Changelog: Difference between revisions
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{{Navbox|header=1.21 | |||
==1.21== | |||
* World 3 Tasks & Merit shop now open! Go talk to Iceland Irwin, and get him some melty cubes to start! | |||
* Telekinetic Storage (available in the World 3 Task Merit Shop) -- Deposit inventory items to your storage FROM ANYWHERE! | |||
* 4th Tower Defence totem added -- Frosty Firefight! :Soulface: | |||
===Player Requests=== | |||
* Quick ref added for Star Signs & Construction! | |||
* Item Locking! You can now lock slots in your inventory so you won't ever accidentally drop / sell / deposit them to chest! | |||
* Cog Stat Display! You can now toggle between "Build Rate", "Player Bonus %", and "Flaggy Rate", to see the stats of each cog without having to click on them. You can also turn this off no problem! | |||
* Slight changes in appearance made to Red/Orange salt to help colourblind players -- let me know if it's still an issue! | |||
* When a Wizard Tower during TD can be upgraded, an arrow will appear above it letting you know! | |||
* Construction Status Display! Shows you if a building needs to be 'upgraded' (green / grey arrows) or 'built' (no arrow at all). Turn it on with the HUD button in the top-right of the "Build Tab" in Construction! | |||
===Balance Changes=== | |||
* Adjusting a few talent's damage bonuses: | |||
*[PRECISION POWER] now functions off Refinery Lvs. It should be equal in power to other classes '+% DMG" talents | |||
* [APOCALYPSE ZOW] nerfed slightly, down 1-2% per trigger | |||
* [LOOTY MC SHOOTY] ignores gem shop items from the list of all items found (technically a nerf for some players) | |||
* [VIRILE VIALS] nerfed to about 90% its initial value. So 300% may now be like 270% | |||
* [PAPERWORK, GREAT...] buffed | |||
* Refinery is easier to Rank up! | |||
* Ranking up Refinery is more efficient -- in other words, costs go up slower each rank up, and you make more salts per cycle per rank up! | |||
* [Eagle Eye], the hunter talent, now gives 70% critters and 60% exp when using, instead of 50% critters and 40% exp! | |||
* ALL wizard towers stats buffed! They're faster, do more damage, and cheaper to upgrade during tower defence! Well, except for pulse mage, he didn't need buffing at all. | |||
* ALL wizard towers are easier to build in construction! At least, they require less materials to build (like fireball takes less Froges, Boulder takes less Iron Bars, you get the point. Again, Pulse Mage didn't get made easier, he's already ez enough! | |||
* Cost Reduction bubbles of each colour give less of a reduction in cost. In other words, they aren't as good now. | |||
===Bug fixes=== | |||
* Fixed bug where AFK gains wouldn't be given if you minimized/locked your game and came back later. | |||
* OBOL SLOTS FIXED!! No more red "ERROR" slots, or draggable grey squares! | |||
* Fixed bug where Shrines & Prayers sometimes give their bonuses 1 map too late. | |||
* Faulty Kill Requirements in world 3 were reset. This will not rollback any of your legitimate kills, it only takes away 'illegitimate' ones. Most of you will never even know this happened -- but yes, this is why those kills in Death Note World 3 are now gone. | |||
* Fixed bug where some aspect of 'Bonus Critter EXP' isnt functioning as intended. Fixed a few other Trap-related bugs too. | |||
* Jman talent for EXP now works for the new skills | |||
* All ore samples have been removed from the printer, just this 1 time-- Just sample them again, sorry about this! | |||
* Library books that 'dont work' are now clearly labeled and cannot be obtained. The old library books people still have will continue to not work btw, sorry. | |||
* Fixed a bug where the Carry Capacity shrine would allow for infinistacking. | |||
* Fixed various exploits, and rolled back some impossible talents for Alpha Testers | |||
* Fixed some card bonuses not being applied correctly | |||
}} | |||
{{Navbox|header=1.20b | {{Navbox|header=1.20b |
Revision as of 21:38, 10 June 2021
This page features all updates to Legends of Idleon that had patch notes following them, excluding all kinds of hotfixes and emergency patches. Most of the patch notes are taken directly from the #patch-notes Discord channel, with any and all typos and errors in messaging still in. If there's a clear error, like no capitalization or relating to grammar, feel free to edit!
Detailed Changelog | ||||
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•1.07 | •1.10 | •1.11 | •1.12 | •1.13 |
•1.14 | •1.20 | •1.20b | •1.21 | •1.22 |
1.21
1.21
Player Requests
Balance Changes
Bug fixes
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{{{body}}} |
1.20b |
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1.20b -- Day 1 bug fixes!
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1.20 |
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1.20WORLD 3 IS NOW OPEN!
New skill: Trapping
New skill: Construction
New skill: Worship
NEW SUB SYSTEMS
New Content for OLD STUFF
Player Requests
=Balance Changes
Bug Fixes
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1.14 - April 9th 2021 |
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1.14
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1.13 - April 2nd 2021 |
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1.13
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1.12 - March 1st 2021 |
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1.12
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1.11 - Feb 24th 2021 |
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1.11
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1.10 |
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1.10New ContentGUILDS ARE HERE!
32 new Star Signs... yea, those things you forgot existed!
Unfinished Classes, now less Unfinished!
PLAYER REQUESTED FEATURES & SMALL ADDITIONS
Gem shop additions
BALANCE CHANGES
Statue drop rates changed
BUG FIXES
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1.07 - January 22, 2021 |
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1.07New Content
Player Requested Features
Balance Changes
Bug Fixes
Fishing Fixes
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v1.06b - December 29, 2020 |
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1.06bBug Fixes
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v1.06 - December 27, 2020 |
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1.06New Content
Player Requested Features
Balance Changes
Bug Fixes
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v1.05 - December 17, 2020 |
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1.05New ContentTasks
Cards
Other
Balance Changes
Player Requested Features
Bug Fixes
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v1.03 - November 20, 2020 |
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1.03Bug FixesMajor
Minor
Balance Changes
Player Requested Features
Content Changes
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v1.01 - November 11, 2020 |
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1.01Bug Fixes
Balance Changes
Player Requested Features
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