Bloach |
See how I said chance to catch? That's because when you have enough efficiency for the next fish, your percentage for the fish before gets reduced and added to the next.
Another example: My fisherman is level 11 fishing, has 193 efficiency, using fly as bait, spoons LoI line and Copper Fish Rod, my percentages are 68% for Goldfish and 32% for Hermit Can.
Note that each fishing spot has different rates for fish. For example, if you look at AFK gains at the Fishing spot closest to the desert town you will notice that your goldfish gains are different than the second Fishing spot by Whattso.
Drops
Apart from fish, you can also get various other items from fishing.
Template:DropTable9 Template:DropTable/tail
Skills
These are the skills that affect fishing efficiency and gains.
Icon | Item | Quantity | Chance |
---|
Name | Effects | Class | |
---|---|---|---|
Fist of Rage | Increases efficiency through strength | Beginner | |
File:Brute Efficency.png | Brute Efficiency | Increases efficiency (see Warrior for exact %) | Warrior |
Idle Skilling | Increases AFK gains by 0.49% per upgrade | Warrior | |
File:Firmly Grasp it.png | Firmly Grasp It (Active) | Increases strength by 16 (+1 p/point) for 2 minutes thus increasing efficiency | Warrior |
File:Apsolute Unit.png | Absolute Unit | Increases efficiency through strength | Warrior |
File:Fistful of Obol.png | Fistful of Obol | Increases strength gained from Obols by 1.2%, +1.2% per upgrade
thus increasing efficiency |
Barbarian |
Worming Undercover | 11% chance to instantly catch a fish, +1% per upgrade | Barbarian | |
Bobbin Bobbers | +15% minigame rewards and +1 fishing power per point of your
fishing minigame hi-score, up to +5. Increases the cap every X levels |
Barbarian | |
All Fish Diet | +1.5% Fishing exp. +1.5% per upgrade | Barbarian | |
File:Catching Some zzz's.png | Catching Some ZZZ's | +0.33% AFK gains. Upgrading decreases the bonus per upgrade | Barbarian |
So for a recap, more efficiency means catching more fish and access to higher tiers of fish but with a higher % chance to catch higher tier fish.
Items
There are a few different types of Items that are useful for fishing.
For a list of Fishing Rods and accessories see Tools.
Fishing Minigame
This page is to lay out the mechanics of the Fishing Minigame and also some tips and tricks.
The aim of the game is, of course, to get as many points as possible by 'casting', holding on screen (mobile) or holding left click (PC) for the required time; then letting go to cast far enough to land on the fish without hitting a mine.
When your lure lands on a fish you get the corresponding points.
The more casts you do the harder it gets, the fish targets start to move and more mines will appear on the screen.
The real challenge is to NEVER miss. I put emphasis on this because no matter how many mines there are on the screen; if you still land on a fish, even if it is directly on top of a mine, it will still count as landing on a fish and you will not lose the game.
Now you're allowed to miss as much as you want but the best way to get the most points is by getting a streak of landing on fish. After 3 consecutive Green Fish, Eels will start to appear and after 3 more consecutive landings (doesn't have to be Eels) Squid will appear, and finally, after another 5 consecutive landings on any fish makes the Whale appear. BUT once the Whale shows up; you don't want to catch the whale because once you do it will reset your streak back to 1 green fish.