Changelog: Difference between revisions

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|•[[Changelog/1.22|1.22]]
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{{Navbox|header=1.22 - Summer Event
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==1.22==
* Obol Rerolling / Combining. TONS of new obols coming with this as well, as well as more variations/rarities of older obols!
* W2 questlines are ALL DONE! There's 13 more, including the 'final' quest from Cowbo Jones, which lets you craft the YumYum Trophy!!
* 3rd liquid cauldron now unlockable!
* More Alchemy Liquid Shop items! You know, those shelves with 9 items on them to spend liquid on? Theres more now! REQUIRES YOU TO UNLOCK 3RD LIQUID TYPE
* Secret trophy, somewhere... only the most skilled will earn it
* Maestro, whatever that means. Some sort of mustache?
===Player Request===
* Cog Stat Display now shows up for cogs in your inventory as well!
* Total Guild GP now shown in full. Will show, for example, 1,235,567 / 1,273,233      instead of    1.23M / 1.27M
* If you hold down Shift on PC to drop items, there is now a red warning! This way, you wont accidentally do this (or if it triggers without you realizing)
* 160 more worlds added (like server rooms)
* "Server World Favoriting" added, so every time you log in, you go straight to that server world! Great for guilds with a 'home world'!
* Constellation completion #'s added to Star Sign UI. This shows how many of a world's constellations youve done, so you know when youve done 'em all and theres no more to look for!
* Codex "Quest In Progress" is COLOUR CODED! So all Blunder Hills quests have a 'green circle' bullet point, Yumyum desert quests have a 'yellow triangle' bullet point, and W3 has a 'blue square' bullet point!
* Your player will auto-cast buffs a few seconds BEFORE they run out, instead of waiting for after they run out. This way, buffs are always on!
* Inventory Bag A is now a part of that one merit reward, where if player 1 has the bag, so does everyone else.
===Balance Changes===
* Players get Construction Exp while producing cogs! This not being the case was indeed not a bug, but I have seen lots of confusion/'why tho' remarks about it, and I agree!
* Fish Costs for various T2 anvil equipment reduced (namely Bloach costs and Jellyfish costs)
* Defenders dignity is WAY easier to make, and gives more defence
* 3d Printer now costs 875. If you bought it previously, you HAVE been refunded the extra gems you spent to buy it :]
===Bug Fixes===
* Items in locked slots CAN BE USED! (namely town teleports)
* Kills in the Tyson map (the boxing steaks) will work now if you have scorpie critters unlocked
* Cog boosts are now Additive, not multiplicative. In other words, two "+50% build rate" cogs would result in +100%, not +125%
* Infini-stacking using food slots no longer works
* +2% critter shiny chance from completing that one task now works
* The "Hard Resources" set bonus now fully works
* Hunter traps will ALWAYS be placed on a platform with monsters on them (except for the 1st trap, that one is always placed at your feet, thats intentional). If there are no monsters around, theyll be placed on your platform, because youre a monster >:]
* Monsters with a purple skull (or higher ranked skull) in tower defence will give proper amount of points! Before, they were giving white-skull points lol...
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{{Navbox|header=1.21
{{Navbox|header=1.21

Revision as of 18:28, 28 June 2021

This page features all updates to Legends of Idleon that had patch notes following them, excluding all kinds of hotfixes and emergency patches. Most of the patch notes are taken directly from the #patch-notes Discord channel, with any and all typos and errors in messaging still in. If there's a clear error, like no capitalization or relating to grammar, feel free to edit!

Detailed Changelog
1.07 1.10 1.11 1.12 1.13
1.14 1.20 1.20b 1.21 1.22